mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
api stuff
This commit is contained in:
parent
684cab5ade
commit
8c5ba17c9c
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@ -42,7 +42,7 @@ fn main() {
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gap: 5.,
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padding: Sides::all(5.),
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align: (Alignment::Begin, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
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children: ElementList(vec![
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Box::new(ProgressBar {
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value: 0.5,
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@ -56,7 +56,7 @@ fn main() {
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gap: 5.,
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padding: Sides::all(5.),
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align: (Alignment::End, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
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children: ElementList(vec![
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Box::new(ProgressBar {
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value: z,
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@ -64,7 +64,7 @@ fn main() {
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Fraction(1.), UiSize::Auto),
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size: (UiSize::Fraction(1.), UiSize::Auto).into(),
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align: (Alignment::Center, Alignment::End).into(),
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padding: Sides::all(5.),
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gap: 10.,
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@ -1,19 +1,16 @@
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use std::time::Instant;
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use glam::{vec3, vec4, UVec2};
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use glam::UVec2;
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiInstance,
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UiInstance, color, size,
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layout::Alignment,
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rectangle::Corners,
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element::{
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ElementList, UiElementExt,
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container::Container,
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text::Text,
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container::Container, text::Text, UiElementExt
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},
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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};
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use hui_glium::GliumUiRenderer;
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@ -41,14 +38,27 @@ fn main() {
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hui.begin();
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Container::default()
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.with_size((UiSize::Fraction(1.), UiSize::Fraction(1.)))
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.with_padding(Sides::all(5.))
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.with_background(vec3(1., 0., 0.))
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.with_children(|ui: &mut ElementList| {
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.with_size(size!(100%, 50%))
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.with_align(Alignment::Center)
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.with_padding(5.)
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.with_corner_radius(10.)
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.with_background(color::RED)
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.with_children(|ui| {
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Text::default()
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.with_text("Hello, world")
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.with_text_size(120)
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.with_color(vec4(0., 0., 0., 1.))
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.with_text_size(100)
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.with_color(color::WHITE)
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.add_child(ui);
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Container::default()
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.with_padding((10., 20.))
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.with_corner_radius((10., 20., 30., 40.))
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.with_background(color::DARK_RED)
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.with_children(|ui| {
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Text::default()
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.with_text("Lorem ipsum dolor sit amet, consectetur adipiscing elit.")
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.with_text_size(24)
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.add_child(ui);
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})
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.add_child(ui);
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})
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.add_root(&mut hui, resolution);
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@ -55,12 +55,12 @@ fn main() {
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hui.add(Container {
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
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background: vec4(0.1, 0.1, 0.1, 1.).into(),
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children: ElementList(vec![Box::new(Container {
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gap: 5.,
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padding: Sides::all(10.),
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size: (UiSize::Static(450.), UiSize::Auto),
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size: (UiSize::Static(450.), UiSize::Auto).into(),
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background: vec4(0.2, 0.2, 0.5, 1.).into(),
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corner_radius: Corners::all(8.),
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children: elements(|el| {
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@ -79,7 +79,7 @@ fn main() {
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el.push(Box::new(Container {
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direction: UiDirection::Horizontal,
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align: (Alignment::End, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Auto),
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size: (UiSize::Fraction(1.), UiSize::Auto).into(),
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children: ElementList(vec![Box::new(Text {
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text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
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font: font_handle,
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@ -40,11 +40,11 @@ fn main() {
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hui.add(Container {
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gap: 10.,
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
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children: ElementList(vec![
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Box::new(Container {
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)).into(),
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background: vec4(1., 0., 0., 1.).into(),
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corner_radius: Corners {
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top_left: 10.,
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@ -57,7 +57,7 @@ fn main() {
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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align: Alignment::Center.into(),
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size: (UiSize::Auto, UiSize::Auto),
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size: (UiSize::Auto, UiSize::Auto).into(),
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background: vec4(0.1, 0.1, 0.1, 0.5).into(),
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corner_radius: Corners::all(8.),
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children: ElementList(vec![
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@ -84,7 +84,7 @@ fn main() {
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direction: UiDirection::Horizontal,
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children: ElementList(vec![
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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@ -93,7 +93,7 @@ fn main() {
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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@ -102,7 +102,7 @@ fn main() {
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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@ -111,7 +111,7 @@ fn main() {
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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@ -46,7 +46,7 @@ fn main() {
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hui.begin();
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hui.add(Container {
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
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background: vec4(0.1, 0.1, 0.1, 1.).into(),
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children: elements(|elem| {
