api stuff

This commit is contained in:
griffi-gh 2024-02-26 16:33:55 +01:00
parent 9d7ed80be1
commit 90f34a5dc4
11 changed files with 265 additions and 50 deletions

View file

@ -42,7 +42,7 @@ fn main() {
gap: 5., gap: 5.,
padding: Sides::all(5.), padding: Sides::all(5.),
align: (Alignment::Begin, Alignment::Center).into(), align: (Alignment::Begin, Alignment::Center).into(),
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
children: ElementList(vec![ children: ElementList(vec![
Box::new(ProgressBar { Box::new(ProgressBar {
value: 0.5, value: 0.5,
@ -56,7 +56,7 @@ fn main() {
gap: 5., gap: 5.,
padding: Sides::all(5.), padding: Sides::all(5.),
align: (Alignment::End, Alignment::Center).into(), align: (Alignment::End, Alignment::Center).into(),
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
children: ElementList(vec![ children: ElementList(vec![
Box::new(ProgressBar { Box::new(ProgressBar {
value: z, value: z,
@ -64,7 +64,7 @@ fn main() {
..Default::default() ..Default::default()
}), }),
Box::new(Container { Box::new(Container {
size: (UiSize::Fraction(1.), UiSize::Auto), size: (UiSize::Fraction(1.), UiSize::Auto).into(),
align: (Alignment::Center, Alignment::End).into(), align: (Alignment::Center, Alignment::End).into(),
padding: Sides::all(5.), padding: Sides::all(5.),
gap: 10., gap: 10.,

View file

@ -1,19 +1,16 @@
use std::time::Instant; use glam::UVec2;
use glam::{vec3, vec4, UVec2};
use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use glium::{backend::glutin::SimpleWindowBuilder, Surface};
use winit::{ use winit::{
event::{Event, WindowEvent}, event::{Event, WindowEvent},
event_loop::{EventLoopBuilder, ControlFlow} event_loop::{EventLoopBuilder, ControlFlow}
}; };
use hui::{ use hui::{
UiInstance, UiInstance, color, size,
layout::Alignment,
rectangle::Corners,
element::{ element::{
ElementList, UiElementExt, container::Container, text::Text, UiElementExt
container::Container,
text::Text,
}, },
layout::{Alignment, UiDirection, UiSize},
rectangle::{Corners, Sides},
}; };
use hui_glium::GliumUiRenderer; use hui_glium::GliumUiRenderer;
@ -41,14 +38,27 @@ fn main() {
hui.begin(); hui.begin();
Container::default() Container::default()
.with_size((UiSize::Fraction(1.), UiSize::Fraction(1.))) .with_size(size!(100%, 50%))
.with_padding(Sides::all(5.)) .with_align(Alignment::Center)
.with_background(vec3(1., 0., 0.)) .with_padding(5.)
.with_children(|ui: &mut ElementList| { .with_corner_radius(10.)
.with_background(color::RED)
.with_children(|ui| {
Text::default() Text::default()
.with_text("Hello, world") .with_text("Hello, world")
.with_text_size(120) .with_text_size(100)
.with_color(vec4(0., 0., 0., 1.)) .with_color(color::WHITE)
.add_child(ui);
Container::default()
.with_padding((10., 20.))
.with_corner_radius((10., 20., 30., 40.))
.with_background(color::DARK_RED)
.with_children(|ui| {
Text::default()
.with_text("Lorem ipsum dolor sit amet, consectetur adipiscing elit.")
.with_text_size(24)
.add_child(ui);
})
.add_child(ui); .add_child(ui);
}) })
.add_root(&mut hui, resolution); .add_root(&mut hui, resolution);

