mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-29 02:18:40 -06:00
add docs, update stuff
This commit is contained in:
parent
2c7af890eb
commit
9f3cc681b5
|
@ -7,7 +7,6 @@ use winit::{
|
||||||
use hui::{
|
use hui::{
|
||||||
UiInstance, color, size,
|
UiInstance, color, size,
|
||||||
layout::Alignment,
|
layout::Alignment,
|
||||||
rectangle::Corners,
|
|
||||||
element::{
|
element::{
|
||||||
container::Container, text::Text, UiElementExt
|
container::Container, text::Text, UiElementExt
|
||||||
},
|
},
|
||||||
|
|
|
@ -19,6 +19,15 @@ pub struct TextureAtlasMeta<'a> {
|
||||||
pub modified: bool,
|
pub modified: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Texture handle, stores the internal index of a texture within the texture atlas and can be cheaply copied.
|
||||||
|
///
|
||||||
|
/// Only valid for the `UiInstance` that created it.\
|
||||||
|
/// Using it with other instances may result in panics or unexpected behavior.
|
||||||
|
///
|
||||||
|
/// Handle values are not guaranteed to be valid.\
|
||||||
|
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
|
||||||
|
///
|
||||||
|
/// Internal value is an implementation detail and should not be relied upon.
|
||||||
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
|
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||||
pub struct TextureHandle {
|
pub struct TextureHandle {
|
||||||
//pub(crate) rc: Rc<()>,
|
//pub(crate) rc: Rc<()>,
|
||||||
|
@ -27,19 +36,14 @@ pub struct TextureHandle {
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub(crate) struct TextureAllocation {
|
pub(crate) struct TextureAllocation {
|
||||||
//pub(crate) rc: Weak<()>,
|
|
||||||
|
|
||||||
/// Unique index of the texture allocation
|
|
||||||
pub index: u32,
|
|
||||||
|
|
||||||
/// Position in the texture atlas
|
/// Position in the texture atlas
|
||||||
pub(crate) position: UVec2,
|
pub position: UVec2,
|
||||||
|
|
||||||
/// Requested texture size
|
/// Requested texture size
|
||||||
pub size: UVec2,
|
pub size: UVec2,
|
||||||
|
|
||||||
/// True if the texture was rotated by 90 degrees
|
/// True if the texture was rotated by 90 degrees
|
||||||
pub(crate) rotated: bool,
|
pub rotated: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Manages a texture atlas and the allocation of space within it\
|
/// Manages a texture atlas and the allocation of space within it\
|
||||||
|
@ -126,7 +130,6 @@ impl TextureAtlasManager {
|
||||||
let index = self.count;
|
let index = self.count;
|
||||||
self.count += 1;
|
self.count += 1;
|
||||||
let allocation = TextureAllocation {
|
let allocation = TextureAllocation {
|
||||||
index,
|
|
||||||
position: UVec2::new(result.x as u32, result.y as u32),
|
position: UVec2::new(result.x as u32, result.y as u32),
|
||||||
size,
|
size,
|
||||||
//If the size does not match the requested size, the texture was rotated
|
//If the size does not match the requested size, the texture was rotated
|
||||||
|
|
|
@ -2,7 +2,11 @@ use std::borrow::Cow;
|
||||||
use derive_setters::Setters;
|
use derive_setters::Setters;
|
||||||
use glam::{vec2, Vec4};
|
use glam::{vec2, Vec4};
|
||||||
use crate::{
|
use crate::{
|
||||||
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, text::{FontHandle, DEFAULT_FONT}
|
draw::UiDrawCommand,
|
||||||
|
element::{MeasureContext, ProcessContext, UiElement},
|
||||||
|
layout::UiSize,
|
||||||
|
measure::Response,
|
||||||
|
text::FontHandle,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -30,7 +34,7 @@ impl Default for Text {
|
||||||
text: "".into(),
|
text: "".into(),
|
||||||
size: (UiSize::Auto, UiSize::Auto),
|
size: (UiSize::Auto, UiSize::Auto),
|
||||||
color: Vec4::new(1., 1., 1., 1.),
|
color: Vec4::new(1., 1., 1., 1.),
|
||||||
font: DEFAULT_FONT,
|
font: FontHandle::default(),
|
||||||
text_size: 16,
|
text_size: 16,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,8 +12,10 @@ use crate::{
|
||||||
text::{FontHandle, TextRenderer}
|
text::{FontHandle, TextRenderer}
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The main instance of the UI system.\
|
/// The main instance of the UI system.
