input handling stuff

This commit is contained in:
griffi-gh 2024-02-29 17:57:06 +01:00
parent 4745dcad1d
commit 99774e7f5f
4 changed files with 132 additions and 41 deletions

View file

@ -16,3 +16,22 @@ pub enum UiEvent {
},
TextInput(char),
}
#[derive(Default)]
pub(crate) struct EventQueue {
events: Vec<UiEvent>,
}
impl EventQueue {
pub(crate) fn new() -> Self {
Self::default()
}
pub(crate) fn push(&mut self, event: UiEvent) {
self.events.push(event);
}
pub(crate) fn drain(&mut self) -> std::vec::Drain<UiEvent> {
self.events.drain(..)
}
}

View file

@ -3,9 +3,9 @@
use std::hash::{Hash, Hasher};
use glam::Vec2;
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
use tinyset::{SetU32, SetUsize};
use crate::rectangle::Rect;
use nohash_hasher::{BuildNoHashHasher, NoHashHasher};
use tinyset::{Fits64, Set64, SetU32};
use crate::{event::{EventQueue, UiEvent}, rectangle::Rect};
/// Represents a mouse button.
///
@ -60,42 +60,76 @@ impl ButtonState {
///
/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum KeyboardKey {
//Keyboard buttons:
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
Np0, Np1, Np2, Np3, Np4, Np5, Np6, Np7, Np8, Np9,
NpDivide, NpMultiply, NpSubtract, NpAdd, NpEnter, NpDecimal,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
Up, Down, Left, Right,
Space, Enter, Escape, Backspace, Tab, CapsLock,
LControl, RControl, LShift, RShift, LAlt, RAlt, LSuper, RSuper,
Grave, Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
Insert, Delete, Home, End, PageUp, PageDown, PrintScreen, ScrollLock, Pause, Menu, NumLock,
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
Up = 64, Down = 65, Left = 66, Right = 67,
Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
//Multimedia keys and android-specific (e.g. volume keys):
Mute, VolumeUp, VolumeDown, MediaPlay, MediaStop, MediaNext, MediaPrevious,
Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110,
//Keycode:
/// Represents a key code.
///
/// This enum variant holds an unsigned 32-bit integer representing a key code.
/// This enum variant holds an unsigned 32-bit integer representing a key code.\
/// The value of the key code is not standardized and may change depending on the platform or the backend used.
KeyCode(u32),
}
macro_rules! impl_fits64_for_keyboard_key {
($($i:ident = $v:literal),*) => {
impl Fits64 for KeyboardKey {
unsafe fn from_u64(x: u64) -> Self {
match x {
$( $v => KeyboardKey::$i, )*
_ => KeyboardKey::KeyCode(x as u32),
}
}
fn to_u64(self) -> u64 {
match self {
$( KeyboardKey::$i => $v, )*
KeyboardKey::KeyCode(x) => x as u64 | 0x8000000000000000u64,
}
}
}
};
}
impl_fits64_for_keyboard_key!(
A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
Up = 64, Down = 65, Left = 66, Right = 67,
Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110
);
/// Information about the state of a mouse button
pub(crate) struct ActiveMouseButton {
#[derive(Default, Clone, Copy, Debug)]
pub(crate) struct MouseButtonState {
/// Whether the input is currently active (i.e. the button is currently held down)
pub active: bool,
/// The button that initiated the input
pub button: MouseButton,
pub state: ButtonState,
/// Position at which the input was initiated (last time it was pressed **down**)
pub start_position: Option<Vec2>,
}
#[derive(Default)]
pub(crate) struct MousePointer {
pub current_position: Vec2,
pub buttons: HashMap<ButtonState, ActiveMouseButton, BuildNoHashHasher<u16>>,
pub buttons: HashMap<MouseButton, MouseButtonState, BuildNoHashHasher<u16>>,
}
pub(crate) struct TouchFinger {
@ -120,7 +154,7 @@ impl Pointer {
}
}
impl ActiveMouseButton {
impl MouseButtonState {
/// Check if the pointer (mouse or touch) was just pressed\
/// (i.e. it was not pressed in the previous frame, but is pressed now)
///
@ -139,22 +173,22 @@ impl ActiveMouseButton {
}
pub struct PointerQuery<'a> {
pointers: &'a [Pointer],
pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
/// Set of pointer IDs to filter **out**
filter_out: SetUsize,
filter_out: SetU32,
}
impl<'a> PointerQuery<'a> {
fn new(pointers: &'a [Pointer]) -> Self {
fn new(pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>) -> Self {
Self {
pointers,
filter_out: SetUsize::new(),
filter_out: SetU32::new(),
}
}
/// Filter pointers that are *currently* located within the specified rectangle
pub fn within_rect(&mut self, rect: Rect) -> &mut Self {
for (idx, pointer) in self.pointers.iter().enumerate() {
for (&idx, pointer) in self.pointers {
if !rect.contains_point(pointer.current_position()) {
self.filter_out.insert(idx);
}
@ -168,18 +202,47 @@ impl<'a> PointerQuery<'a> {
}
}
const MOUSE_POINTER_ID: u32 = u32::MAX;
pub(crate) struct UiInputState {
pointers: Vec<Pointer>,
pointers: HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
keyboard_state: Set64<KeyboardKey>,
}
impl UiInputState {
pub fn new() -> Self {
Self {
pointers: Vec::new(),
pointers: HashMap::default(),
keyboard_state: Set64::new(),
}
}
pub fn query_pointer(&self) -> PointerQuery {
PointerQuery::new(&self.pointers)
}
/// Drain the event queue and update the internal input state
pub fn update_state(&mut self, event_queue: &mut EventQueue) {
for event in event_queue.drain() {
match event {
UiEvent::MouseMove(pos) => {
let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
mouse.current_position = pos;
},
UiEvent::MouseButton { button, state } => {
let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
let button_state = mouse.buttons.entry(button)
.or_insert(MouseButtonState::default());
button_state.state = state;
button_state.start_position = state.is_pressed().then_some(mouse.current_position);
},
UiEvent::KeyboardButton { key, state } => {
todo!()
},
_ => (), //TODO: Handle other events
}
}
}
}