View file

@ -55,12 +55,12 @@ fn main() {
hui.add(Container { hui.add(Container {
align: Alignment::Center.into(), align: Alignment::Center.into(),
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
background: vec4(0.1, 0.1, 0.1, 1.).into(), background: vec4(0.1, 0.1, 0.1, 1.).into(),
children: ElementList(vec![Box::new(Container { children: ElementList(vec![Box::new(Container {
gap: 5., gap: 5.,
padding: Sides::all(10.), padding: Sides::all(10.),
size: (UiSize::Static(450.), UiSize::Auto), size: (UiSize::Static(450.), UiSize::Auto).into(),
background: vec4(0.2, 0.2, 0.5, 1.).into(), background: vec4(0.2, 0.2, 0.5, 1.).into(),
corner_radius: Corners::all(8.), corner_radius: Corners::all(8.),
children: elements(|el| { children: elements(|el| {
@ -79,7 +79,7 @@ fn main() {
el.push(Box::new(Container { el.push(Box::new(Container {
direction: UiDirection::Horizontal, direction: UiDirection::Horizontal,
align: (Alignment::End, Alignment::Center).into(), align: (Alignment::End, Alignment::Center).into(),
size: (UiSize::Fraction(1.), UiSize::Auto), size: (UiSize::Fraction(1.), UiSize::Auto).into(),
children: ElementList(vec![Box::new(Text { children: ElementList(vec![Box::new(Text {
text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(), text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
font: font_handle, font: font_handle,

View file

@ -40,11 +40,11 @@ fn main() {
hui.add(Container { hui.add(Container {
gap: 10., gap: 10.,
align: Alignment::Center.into(), align: Alignment::Center.into(),
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
children: ElementList(vec![ children: ElementList(vec![
Box::new(Container { Box::new(Container {
align: Alignment::Center.into(), align: Alignment::Center.into(),
size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)), size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)).into(),
background: vec4(1., 0., 0., 1.).into(), background: vec4(1., 0., 0., 1.).into(),
corner_radius: Corners { corner_radius: Corners {
top_left: 10., top_left: 10.,
@ -57,7 +57,7 @@ fn main() {
padding: Sides::all(20.), padding: Sides::all(20.),
direction: UiDirection::Horizontal, direction: UiDirection::Horizontal,
align: Alignment::Center.into(), align: Alignment::Center.into(),
size: (UiSize::Auto, UiSize::Auto), size: (UiSize::Auto, UiSize::Auto).into(),
background: vec4(0.1, 0.1, 0.1, 0.5).into(), background: vec4(0.1, 0.1, 0.1, 0.5).into(),
corner_radius: Corners::all(8.), corner_radius: Corners::all(8.),
children: ElementList(vec![ children: ElementList(vec![
@ -84,7 +84,7 @@ fn main() {
direction: UiDirection::Horizontal, direction: UiDirection::Horizontal,
children: ElementList(vec![ children: ElementList(vec![
Box::new(Container { Box::new(Container {
size: (UiSize::Static(100.), UiSize::Static(100.)), size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
background: Corners::left_right( background: Corners::left_right(
vec4(1., 0., 0., 1.), vec4(1., 0., 0., 1.),
vec4(0., 1., 0., 1.) vec4(0., 1., 0., 1.)
@ -93,7 +93,7 @@ fn main() {
..Default::default() ..Default::default()
}), }),
Box::new(Container { Box::new(Container {
size: (UiSize::Static(100.), UiSize::Static(100.)), size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
background: Corners::left_right( background: Corners::left_right(
vec4(1., 0., 0., 1.), vec4(1., 0., 0., 1.),
vec4(0., 1., 0., 1.) vec4(0., 1., 0., 1.)
@ -102,7 +102,7 @@ fn main() {
..Default::default() ..Default::default()
}), }),
Box::new(Container { Box::new(Container {
size: (UiSize::Static(100.), UiSize::Static(100.)), size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
background: Corners::left_right( background: Corners::left_right(
vec4(1., 0., 0., 1.), vec4(1., 0., 0., 1.),
vec4(0., 1., 0., 1.) vec4(0., 1., 0., 1.)
@ -111,7 +111,7 @@ fn main() {
..Default::default() ..Default::default()
}), }),
Box::new(Container { Box::new(Container {
size: (UiSize::Static(100.), UiSize::Static(100.)), size: (UiSize::Static(100.), UiSize::Static(100.)).into(),
background: Corners::left_right( background: Corners::left_right(
vec4(1., 0., 0., 1.), vec4(1., 0., 0., 1.),
vec4(0., 1., 0., 1.) vec4(0., 1., 0., 1.)

