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fix ratio
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@ -211,7 +211,7 @@ impl UiDrawCall {
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//TODO: fix some corners tris being invisible (but it's already close enough lol)
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let rounded_corner_verts = corner.point_count.get() as u32;
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for i in 0..rounded_corner_verts {
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let cratio = i as f32 / rounded_corner_verts as f32;
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let cratio = i as f32 / (rounded_corner_verts - 1) as f32;
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let angle = cratio * std::f32::consts::PI * 0.5;
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let x = angle.sin();
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let y = angle.cos();
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