remove hardcoded texture size

This commit is contained in:
griffi-gh 2024-02-20 19:59:39 +01:00
parent f02a28ee31
commit 7765d43049

View file

@ -305,14 +305,18 @@ impl UiDrawPlan {
if !layout_glyph.char_data.rasterize() {
continue
}
let font_texture_size = (
tr.font_texture().size.x as f32,
tr.font_texture().size.y as f32
);
let vidx = swapper.current().vertices.len() as u32;
let glyph = tr.glyph(*font, layout_glyph.parent, layout_glyph.key.px as u8);
//rpos_x += glyph.metrics.advance_width;//glyph.metrics.advance_width;
swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
let p0x = glyph.position.x as f32 / 1024.;
let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / 1024.;
let p0y = glyph.position.y as f32 / 1024.;
let p1y = (glyph.position.y + glyph.size.y as i32) as f32 / 1024.;
let p0x = glyph.position.x as f32 / font_texture_size.0;
let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / font_texture_size.0;
let p0y = glyph.position.y as f32 / font_texture_size.1;
let p1y = (glyph.position.y + glyph.size.y as i32) as f32 / font_texture_size.1;
swapper.current_mut().vertices.extend([
UiVertex {
position: *position + vec2(layout_glyph.x, layout_glyph.y),