View file

@ -46,7 +46,7 @@ fn main() {
hui.begin(); hui.begin();
hui.add(Container { hui.add(Container {
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)).into(),
background: vec4(0.1, 0.1, 0.1, 1.).into(), background: vec4(0.1, 0.1, 0.1, 1.).into(),
children: elements(|elem| { children: elements(|elem| {
elem.push(Box::new(Text { elem.push(Box::new(Text {

75
hui/src/color.rs Normal file
View file

@ -0,0 +1,75 @@
use glam::{vec4, Vec4};
/// Transparent `#00000000`
pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0);
/// Black `#000000`
pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0);
/// White `#ffffff`
pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0);
/// Red `#ff0000`
pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0);
/// Dark red `#800000`
pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0);
/// Green `#00ff00`
pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0);
/// Dark green `#008000`
pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0);
/// Blue `#0000ff`
pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0);
/// Dark blue `#000080`
pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0);
/// Yellow `#ffff00`
pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0);
/// Cyan `#00ffff`
pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0);
/// Magenta `#ff00ff`
pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0);
/// Gray `#808080`
pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0);
/// Light gray `#c0c0c0`
pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0);
/// Dark gray `#404040`
pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0);
/// Orange `#ff8000`
pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0);
/// Brown `#804000`
pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0);
/// Pink `#ff80ff`
pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0);
/// Purple `#800080`
pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0);
/// Lime `#80ff00`
pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0);
/// Teal `#008080`
pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0);
/// Indigo `#004080`
pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0);
/// Olive `#808000`
pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0);
/// Sky blue `#87ceeb`
pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0);
//TODO color macro

View file

@ -63,21 +63,33 @@ impl ElementList {
pub fn add(&mut self, element: impl UiElement + 'static) { pub fn add(&mut self, element: impl UiElement + 'static) {
self.0.push(Box::new(element)) self.0.push(Box::new(element))
} }
}
impl<T: FnOnce(&mut ElementList)> From<T> for ElementList { pub(crate) fn from_callback(cb: impl FnOnce(&mut ElementList)) -> Self {
fn from(cb: T) -> Self {
let mut list = ElementList(Vec::new()); let mut list = ElementList(Vec::new());
cb(&mut list); cb(&mut list);
list list
} }
} }
impl From<Vec<Box<dyn UiElement>>> for ElementList { // impl<T: FnOnce(&mut ElementList)> From<T> for ElementList {
fn from(value: Vec<Box<dyn UiElement>>) -> Self { // fn from(cb: T) -> Self {
Self(value) // let mut list = ElementList(Vec::new());
} // cb(&mut list);
} // list
// }
// }
// impl<T: UiElement + 'static> From<T> for ElementList {
// fn from(value: T) -> Self {
// ElementList(vec![Box::new(value)])
// }
// }
// impl From<Vec<Box<dyn UiElement>>> for ElementList {
// fn from(value: Vec<Box<dyn UiElement>>) -> Self {
// Self(value)
// }
// }
pub trait UiElementExt: UiElement { pub trait UiElementExt: UiElement {
fn add_child(self, ui: &mut ElementList); fn add_child(self, ui: &mut ElementList);