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elem.push(Box::new(Text {
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75
hui/src/color.rs
Normal file
75
hui/src/color.rs
Normal file
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@ -0,0 +1,75 @@
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use glam::{vec4, Vec4};
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/// Transparent `#00000000`
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pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0);
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/// Black `#000000`
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pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0);
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/// White `#ffffff`
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pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0);
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/// Red `#ff0000`
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pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0);
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/// Dark red `#800000`
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pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0);
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/// Green `#00ff00`
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pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0);
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/// Dark green `#008000`
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pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0);
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/// Blue `#0000ff`
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pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0);
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/// Dark blue `#000080`
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pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0);
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/// Yellow `#ffff00`
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pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0);
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/// Cyan `#00ffff`
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pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0);
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/// Magenta `#ff00ff`
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pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0);
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/// Gray `#808080`
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pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0);
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/// Light gray `#c0c0c0`
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pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0);
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/// Dark gray `#404040`
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pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0);
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/// Orange `#ff8000`
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pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0);
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/// Brown `#804000`
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pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0);
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/// Pink `#ff80ff`
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pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0);
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/// Purple `#800080`
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pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0);
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/// Lime `#80ff00`
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pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0);
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/// Teal `#008080`
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pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0);
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/// Indigo `#004080`
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pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0);
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/// Olive `#808000`
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pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0);
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/// Sky blue `#87ceeb`
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pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0);
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//TODO color macro
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@ -63,21 +63,33 @@ impl ElementList {
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pub fn add(&mut self, element: impl UiElement + 'static) {
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self.0.push(Box::new(element))
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}
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}
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impl<T: FnOnce(&mut ElementList)> From<T> for ElementList {
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fn from(cb: T) -> Self {
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pub(crate) fn from_callback(cb: impl FnOnce(&mut ElementList)) -> Self {
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let mut list = ElementList(Vec::new());
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cb(&mut list);
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list
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}
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}
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impl From<Vec<Box<dyn UiElement>>> for ElementList {
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fn from(value: Vec<Box<dyn UiElement>>) -> Self {
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Self(value)
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}
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}
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// impl<T: FnOnce(&mut ElementList)> From<T> for ElementList {
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// fn from(cb: T) -> Self {
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// let mut list = ElementList(Vec::new());
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// cb(&mut list);
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// list
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// }
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// }
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// impl<T: UiElement + 'static> From<T> for ElementList {
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// fn from(value: T) -> Self {
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// ElementList(vec![Box::new(value)])
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// }
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// }
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// impl From<Vec<Box<dyn UiElement>>> for ElementList {
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// fn from(value: Vec<Box<dyn UiElement>>) -> Self {
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// Self(value)
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// }
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// }
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pub trait UiElementExt: UiElement {
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fn add_child(self, ui: &mut ElementList);
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@ -4,7 +4,7 @@ use crate::{
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background::BackgroundColor,
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draw::{RoundedCorners, UiDrawCommand},
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element::{ElementList, MeasureContext, ProcessContext, UiElement},
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layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize},
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layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize, UiSize2d},
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measure::{Hints, Response},
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rectangle::{Corners, Sides}
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};
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@ -19,27 +19,56 @@ use crate::{
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//TODO: borders
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//TODO: min/max size
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#[derive(Setters)]
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#[setters(prefix = "with_")]
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pub struct Container {
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pub size: (UiSize, UiSize),
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pub size: UiSize2d,
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pub direction: UiDirection,
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pub gap: f32,
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pub padding: Sides<f32>,
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#[setters(into)]
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pub align: Alignment2d,
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#[setters(into)]
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pub background: BackgroundColor,
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#[setters(into)]
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pub corner_radius: Corners<f32>,
