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actually check event type
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@ -35,7 +35,7 @@ impl<C: UiSignal + 'static> Interactable<C> {
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pub fn new(element: Box<dyn UiElement>, event: InteractableEvent, signal: C) -> Self {
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Self {
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element,
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event: InteractableEvent::Click,
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event,
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signal: RefCell::new(Some(signal)),
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}
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}
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@ -54,7 +54,12 @@ impl<C: UiSignal + 'static> UiElement for Interactable<C> {
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let rect = ctx.measure.rect(ctx.layout.position);
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//XXX: should we do this AFTER normal process call of wrapped element?
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if ctx.input.check_click(rect) {
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let event_happened = match self.event {
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InteractableEvent::Click => ctx.input.check_click(rect),
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InteractableEvent::Hover => ctx.input.check_hover(rect),
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};
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if event_happened {
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if let Some(sig) = self.signal.take() {
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ctx.signal.add(sig);
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}
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