|
||||||
/// In most cases, you should only have one instance of this struct.
|
///
|
||||||
|
/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
|
||||||
|
/// (Please note that it's possible to render multiple UI "roots" using a single instance)
|
||||||
pub struct UiInstance {
|
pub struct UiInstance {
|
||||||
//mouse_position: Vec2,
|
//mouse_position: Vec2,
|
||||||
stateful_state: StateRepo,
|
stateful_state: StateRepo,
|
||||||
|
@ -57,7 +59,9 @@ impl UiInstance {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Parse and add a font from a raw byte slice to the UI\
|
/// Parse and add a font from a raw byte slice to the UI\
|
||||||
/// Returns a font handle.
|
/// TrueType (`.ttf`/`.ttc`) and OpenType (`.otf`) fonts are supported\
|
||||||
|
///
|
||||||
|
/// Returns a font handle ([`FontHandle`]).
|
||||||
pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
|
pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
|
||||||
self.text_renderer.add_font_from_bytes(font)
|
self.text_renderer.add_font_from_bytes(font)
|
||||||
}
|
}
|
||||||
|
@ -87,9 +91,12 @@ impl UiInstance {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Prepare the UI for layout and processing
|
/// Prepare the UI for layout and processing\
|
||||||
|
/// You must call this function at the beginning of the frame, before adding any elements\
|
||||||
///
|
///
|
||||||
/// You must call this function at the beginning of the frame, before adding any elements
|
/// # Panics
|
||||||
|
/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
|
||||||
|
/// This is an indication of a bug in your code and should be fixed.
|
||||||
pub fn begin(&mut self) {
|
pub fn begin(&mut self) {
|
||||||
assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
|
assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
|
||||||
self.state = true;
|
self.state = true;
|
||||||
|
@ -99,9 +106,12 @@ impl UiInstance {
|
||||||
self.atlas.reset_modified();
|
self.atlas.reset_modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// End the frame and prepare the UI for rendering
|
/// End the frame and prepare the UI for rendering\
|
||||||
///
|
|
||||||
/// You must call this function at the end of the frame, before rendering the UI
|
/// You must call this function at the end of the frame, before rendering the UI
|
||||||
|
///
|
||||||
|
/// # Panics
|
||||||
|
/// If called without calling [`UiInstance::begin`] first.\
|
||||||
|
/// This is an indication of a bug in your code and should be fixed.
|
||||||
pub fn end(&mut self) {
|
pub fn end(&mut self) {
|
||||||
assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
|
assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
|
||||||
self.state = false;
|
self.state = false;
|
||||||
|
@ -118,6 +128,12 @@ impl UiInstance {
|
||||||
/// You should not call this directly unless you're implementing a custom render backend
|
/// You should not call this directly unless you're implementing a custom render backend
|
||||||
///
|
///
|
||||||
/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
|
/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
|
||||||
|
///
|
||||||
|
/// You should only call this function *after* [`UiInstance::end`]\
|
||||||
|
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
|
||||||
|
/// (please note that doing so is probably a mistake and should be fixed in your code)\
|
||||||
|
/// Doing so anyway will return draw call data for the previous frame, but the `modified` flag will *always* be incorrect until [`UiInstance::end`] is called
|
||||||
|
///
|
||||||
pub fn draw_call(&self) -> (bool, &UiDrawCall) {
|
pub fn draw_call(&self) -> (bool, &UiDrawCall) {
|
||||||
if self.state {
|
if self.state {
|
||||||
log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
|
log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
|
||||||
|
@ -130,6 +146,12 @@ impl UiInstance {
|
||||||
/// This function should only be used by the render backend.\
|
/// This function should only be used by the render backend.\
|
||||||
/// You should not call this directly unless you're implementing a custom render backend
|
/// You should not call this directly unless you're implementing a custom render backend
|
||||||
///
|
///
|
||||||
|
/// You should only call this function *after* [`UiInstance::end`]\
|
||||||
|