View file

@ -4,7 +4,7 @@ use crate::{
background::BackgroundColor, background::BackgroundColor,
draw::{RoundedCorners, UiDrawCommand}, draw::{RoundedCorners, UiDrawCommand},
element::{ElementList, MeasureContext, ProcessContext, UiElement}, element::{ElementList, MeasureContext, ProcessContext, UiElement},
layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize}, layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize, UiSize2d},
measure::{Hints, Response}, measure::{Hints, Response},
rectangle::{Corners, Sides} rectangle::{Corners, Sides}
}; };
@ -19,27 +19,56 @@ use crate::{
//TODO: borders //TODO: borders
//TODO: min/max size //TODO: min/max size
#[derive(Setters)]
#[setters(prefix = "with_")]
pub struct Container { pub struct Container {
pub size: (UiSize, UiSize), pub size: UiSize2d,
pub direction: UiDirection, pub direction: UiDirection,
pub gap: f32, pub gap: f32,
pub padding: Sides<f32>, pub padding: Sides<f32>,
#[setters(into)]
pub align: Alignment2d, pub align: Alignment2d,
#[setters(into)]
pub background: BackgroundColor, pub background: BackgroundColor,
#[setters(into)]
pub corner_radius: Corners<f32>, pub corner_radius: Corners<f32>,
#[setters(into)]
pub children: ElementList, pub children: ElementList,
} }
impl Container {
pub fn with_size(self, size: impl Into<UiSize2d>) -> Self {
Self { size: size.into(), ..self }
}
pub fn with_direction(self, direction: UiDirection) -> Self {
Self { direction, ..self }
}
pub fn with_gap(self, gap: f32) -> Self {
Self { gap, ..self }
}
pub fn with_padding(self, padding: impl Into<Sides<f32>>) -> Self {
Self { padding: padding.into(), ..self }
}
pub fn with_align(self, align: impl Into<Alignment2d>) -> Self {
Self { align: align.into(), ..self }
}
pub fn with_background(self, background: impl Into<BackgroundColor>) -> Self {
Self { background: background.into(), ..self }
}
pub fn with_corner_radius(self, corner_radius: impl Into<Corners<f32>>) -> Self {
Self { corner_radius: corner_radius.into(), ..self }
}
pub fn with_children(mut self, ui: impl FnOnce(&mut ElementList)) -> Self {
self.children.0.extend(ElementList::from_callback(ui).0);
self
}
}
impl Default for Container { impl Default for Container {
fn default() -> Self { fn default() -> Self {
Self { Self {
size: (UiSize::Auto, UiSize::Auto), size: (UiSize::Auto, UiSize::Auto).into(),
direction: UiDirection::Vertical, direction: UiDirection::Vertical,
gap: 0., gap: 0.,
padding: Sides::all(0.), padding: Sides::all(0.),
@ -53,12 +82,12 @@ impl Default for Container {
impl Container { impl Container {
pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 { pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 {
let outer_size_x = match self.size.0 { let outer_size_x = match self.size.width {
UiSize::Auto => layout.max_size.x, UiSize::Auto => layout.max_size.x,
UiSize::Fraction(p) => layout.max_size.x * p, UiSize::Fraction(p) => layout.max_size.x * p,
UiSize::Static(p) => p, UiSize::Static(p) => p,
}; };
let outer_size_y = match self.size.1 { let outer_size_y = match self.size.height {
UiSize::Auto => layout.max_size.y, UiSize::Auto => layout.max_size.y,
UiSize::Fraction(p) => layout.max_size.y * p, UiSize::Fraction(p) => layout.max_size.y * p,
UiSize::Static(p) => p, UiSize::Static(p) => p,
@ -106,12 +135,12 @@ impl UiElement for Container {
self.padding.top + self.padding.bottom, self.padding.top + self.padding.bottom,
); );
match self.size.0 { match self.size.width {
UiSize::Auto => (), UiSize::Auto => (),
UiSize::Fraction(percentage) => size.x = ctx.layout.max_size.x * percentage, UiSize::Fraction(percentage) => size.x = ctx.layout.max_size.x * percentage,
UiSize::Static(pixels) => size.x = pixels, UiSize::Static(pixels) => size.x = pixels,
} }
match self.size.1 { match self.size.height {
UiSize::Auto => (), UiSize::Auto => (),
UiSize::Fraction(percentage) => size.y = ctx.layout.max_size.y * percentage, UiSize::Fraction(percentage) => size.y = ctx.layout.max_size.y * percentage,
UiSize::Static(pixels) => size.y = pixels, UiSize::Static(pixels) => size.y = pixels,

