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move stuff out
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@ -4,7 +4,7 @@ use crate::{
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background::BackgroundColor,
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draw::{ImageHandle, RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size, Size2d},
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layout::{compute_size, Size, Size2d},
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measure::Response,
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rectangle::Corners,
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};
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@ -57,31 +57,18 @@ impl UiElement for Image {
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fn measure(&self, ctx: MeasureContext) -> Response {
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let dim = ctx.images.get_size(self.image).expect("invalid image handle");
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let pre_size = compute_size(ctx.layout, self.size, dim.as_vec2());
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Response {
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size: vec2(
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match self.size.width {
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Size::Auto => {
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match self.size.height {
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Size::Auto => dim.x as f32,
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Size::Fraction(f) => ((f * ctx.layout.max_size.y) / dim.y as f32) * dim.x as f32,
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Size::Static(pixels) => (pixels / dim.y as f32) * dim.x as f32,
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}
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},
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Size::Fraction(percentage) => ctx.layout.max_size.x * percentage,
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Size::Static(pixels) => pixels,
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size: compute_size(ctx.layout, self.size, vec2(
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match self.size.height {
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Size::Auto => dim.x as f32,
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_ => (pre_size.y / dim.y as f32) * dim.x as f32,
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},
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match self.size.height {
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Size::Auto => {
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match self.size.width {
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Size::Auto => dim.y as f32,
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Size::Fraction(f) => ((f * ctx.layout.max_size.x) / dim.x as f32) * dim.y as f32,
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Size::Static(pixels) => (pixels / dim.x as f32) * dim.y as f32,
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}
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},
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Size::Fraction(percentage) => ctx.layout.max_size.y * percentage,
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Size::Static(pixels) => pixels,
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Size::Auto => dim.x as f32,
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_ => (pre_size.y / dim.y as f32) * dim.x as f32,
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},
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),
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)),
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..Default::default()
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}
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}
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@ -4,7 +4,7 @@ use crate::{
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background::BackgroundColor,
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size, Size2d},
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layout::{compute_size, Size, Size2d},
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measure::Response,
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rectangle::Corners
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};
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@ -55,18 +55,10 @@ impl UiElement for ProgressBar {
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fn measure(&self, ctx: MeasureContext) -> Response {
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Response {
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size: vec2(
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match self.size.width {
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Size::Auto => ctx.layout.max_size.x.max(300.),
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Size::Fraction(p) => ctx.layout.max_size.x * p,
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Size::Static(p) => p,
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},
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match self.size.height {
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Size::Auto => Self::DEFAULT_HEIGHT,
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Size::Fraction(p) => ctx.layout.max_size.y * p,
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Size::Static(p) => p,
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}
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),
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size: compute_size(ctx.layout, self.size, vec2(
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ctx.layout.max_size.x.max(300.),
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Self::DEFAULT_HEIGHT,
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)),
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hints: Default::default(),
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user_data: None,
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..Default::default()
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@ -1,6 +1,6 @@
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//! element layout, alignment and sizing
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use glam::Vec2;
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use glam::{vec2, Vec2};
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/// Alignment along a single axis
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#[derive(Clone, Copy, PartialEq, Eq, Debug, Default, PartialOrd, Ord)]
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@ -160,3 +160,19 @@ pub struct LayoutInfo {
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/// (Usually matches direction of the parent container)
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pub direction: Direction,
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}
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/// Helper function to calculate the size of an element based on its layout and size information\
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/// Used to help reduce code duplication in the `measure` method of UI elements
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pub fn compute_size(layout: &LayoutInfo, size: Size2d, comfy_size: Vec2) -> Vec2 {
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let width = match size.width {
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Size::Auto => comfy_size.x,
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Size::Fraction(fraction) => layout.max_size.x * fraction,
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Size::Static(size) => size,
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};
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let height = match size.height {
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Size::Auto => comfy_size.y,
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Size::Fraction(fraction) => layout.max_size.y * fraction,
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Size::Static(size) => size,
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};
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vec2(width, height)
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}
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