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
|
||||||
|
/// (please note that doing so is probably a mistake and should be fixed in your code)\
|
||||||
|
/// Using this function in the middle of a frame will return partially modified atlas data that may be outdated or incomplete\
|
||||||
|
/// This will lead to rendering artifacts, 1-frame delays and flashes and is probably not what you want
|
||||||
|
///
|
||||||
/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
|
/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
|
||||||
/// since the beginning of the current frame before uploading it to the GPU
|
/// since the beginning of the current frame before uploading it to the GPU
|
||||||
pub fn atlas(&self) -> TextureAtlasMeta {
|
pub fn atlas(&self) -> TextureAtlasMeta {
|
||||||
|
@ -141,6 +163,12 @@ impl UiInstance {
|
||||||
|
|
||||||
/// Push a platform event to the UI event queue
|
/// Push a platform event to the UI event queue
|
||||||
///
|
///
|
||||||
|
/// You should call this function *before* calling [`UiInstance::begin`] or after calling [`UiInstance::end`]\
|
||||||
|
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
|
||||||
|
/// (please note that doing so is probably a mistake and should be fixed in your code)\
|
||||||
|
/// In this case, the event will be processed in the next frame, but in some cases may affect the current frame.\
|
||||||
|
/// (The exact behavior is not guaranteed and you should avoid doing this if possible)
|
||||||
|
///
|
||||||
/// This function should only be used by the platform backend.\
|
/// This function should only be used by the platform backend.\
|
||||||
/// You should not call this directly unless you're implementing a custom platform backend
|
/// You should not call this directly unless you're implementing a custom platform backend
|
||||||
/// or have a very specific usecase
|
/// or have a very specific usecase
|
||||||
|
|
|
@ -7,10 +7,9 @@ use font::FontManager;
|
||||||
pub use font::FontHandle;
|
pub use font::FontHandle;
|
||||||
#[cfg(feature="builtin_font")]
|
#[cfg(feature="builtin_font")]
|
||||||
pub use font::BUILTIN_FONT;
|
pub use font::BUILTIN_FONT;
|
||||||
pub(crate) use font::DEFAULT_FONT;
|
|
||||||
use fontdue::{Font, FontSettings};
|
use fontdue::{Font, FontSettings};
|
||||||
use ftm::FontTextureManager;
|
use ftm::FontTextureManager;
|
||||||
pub use ftm::GlyphCacheEntry;
|
use ftm::GlyphCacheEntry;
|
||||||
|
|
||||||
use crate::draw::atlas::TextureAtlasManager;
|
use crate::draw::atlas::TextureAtlasManager;
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,28 @@
|
||||||
use fontdue::Font;
|
use fontdue::Font;
|
||||||
|
|
||||||
|
/// Font handle, stores the internal font id and can be cheaply copied.
|
||||||
|
///
|
||||||
|
/// Only valid for the `UiInstance` that created it.\
|
||||||
|
/// Using it with other instances may result in panics or unexpected behavior.
|
||||||
|
///
|
||||||
|
/// Handle values are not guaranteed to be valid.\
|
||||||
|
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
|
||||||
|
///
|
||||||
|
/// Internal value is an implementation detail and should not be relied upon.
|
||||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||||
pub struct FontHandle(pub(crate) usize);
|
pub struct FontHandle(pub(crate) usize);
|
||||||
|
|
||||||
#[cfg(feature = "builtin_font")]
|
#[cfg(feature = "builtin_font")]
|
||||||
pub const BUILTIN_FONT: FontHandle = FontHandle(0);
|
pub const BUILTIN_FONT: FontHandle = FontHandle(0);
|
||||||
|
|
||||||
pub(crate) const DEFAULT_FONT: FontHandle = {
|
impl Default for FontHandle {
|
||||||
#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
|
/// Default font handle is the builtin font, if the feature is enabled;\
|
||||||
#[cfg(not(feature = "builtin_font"))] { FontHandle(usize::MAX) }
|
/// Otherwise returns an invalid handle.
|
||||||
};
|
fn default() -> Self {
|
||||||
|
#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
|
||||||
|
#[cfg(not(feature = "builtin_font"))] { Self(usize::MAX) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(feature = "builtin_font")]
|
#[cfg(feature = "builtin_font")]
|
||||||
const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
|
const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
|
||||||
|
|
Loading…
Reference in a new issue