mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-22 07:08:42 -06:00
update rounded corner api
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parent
c72a005ff6
commit
83c00e8c13
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@ -6,7 +6,7 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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element::{
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draw::CornerRadius, element::{
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container::{Alignment, Container, Sides}, progress_bar::ProgressBar, text::Text
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}, elements, UiDirection, UiInstance, UiSize
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};
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@ -52,7 +52,7 @@ fn main() {
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align: (Alignment::Begin, Alignment::Begin),
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size: (UiSize::Static(450.), UiSize::Auto),
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background: Some(vec4(0.2, 0.2, 0.5, 1.)),
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corner_radius: Some(8.),
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corner_radius: Some(CornerRadius::all(8.)),
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elements: elements(|el| {
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if instant.elapsed().as_secs_f32() < 5. {
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el.add(Text {
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@ -5,11 +5,10 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiDirection, UiInstance, UiSize,
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element::{
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draw::CornerRadius, element::{
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container::{Alignment, Container, Sides},
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text::Text
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},
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}, UiDirection, UiInstance, UiSize
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};
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use hui_glium::GliumUiRenderer;
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@ -42,7 +41,12 @@ fn main() {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: Some(vec4(1., 0., 0., 1.)),
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corner_radius: Some(30.),
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corner_radius: Some(CornerRadius {
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top_left: 10.,
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top_right: 20.,
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bottom_left: 50.,
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bottom_right: 80.
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}),
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elements: vec![
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Box::new(Container {
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padding: Sides::all(20.),
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@ -50,10 +54,10 @@ fn main() {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Auto, UiSize::Auto),
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background: Some(vec4(0.1, 0.1, 0.1, 0.5)),
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corner_radius: Some(30.),
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corner_radius: Some(CornerRadius::all(8.)),
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elements: vec![
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Box::new(Text {
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text: "You tried".into(),
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text: "Corners".into(),
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text_size: 50,
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color: vec4(1., 1., 1., 1.),
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..Default::default()
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@ -22,6 +22,7 @@ glam = "0.25"
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fontdue = "0.8"
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rect_packer = "0.2"
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log = "0.4"
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nz = "0.3"
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[features]
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default = ["builtin_elements", "builtin_font"]
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@ -1,5 +1,8 @@
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use crate::{IfModified, text::{TextRenderer, FontHandle}};
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mod corner_radius;
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pub use corner_radius::{CornerRadius, RoundedCorners};
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use std::borrow::Cow;
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use glam::{Vec2, Vec4, vec2};
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@ -14,9 +17,8 @@ pub enum UiDrawCommand {
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size: Vec2,
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///Color (RGBA)
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color: Vec4,
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//TODO: rounded corners per side
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///Rounded corners
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corner_radius: Option<f32>,
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rounded_corners: Option<RoundedCorners>,
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},
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Text {
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///Position in pixels
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@ -132,10 +134,9 @@ impl UiDrawPlan {
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}
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match command {
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UiDrawCommand::Rectangle { position, size, color, corner_radius } => {
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let corner_radius = corner_radius.unwrap_or(0.0);
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UiDrawCommand::Rectangle { position, size, color, rounded_corners } => {
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let vidx = swapper.current().vertices.len() as u32;
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if corner_radius > 0.0 {
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if let Some(corner) = rounded_corners.filter(|x| x.radius.max() > 0.0) {
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//this code is stupid as fuck
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//Random vert in the center for no reason
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@ -146,9 +147,8 @@ impl UiDrawPlan {
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uv: vec2(0., 0.),
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});
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//TODO: make this configurable or compute dynamically
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//TODO: fix some corners tris being invisible (close enough lol)
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let rounded_corner_verts = 8;
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let rounded_corner_verts = corner.point_count.get() as u32;
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for i in 0..rounded_corner_verts {
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let cratio = i as f32 / rounded_corner_verts as f32;
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let angle = cratio * std::f32::consts::PI * 0.5;
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@ -156,25 +156,25 @@ impl UiDrawPlan {
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let y = angle.cos();
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//Top-right corner
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swapper.current_mut().vertices.push(UiVertex {
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position: *position + vec2(x, 1. - y) * corner_radius + vec2(size.x - corner_radius, 0.),
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position: *position + vec2(x, 1. - y) * corner.radius.top_right + vec2(size.x - corner.radius.top_right, 0.),
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color: *color,
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uv: vec2(0.0, 0.0),
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});
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//Bottom-right corner
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swapper.current_mut().vertices.push(UiVertex {
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position: *position + vec2(x - 1., y) * corner_radius + vec2(size.x, size.y - corner_radius),
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position: *position + vec2(x - 1., y) * corner.radius.bottom_right + vec2(size.x, size.y - corner.radius.bottom_right),
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color: *color,
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uv: vec2(0.0, 0.0),
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});
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//Bottom-left corner
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swapper.current_mut().vertices.push(UiVertex {
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position: *position + vec2(1. - x, y) * corner_radius + vec2(0., size.y - corner_radius),
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position: *position + vec2(1. - x, y) * corner.radius.bottom_left + vec2(0., size.y - corner.radius.bottom_left),
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color: *color,
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uv: vec2(0.0, 0.0),
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});
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//Top-left corner
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swapper.current_mut().vertices.push(UiVertex {
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position: *position + vec2(1. - x, 1. - y) * corner_radius,
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position: *position + vec2(1. - x, 1. - y) * corner.radius.top_left,
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color: *color,
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uv: vec2(0.0, 0.0),
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});
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99
hui/src/draw/corner_radius.rs
Normal file
99
hui/src/draw/corner_radius.rs
Normal file
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@ -0,0 +1,99 @@
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use std::num::NonZeroU16;
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#[derive(Clone, Copy, Debug, PartialEq, Default)]
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pub struct CornerRadius {
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pub top_left: f32,
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pub top_right: f32,
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pub bottom_left: f32,
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pub bottom_right: f32,
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}
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impl CornerRadius {
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pub const fn all(radius: f32) -> Self {
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Self {
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top_left: radius,
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top_right: radius,
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bottom_left: radius,
