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add docs, update stuff
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@ -7,7 +7,6 @@ use winit::{
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use hui::{
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UiInstance, color, size,
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layout::Alignment,
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rectangle::Corners,
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element::{
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container::Container, text::Text, UiElementExt
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},
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@ -19,6 +19,15 @@ pub struct TextureAtlasMeta<'a> {
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pub modified: bool,
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}
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/// Texture handle, stores the internal index of a texture within the texture atlas and can be cheaply copied.
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///
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/// Only valid for the `UiInstance` that created it.\
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/// Using it with other instances may result in panics or unexpected behavior.
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///
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/// Handle values are not guaranteed to be valid.\
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/// Creating or transmuting an invalid handle is allowed and is *not* UB.
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///
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/// Internal value is an implementation detail and should not be relied upon.
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
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pub struct TextureHandle {
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//pub(crate) rc: Rc<()>,
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@ -27,19 +36,14 @@ pub struct TextureHandle {
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#[derive(Clone, Debug)]
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pub(crate) struct TextureAllocation {
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//pub(crate) rc: Weak<()>,
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/// Unique index of the texture allocation
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pub index: u32,
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/// Position in the texture atlas
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pub(crate) position: UVec2,
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pub position: UVec2,
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/// Requested texture size
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pub size: UVec2,
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/// True if the texture was rotated by 90 degrees
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pub(crate) rotated: bool,
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pub rotated: bool,
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}
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/// Manages a texture atlas and the allocation of space within it\
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@ -126,7 +130,6 @@ impl TextureAtlasManager {
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let index = self.count;
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self.count += 1;
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let allocation = TextureAllocation {
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index,
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position: UVec2::new(result.x as u32, result.y as u32),
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size,
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//If the size does not match the requested size, the texture was rotated
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@ -2,7 +2,11 @@ use std::borrow::Cow;
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use derive_setters::Setters;
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use glam::{vec2, Vec4};
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use crate::{
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draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, text::{FontHandle, DEFAULT_FONT}
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draw::UiDrawCommand,
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element::{MeasureContext, ProcessContext, UiElement},
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layout::UiSize,
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measure::Response,
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text::FontHandle,
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};
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@ -30,7 +34,7 @@ impl Default for Text {
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text: "".into(),
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size: (UiSize::Auto, UiSize::Auto),
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color: Vec4::new(1., 1., 1., 1.),
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font: DEFAULT_FONT,
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font: FontHandle::default(),
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text_size: 16,
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}
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}
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@ -12,8 +12,10 @@ use crate::{
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text::{FontHandle, TextRenderer}
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};
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/// The main instance of the UI system.\
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/// In most cases, you should only have one instance of this struct.
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/// The main instance of the UI system.
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///
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/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
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/// (Please note that it's possible to render multiple UI "roots" using a single instance)
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pub struct UiInstance {
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//mouse_position: Vec2,
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stateful_state: StateRepo,
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@ -57,7 +59,9 @@ impl UiInstance {
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}
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/// Parse and add a font from a raw byte slice to the UI\
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/// Returns a font handle.
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/// TrueType (`.ttf`/`.ttc`) and OpenType (`.otf`) fonts are supported\
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///
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/// Returns a font handle ([`FontHandle`]).
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pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
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self.text_renderer.add_font_from_bytes(font)
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}
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@ -87,9 +91,12 @@ impl UiInstance {
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});
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}
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/// Prepare the UI for layout and processing
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/// Prepare the UI for layout and processing\
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/// You must call this function at the beginning of the frame, before adding any elements\
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///
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/// You must call this function at the beginning of the frame, before adding any elements
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/// # Panics
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/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
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/// This is an indication of a bug in your code and should be fixed.
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pub fn begin(&mut self) {
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assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
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self.state = true;
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@ -99,9 +106,12 @@ impl UiInstance {
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self.atlas.reset_modified();
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}
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/// End the frame and prepare the UI for rendering
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///
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/// End the frame and prepare the UI for rendering\
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/// You must call this function at the end of the frame, before rendering the UI
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///
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/// # Panics
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/// If called without calling [`UiInstance::begin`] first.\
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/// This is an indication of a bug in your code and should be fixed.
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pub fn end(&mut self) {
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assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
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self.state = false;
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@ -118,6 +128,12 @@ impl UiInstance {
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/// You should not call this directly unless you're implementing a custom render backend
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///
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/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
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///
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/// You should only call this function *after* [`UiInstance::end`]\
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/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
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/// (please note that doing so is probably a mistake and should be fixed in your code)\
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/// Doing so anyway will return draw call data for the previous frame, but the `modified` flag will *always* be incorrect until [`UiInstance::end`] is called
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///
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pub fn draw_call(&self) -> (bool, &UiDrawCall) {
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if self.state {
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log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
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@ -130,6 +146,12 @@ impl UiInstance {
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/// This function should only be used by the render backend.\
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/// You should not call this directly unless you're implementing a custom render backend
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///
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/// You should only call this function *after* [`UiInstance::end`]\
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/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
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/// (please note that doing so is probably a mistake and should be fixed in your code)\
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/// Using this function in the middle of a frame will return partially modified atlas data that may be outdated or incomplete\
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/// This will lead to rendering artifacts, 1-frame delays and flashes and is probably not what you want
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///
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/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
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/// since the beginning of the current frame before uploading it to the GPU
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pub fn atlas(&self) -> TextureAtlasMeta {
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@ -141,6 +163,12 @@ impl UiInstance {
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/// Push a platform event to the UI event queue
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///
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/// You should call this function *before* calling [`UiInstance::begin`] or after calling [`UiInstance::end`]\
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/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
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/// (please note that doing so is probably a mistake and should be fixed in your code)\
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/// In this case, the event will be processed in the next frame, but in some cases may affect the current frame.\
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/// (The exact behavior is not guaranteed and you should avoid doing this if possible)
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///
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/// This function should only be used by the platform backend.\
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/// You should not call this directly unless you're implementing a custom platform backend
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/// or have a very specific usecase
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@ -7,10 +7,9 @@ use font::FontManager;
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pub use font::FontHandle;
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#[cfg(feature="builtin_font")]
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pub use font::BUILTIN_FONT;
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pub(crate) use font::DEFAULT_FONT;
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use fontdue::{Font, FontSettings};
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use ftm::FontTextureManager;
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pub use ftm::GlyphCacheEntry;
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use ftm::GlyphCacheEntry;
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use crate::draw::atlas::TextureAtlasManager;
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@ -1,15 +1,28 @@
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use fontdue::Font;
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/// Font handle, stores the internal font id and can be cheaply copied.
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///
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/// Only valid for the `UiInstance` that created it.\
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/// Using it with other instances may result in panics or unexpected behavior.
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///
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/// Handle values are not guaranteed to be valid.\
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/// Creating or transmuting an invalid handle is allowed and is *not* UB.
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///
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/// Internal value is an implementation detail and should not be relied upon.
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
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pub struct FontHandle(pub(crate) usize);
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#[cfg(feature = "builtin_font")]
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pub const BUILTIN_FONT: FontHandle = FontHandle(0);
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pub(crate) const DEFAULT_FONT: FontHandle = {
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#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
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#[cfg(not(feature = "builtin_font"))] { FontHandle(usize::MAX) }
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};
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impl Default for FontHandle {
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/// Default font handle is the builtin font, if the feature is enabled;\
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/// Otherwise returns an invalid handle.
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fn default() -> Self {
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#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
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#[cfg(not(feature = "builtin_font"))] { Self(usize::MAX) }
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}
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}
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#[cfg(feature = "builtin_font")]
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const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
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