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https://github.com/griffi-gh/hUI.git
synced 2024-11-22 15:18:43 -06:00
refactor draw stuff
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parent
83c00e8c13
commit
99e1bc5549
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@ -7,6 +7,10 @@ use std::borrow::Cow;
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use glam::{Vec2, Vec4, vec2};
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use glam::{Vec2, Vec4, vec2};
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/// Available draw commands
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/// - Rectangle: Filled, colored rectangle, with optional rounded corners
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/// - Circle: Simple filled, colored circle
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/// - Text: Draw text using the specified font, size, color, and position
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#[derive(Clone, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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pub enum UiDrawCommand {
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pub enum UiDrawCommand {
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///Filled, colored rectangle
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///Filled, colored rectangle
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@ -20,6 +24,14 @@ pub enum UiDrawCommand {
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///Rounded corners
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///Rounded corners
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rounded_corners: Option<RoundedCorners>,
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rounded_corners: Option<RoundedCorners>,
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},
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},
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Circle {
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///Position in pixels
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position: Vec2,
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///Radius in pixels
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radius: f32,
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///Color (RGBA)
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color: Vec4,
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},
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Text {
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Text {
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///Position in pixels
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///Position in pixels
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position: Vec2,
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position: Vec2,
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@ -34,12 +46,22 @@ pub enum UiDrawCommand {
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},
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},
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}
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}
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impl UiDrawCommand {
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fn texture_eq_index(&self) -> u64 {
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match self {
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UiDrawCommand::Rectangle { .. } |
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UiDrawCommand::Circle { .. } => u64::MAX - 1,
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UiDrawCommand::Text { .. } => u64::MAX - 2,
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}
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}
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}
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#[derive(Default)]
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#[derive(Default)]
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pub struct UiDrawCommands {
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pub struct UiDrawCommandList {
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pub commands: Vec<UiDrawCommand>,
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pub commands: Vec<UiDrawCommand>,
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}
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}
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impl UiDrawCommands {
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impl UiDrawCommandList {
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pub fn add(&mut self, command: UiDrawCommand) {
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pub fn add(&mut self, command: UiDrawCommand) {
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self.commands.push(command);
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self.commands.push(command);
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}
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}
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@ -109,13 +131,13 @@ impl CallSwapper {
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}
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}
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impl UiDrawPlan {
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impl UiDrawPlan {
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pub fn build(draw_commands: &UiDrawCommands, tr: &mut TextRenderer) -> Self {
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pub fn build(draw_commands: &UiDrawCommandList, tr: &mut TextRenderer) -> Self {
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let mut swapper = CallSwapper::new();
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let mut swapper = CallSwapper::new();
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let mut prev_command = None;
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let mut prev_command: Option<&UiDrawCommand> = None;
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for command in &draw_commands.commands {
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for command in &draw_commands.commands {
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let do_swap = if let Some(prev_command) = prev_command {
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let do_swap = if let Some(prev_command) = prev_command {
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std::mem::discriminant(prev_command) != std::mem::discriminant(command)
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//std::mem::discriminant(prev_command) != std::mem::discriminant(command)
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prev_command.texture_eq_index() != command.texture_eq_index()
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} else {
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} else {
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false
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false
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};
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};
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@ -125,11 +147,10 @@ impl UiDrawPlan {
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}
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}
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if do_swap || prev_command.is_none() {
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if do_swap || prev_command.is_none() {
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match command {
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swapper.current_mut().bind_texture = match command {
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UiDrawCommand::Rectangle { .. } => (),
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UiDrawCommand::Rectangle { .. } |
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UiDrawCommand::Text { .. } => {
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UiDrawCommand::Circle { .. } => None,
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swapper.current_mut().bind_texture = Some(BindTexture::FontTexture);
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UiDrawCommand::Text { .. } => Some(BindTexture::FontTexture),
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}
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}
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}
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}
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}
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@ -246,6 +267,9 @@ impl UiDrawPlan {
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]);
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]);
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}
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}
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},
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},
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UiDrawCommand::Circle { .. } => {
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todo!("circle draw command not implemented yet")
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},
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UiDrawCommand::Text { position, size, color, text, font } => {
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UiDrawCommand::Text { position, size, color, text, font } => {
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//XXX: should we be doing this every time?
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//XXX: should we be doing this every time?
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let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
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let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
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@ -1,6 +1,6 @@
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use std::any::Any;
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use std::any::Any;
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use crate::{
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use crate::{
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draw::UiDrawCommands,
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draw::UiDrawCommandList,
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measure::Response,
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measure::Response,
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state::StateRepo,
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state::StateRepo,
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text::TextMeasure,
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text::TextMeasure,
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@ -29,7 +29,7 @@ pub struct ProcessContext<'a> {
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pub measure: &'a Response,
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pub measure: &'a Response,
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pub state: &'a mut StateRepo,
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pub state: &'a mut StateRepo,
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pub layout: &'a LayoutInfo,
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pub layout: &'a LayoutInfo,
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pub draw: &'a mut UiDrawCommands,
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pub draw: &'a mut UiDrawCommandList,
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pub text_measure: TextMeasure<'a>,
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pub text_measure: TextMeasure<'a>,
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}
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}
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@ -19,7 +19,7 @@ pub mod interaction;
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use element::{MeasureContext, ProcessContext, UiElement};
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use element::{MeasureContext, ProcessContext, UiElement};
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use event::UiEvent;
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use event::UiEvent;
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use state::StateRepo;
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use state::StateRepo;
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use draw::{UiDrawCommands, UiDrawPlan};
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use draw::{UiDrawCommandList, UiDrawPlan};
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use text::{TextRenderer, FontTextureInfo, FontHandle};
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use text::{TextRenderer, FontTextureInfo, FontHandle};
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use glam::Vec2;
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use glam::Vec2;
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@ -36,8 +36,8 @@ pub struct UiInstance {
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//mouse_position: Vec2,
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//mouse_position: Vec2,
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stateful_state: StateRepo,
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stateful_state: StateRepo,
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//event_queue: VecDeque<UiEvent>,
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//event_queue: VecDeque<UiEvent>,
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prev_draw_commands: UiDrawCommands,
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prev_draw_commands: UiDrawCommandList,
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draw_commands: UiDrawCommands,
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draw_commands: UiDrawCommandList,
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draw_plan: UiDrawPlan,
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draw_plan: UiDrawPlan,
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draw_plan_modified: bool,
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draw_plan_modified: bool,
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text_renderer: TextRenderer,
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text_renderer: TextRenderer,
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@ -51,8 +51,8 @@ impl UiInstance {
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stateful_state: StateRepo::default(),
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stateful_state: StateRepo::default(),
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//event_queue: VecDeque::new(),
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//event_queue: VecDeque::new(),
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// root_elements: Vec::new(),
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// root_elements: Vec::new(),
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prev_draw_commands: UiDrawCommands::default(),
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prev_draw_commands: UiDrawCommandList::default(),
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draw_commands: UiDrawCommands::default(),
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draw_commands: UiDrawCommandList::default(),
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draw_plan: UiDrawPlan::default(),
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draw_plan: UiDrawPlan::default(),
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draw_plan_modified: false,
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draw_plan_modified: false,
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// ftm: FontTextureManager::default(),
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// ftm: FontTextureManager::default(),
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