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bottom_right: radius,
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}
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}
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pub const fn none() -> Self {
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Self::all(0.0)
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}
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pub const fn top_bottom(top: f32, bottom: f32) -> Self {
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Self {
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top_left: top,
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top_right: top,
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bottom_left: bottom,
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bottom_right: bottom,
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}
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}
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pub const fn left_right(left: f32, right: f32) -> Self {
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Self {
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top_left: left,
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top_right: right,
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bottom_left: left,
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bottom_right: right,
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}
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}
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//XXX: should these be public? (don't see any reason to NOT expose them)
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pub fn max(&self) -> f32 {
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self.top_left
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.max(self.top_right)
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.max(self.bottom_left)
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.max(self.bottom_right)
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}
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pub fn point_count(&self) -> NonZeroU16 {
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//Increase for higher quality
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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NonZeroU16::new(
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(self.max() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
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).unwrap()
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}
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}
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impl From<f32> for CornerRadius {
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fn from(radius: f32) -> Self {
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Self::all(radius)
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}
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}
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impl From<(f32, f32, f32, f32)> for CornerRadius {
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fn from((top_left, top_right, bottom_left, bottom_right): (f32, f32, f32, f32)) -> Self {
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Self {
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top_left,
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top_right,
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bottom_left,
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bottom_right,
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct RoundedCorners {
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pub radius: CornerRadius,
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pub point_count: NonZeroU16,
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}
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impl RoundedCorners {
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pub fn from_radius(radius: CornerRadius) -> Self {
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Self {
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radius,
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point_count: radius.point_count(),
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}
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}
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}
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impl Default for RoundedCorners {
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fn default() -> Self {
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Self {
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radius: CornerRadius::default(),
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point_count: NonZeroU16::new(8).unwrap(),
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}
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}
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}
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@ -1,6 +1,6 @@
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use glam::{Vec2, vec2, Vec4};
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use crate::{
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draw::UiDrawCommand,
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draw::{CornerRadius, RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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measure::{Hints, Response},
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LayoutInfo, UiDirection, UiSize
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@ -62,7 +62,7 @@ pub struct Container {
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pub borders: Sides<Option<Border>>,
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//pub clip: bool, //TODO clip children
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pub elements: Vec<Box<dyn UiElement>>,
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pub corner_radius: Option<f32>,
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pub corner_radius: Option<CornerRadius>,
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}
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impl Default for Container {
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@ -170,7 +170,7 @@ impl UiElement for Container {
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position,
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size: ctx.measure.size,
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color,
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corner_radius: self.corner_radius,
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rounded_corners: self.corner_radius.map(RoundedCorners::from_radius),
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});
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}
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@ -56,7 +56,7 @@ impl UiElement for ProgressBar {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: self.color_background,
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corner_radius: None,
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rounded_corners: None,
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});
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}
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if value > 0. {
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@ -64,7 +64,7 @@ impl UiElement for ProgressBar {
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position: ctx.layout.position,
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size: ctx.measure.size * vec2(value, 1.0),
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color: self.color_foreground,
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corner_radius: None,
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rounded_corners: None,
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});
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}
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}
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@ -46,7 +46,7 @@ impl UiElement for Rect {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color,
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corner_radius: None,
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rounded_corners: None,
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});
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}
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}
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3
hui/src/input.rs
Normal file
3
hui/src/input.rs
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pub(crate) struct UiInputState {
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}
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@ -5,8 +5,11 @@
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//! Simple UI library for games and other interactive applications
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//!
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use std::collections::VecDeque;
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pub mod element;
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pub mod event;
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pub mod input;
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pub mod draw;
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pub mod measure;
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pub mod state;
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@ -14,6 +17,7 @@ pub mod text;
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pub mod interaction;
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use element::{MeasureContext, ProcessContext, UiElement};
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use event::UiEvent;
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use state::StateRepo;
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use draw::{UiDrawCommands, UiDrawPlan};
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use text::{TextRenderer, FontTextureInfo, FontHandle};
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@ -37,6 +41,7 @@ pub struct UiInstance {
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draw_plan: UiDrawPlan,
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draw_plan_modified: bool,
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text_renderer: TextRenderer,
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events: VecDeque<UiEvent>,
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}
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impl UiInstance {
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@ -52,6 +57,7 @@ impl UiInstance {
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draw_plan_modified: false,
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// ftm: FontTextureManager::default(),
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text_renderer: TextRenderer::new(),
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events: VecDeque::new(),
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}
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}
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@ -101,6 +107,10 @@ impl UiInstance {
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pub fn font_texture(&self) -> FontTextureInfo {
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self.text_renderer.font_texture()
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}
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pub fn push_event(&mut self, event: UiEvent) {
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self.events.push_back(event);
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}
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}
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impl Default for UiInstance {
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