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document corner radius
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@ -3,6 +3,7 @@ use crate::rect::Corners;
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//TODO uneven corners (separate width/height for each corner)
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//TODO uneven corners (separate width/height for each corner)
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/// Calculate the number of points based on the maximum corner radius
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fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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//Increase for higher quality
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//Increase for higher quality
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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@ -11,19 +12,31 @@ fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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).unwrap()
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).unwrap()
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}
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}
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/// Low-level options for rendering rounded corners
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#[derive(Clone, Copy, Debug, PartialEq)]
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct RoundedCorners {
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pub struct RoundedCorners {
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/// Corner radius of each corner
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pub radius: Corners<f32>,
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pub radius: Corners<f32>,
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/// Number of points to use for each corner
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///
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/// This value affects all corners, regardless of their individual radius
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pub point_count: NonZeroU16,
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pub point_count: NonZeroU16,
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}
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}
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impl From<Corners<f32>> for RoundedCorners {
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impl From<Corners<f32>> for RoundedCorners {
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/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
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///
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/// Point count will be calculated automatically based on the maximum radius
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fn from(radius: Corners<f32>) -> Self {
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fn from(radius: Corners<f32>) -> Self {
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Self::from_radius(radius)
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Self::from_radius(radius)
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}
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}
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}
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}
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impl RoundedCorners {
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impl RoundedCorners {
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/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
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///
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/// Point count will be calculated automatically based on the maximum radius
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pub fn from_radius(radius: Corners<f32>) -> Self {
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pub fn from_radius(radius: Corners<f32>) -> Self {
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Self {
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Self {
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radius,
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radius,
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