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#[setters(into)]
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pub children: ElementList,
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}
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impl Container {
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pub fn with_size(self, size: impl Into<UiSize2d>) -> Self {
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Self { size: size.into(), ..self }
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}
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pub fn with_direction(self, direction: UiDirection) -> Self {
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Self { direction, ..self }
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}
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pub fn with_gap(self, gap: f32) -> Self {
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Self { gap, ..self }
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}
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pub fn with_padding(self, padding: impl Into<Sides<f32>>) -> Self {
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Self { padding: padding.into(), ..self }
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}
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pub fn with_align(self, align: impl Into<Alignment2d>) -> Self {
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Self { align: align.into(), ..self }
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}
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pub fn with_background(self, background: impl Into<BackgroundColor>) -> Self {
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Self { background: background.into(), ..self }
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}
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pub fn with_corner_radius(self, corner_radius: impl Into<Corners<f32>>) -> Self {
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Self { corner_radius: corner_radius.into(), ..self }
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}
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pub fn with_children(mut self, ui: impl FnOnce(&mut ElementList)) -> Self {
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self.children.0.extend(ElementList::from_callback(ui).0);
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self
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}
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}
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impl Default for Container {
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fn default() -> Self {
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Self {
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size: (UiSize::Auto, UiSize::Auto),
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size: (UiSize::Auto, UiSize::Auto).into(),
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direction: UiDirection::Vertical,
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gap: 0.,
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padding: Sides::all(0.),
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|
@ -53,12 +82,12 @@ impl Default for Container {
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impl Container {
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pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 {
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let outer_size_x = match self.size.0 {
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let outer_size_x = match self.size.width {
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UiSize::Auto => layout.max_size.x,
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UiSize::Fraction(p) => layout.max_size.x * p,
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UiSize::Static(p) => p,
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};
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let outer_size_y = match self.size.1 {
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let outer_size_y = match self.size.height {
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UiSize::Auto => layout.max_size.y,
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UiSize::Fraction(p) => layout.max_size.y * p,
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UiSize::Static(p) => p,
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|
@ -106,12 +135,12 @@ impl UiElement for Container {
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self.padding.top + self.padding.bottom,
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);
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match self.size.0 {
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match self.size.width {
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UiSize::Auto => (),
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UiSize::Fraction(percentage) => size.x = ctx.layout.max_size.x * percentage,
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UiSize::Static(pixels) => size.x = pixels,
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}
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match self.size.1 {
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match self.size.height {
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UiSize::Auto => (),
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UiSize::Fraction(percentage) => size.y = ctx.layout.max_size.y * percentage,
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UiSize::Static(pixels) => size.y = pixels,
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|
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|
@ -76,14 +76,84 @@ impl From<Alignment> for Alignment2d {
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}
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}
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#[derive(Default, Debug, Clone, Copy)]
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#[derive(Default, Debug, Clone, Copy, PartialEq)]
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pub enum UiSize {
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#[default]
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/// Automatically calculate size based on content
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Auto,
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/// Size as a ratio of parent size\
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/// Valid range: 0.0-1.0 (0-100%)
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Fraction(f32),
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/// Static size in pixels
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Static(f32),
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}
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impl From<f32> for UiSize {
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#[inline]
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fn from(value: f32) -> Self {
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Self::Static(value)
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}
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}
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#[derive(Default, Debug, Clone, Copy, PartialEq)]
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pub struct UiSize2d {
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pub width: UiSize,
|
||||
pub height: UiSize,
|
||||
}
|
||||
|
||||
impl From<(UiSize, UiSize)> for UiSize2d {
|
||||
#[inline]
|
||||
fn from((width, height): (UiSize, UiSize)) -> Self {
|
||||
Self { width, height }
|
||||
}
|
||||
}
|
||||
|
||||
//XXX: should this exist?
|
||||
impl From<UiSize> for UiSize2d {
|
||||
#[inline]
|
||||
fn from(size: UiSize) -> Self {
|
||||
Self {
|
||||
width: size,
|
||||
height: size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO?: add `UiSize2d` from `(Into<UiSize>, Into<UiSize>)` or Into<UiSize> conversion
|
||||
|
||||
/// Create a `UiSize` or `UiSize2d` from a literal
|
||||
/// # Syntax:
|
||||
/// - `auto` - `UiSize::Auto`
|
||||
/// - `x` - `UiSize::Static(x)`
|
||||
/// - `x%` - `UiSize::Fraction(x / 100.)`
|
||||
///
|
||||
/// If two values are provided, it creates a `UiSize2d` with the first value as width and the second as height
|
||||
#[macro_export]
|
||||
macro_rules! size {
|
||||
(auto) => {
|
||||
$crate::layout::UiSize::Auto
|
||||
};
|
||||
($x:literal) => {
|
||||
$crate::layout::UiSize::Static($x as f32)
|
||||
};
|
||||
($x:literal %) => {
|
||||
$crate::layout::UiSize::Fraction($x as f32 / 100.)
|
||||
};
|
||||
($x:literal , $y:tt $($ys:tt)?) => {
|
||||
$crate::layout::UiSize2d {
|
||||
width: $crate::layout::size!($x),
|
||||
height: $crate::layout::size!($y $($ys)?),
|
||||
}
|
||||
};
|
||||
($x:literal $($xs:tt)? , $y:tt $($ys:tt)?) => {
|
||||
$crate::layout::UiSize2d {
|
||||
width: $crate::layout::size!($x $($xs)?),
|
||||
height: $crate::layout::size!($y $($ys)?),
|
||||
}
|
||||
};
|
||||
}
|
||||
pub use size;
|
||||
|
||||
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub enum UiDirection {
|
||||
#[default]
|
||||
|
|
|
@ -20,5 +20,6 @@ pub mod draw;
|
|||
pub mod measure;
|
||||
pub mod state;
|
||||
pub mod text;
|
||||
pub mod color;
|
||||
|
||||
pub use instance::UiInstance;
|
||||
|
|
|
@ -31,6 +31,24 @@ impl<T: Clone> Sides<T> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Sides<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<(T, T)> for Sides<T> {
|
||||
fn from((horizontal, vertical): (T, T)) -> Self {
|
||||
Self::horizontal_vertical(horizontal, vertical)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Sides<T> {
|
||||
fn from((top, bottom, left, right): (T, T, T, T)) -> Self {
|
||||
Self { top, bottom, left, right }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub struct Corners<T> {
|
||||
pub top_left: T,
|
||||
|
|
Loading…
Reference in a new issue