View file

@ -76,14 +76,84 @@ impl From<Alignment> for Alignment2d {
} }
} }
#[derive(Default, Debug, Clone, Copy)] #[derive(Default, Debug, Clone, Copy, PartialEq)]
pub enum UiSize { pub enum UiSize {
#[default] #[default]
/// Automatically calculate size based on content
Auto, Auto,
/// Size as a ratio of parent size\
/// Valid range: 0.0-1.0 (0-100%)
Fraction(f32), Fraction(f32),
/// Static size in pixels
Static(f32), Static(f32),
} }
impl From<f32> for UiSize {
#[inline]
fn from(value: f32) -> Self {
Self::Static(value)
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq)]
pub struct UiSize2d {
pub width: UiSize,
pub height: UiSize,
}
impl From<(UiSize, UiSize)> for UiSize2d {
#[inline]
fn from((width, height): (UiSize, UiSize)) -> Self {
Self { width, height }
}
}
//XXX: should this exist?
impl From<UiSize> for UiSize2d {
#[inline]
fn from(size: UiSize) -> Self {
Self {
width: size,
height: size,
}
}
}
//TODO?: add `UiSize2d` from `(Into<UiSize>, Into<UiSize>)` or Into<UiSize> conversion
/// Create a `UiSize` or `UiSize2d` from a literal
/// # Syntax:
/// - `auto` - `UiSize::Auto`
/// - `x` - `UiSize::Static(x)`
/// - `x%` - `UiSize::Fraction(x / 100.)`
///
/// If two values are provided, it creates a `UiSize2d` with the first value as width and the second as height
#[macro_export]
macro_rules! size {
(auto) => {
$crate::layout::UiSize::Auto
};
($x:literal) => {
$crate::layout::UiSize::Static($x as f32)
};
($x:literal %) => {
$crate::layout::UiSize::Fraction($x as f32 / 100.)
};
($x:literal , $y:tt $($ys:tt)?) => {
$crate::layout::UiSize2d {
width: $crate::layout::size!($x),
height: $crate::layout::size!($y $($ys)?),
}
};
($x:literal $($xs:tt)? , $y:tt $($ys:tt)?) => {
$crate::layout::UiSize2d {
width: $crate::layout::size!($x $($xs)?),
height: $crate::layout::size!($y $($ys)?),
}
};
}
pub use size;
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)] #[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub enum UiDirection { pub enum UiDirection {
#[default] #[default]

View file

@ -20,5 +20,6 @@ pub mod draw;
pub mod measure; pub mod measure;
pub mod state; pub mod state;
pub mod text; pub mod text;
pub mod color;
pub use instance::UiInstance; pub use instance::UiInstance;

View file

@ -31,6 +31,24 @@ impl<T: Clone> Sides<T> {
} }
} }
impl<T: Clone> From<T> for Sides<T> {
fn from(value: T) -> Self {
Self::all(value)
}
}
impl<T: Clone> From<(T, T)> for Sides<T> {
fn from((horizontal, vertical): (T, T)) -> Self {
Self::horizontal_vertical(horizontal, vertical)
}
}
impl<T> From<(T, T, T, T)> for Sides<T> {
fn from((top, bottom, left, right): (T, T, T, T)) -> Self {
Self { top, bottom, left, right }
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub struct Corners<T> { pub struct Corners<T> {
pub top_left: T, pub top_left: T,