View file

@ -1,15 +1,9 @@
use std::collections::VecDeque;
use glam::Vec2;
use crate::{
draw::{
atlas::{TextureAtlasManager, TextureAtlasMeta},
UiDrawCall, UiDrawCommandList,
},
element::{MeasureContext, ProcessContext, UiElement},
event::UiEvent,
layout::{LayoutInfo, UiDirection},
state::StateRepo,
text::{FontHandle, TextRenderer}
}, element::{MeasureContext, ProcessContext, UiElement}, event::{EventQueue, UiEvent}, input::UiInputState, layout::{LayoutInfo, UiDirection}, state::StateRepo, text::{FontHandle, TextRenderer}
};
/// The main instance of the UI system.
@ -26,7 +20,8 @@ pub struct UiInstance {
draw_call_modified: bool,
text_renderer: TextRenderer,
atlas: TextureAtlasManager,
events: VecDeque<UiEvent>,
events: EventQueue,
input: UiInputState,
//True if in the middle of a laying out a frame
state: bool,
}
@ -53,7 +48,8 @@ impl UiInstance {
atlas.add_grayscale(1, &[255]);
atlas
},
events: VecDeque::new(),
events: EventQueue::new(),
input: UiInputState::new(),
state: false,
}
}
@ -98,11 +94,19 @@ impl UiInstance {
/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
/// This is an indication of a bug in your code and should be fixed.
pub fn begin(&mut self) {
//check and update current state
assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
self.state = true;
//first, drain and process the event queue
self.input.update_state(&mut self.events);
//then, reset the draw commands
std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
self.draw_call_modified = false;
self.draw_commands.commands.clear();
self.draw_call_modified = false;
//reset atlas modification flag
self.atlas.reset_modified();
}
@ -110,14 +114,19 @@ impl UiInstance {
/// You must call this function at the end of the frame, before rendering the UI
///
/// # Panics
/// If called without calling [`UiInstance::begin`] first.\
/// If called without calling [`UiInstance::begin`] first. (or if called twice)\
/// This is an indication of a bug in your code and should be fixed.
pub fn end(&mut self) {
//check and update current state
assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
self.state = false;
//check if the draw commands have been modified
if self.draw_commands.commands == self.prev_draw_commands.commands {
return
}
//if they have, rebuild the draw call and set the modified flag
self.draw_call = UiDrawCall::build(&self.draw_commands, &mut self.atlas, &mut self.text_renderer);
self.draw_call_modified = true;
}
@ -176,7 +185,7 @@ impl UiInstance {
if self.state {
log::warn!("UiInstance::push_event called while in the middle of a frame, this is probably a mistake");
}
self.events.push_back(event);
self.events.push(event);
}
}

View file

@ -6,7 +6,7 @@
#![doc = document_features::document_features!()]
#![allow(unused_parens)]
#![forbid(unsafe_code)]
//#![forbid(unsafe_code)]
#![forbid(unsafe_op_in_unsafe_fn)]
mod instance;