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update size macro, add docs to layout
module
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@ -46,6 +46,7 @@ pub struct Alignment2d {
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}
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impl Alignment2d {
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/// Create a new `Alignment2d` with the same alignment for both axes
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#[inline]
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pub const fn all(alignment: Alignment) -> Self {
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Self {
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@ -76,6 +77,9 @@ impl From<Alignment> for Alignment2d {
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}
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}
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/// Represents a single size dimension of an UI element.\
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/// Can be either a static size in pixels, a fraction the parent size or auto-calculated\
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/// (Meaning of `auto` is entirely dependent on the element).
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#[derive(Default, Debug, Clone, Copy, PartialEq)]
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pub enum UiSize {
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#[default]
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@ -83,6 +87,9 @@ pub enum UiSize {
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Auto,
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/// Size as a ratio of parent size\
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/// Valid range: 0.0-1.0 (0-100%)
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///
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/// Out of range values are allowed, but are not guaranteed to work as expected\
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/// (especially with negative values)
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Fraction(f32),
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/// Static size in pixels
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Static(f32),
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@ -121,31 +128,61 @@ impl From<UiSize> for UiSize2d {
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//TODO?: add `UiSize2d` from `(Into<UiSize>, Into<UiSize>)` or Into<UiSize> conversion
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/// Create a `UiSize` or `UiSize2d` from a literal
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/// Constructs a `UiSize` or `UiSize2d` from a literal or expression
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///
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/// # Syntax:
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/// - `auto` - `UiSize::Auto`
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/// - `x` - `UiSize::Static(x)`
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/// - `x%` - `UiSize::Fraction(x / 100.)`
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/// - `x%` - `UiSize::Fraction(x / 100.)` *(literal only)*
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/// - `x/` - `UiSize::Fraction(x)`
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///
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/// If two values are provided, it creates a `UiSize2d` with the first value as width and the second as height
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/// ...where `x` is a literal, identifier or an expression wrapped in parentheses
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///
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/// # Note:
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/// - If a single argument is provided, it creates a `UiSize` using the rules specified above\
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/// - If two arguments are provided, it creates a `UiSize2d` with the first value as width and the second as height\
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/// Example: `size!(100, 50%)` creates a `UiSize2d` with width `100` (`UiSize::Static(100.)`) and height `50%` (`UiSize::Fraction(0.5)`)
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/// - `%` syntax is only valid for literals (`50%`), not expressions or identidiers.\
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/// Use `/` instead (`(0.5 * x)/`, `x/`), but be aware of the different range (0.0-1.0) \
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/// - Expressions must be wrapped in parentheses (for example: `(x + 5)`).\
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/// This does not apply to single identifiers (`x`) or literals (`5`)
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#[macro_export]
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macro_rules! size {
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(auto) => {
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$crate::layout::UiSize::Auto
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};
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($x:literal) => {
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$crate::layout::UiSize::Static($x as f32)
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};
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($x:literal %) => {
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$crate::layout::UiSize::Fraction($x as f32 / 100.)
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};
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($x:literal , $y:tt $($ys:tt)?) => {
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($x:literal /) => {
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$crate::layout::UiSize::Fraction($x as f32)
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};
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($x:ident) => {
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$crate::layout::UiSize::Static($x as f32)
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};
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($x:ident /) => {
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$crate::layout::UiSize::Fraction($x as f32)
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};
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(($x:expr)) => {
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$crate::layout::UiSize::Static(($x) as f32)
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};
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(($x:expr) /) => {
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$crate::layout::UiSize::Fraction(($x) as f32)
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};
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($x:tt , $y:tt $($ys:tt)?) => {
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$crate::layout::UiSize2d {
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width: $crate::layout::size!($x),
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height: $crate::layout::size!($y $($ys)?),
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}
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};
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($x:literal $($xs:tt)? , $y:tt $($ys:tt)?) => {
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($x:tt $($xs:tt)? , $y:tt $($ys:tt)?) => {
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$crate::layout::UiSize2d {
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width: $crate::layout::size!($x $($xs)?),
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height: $crate::layout::size!($y $($ys)?),
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@ -154,16 +191,33 @@ macro_rules! size {
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}
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pub use size;
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/// Represents the direction of the layout\
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/// (for example, the direction of a container's children)\
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///
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/// - `Vertical` - Children are laid out from top to bottom\
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/// - `Horizontal` - Children are laid out from left to right
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#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub enum UiDirection {
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/// Children are laid out from top to bottom
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#[default]
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Vertical,
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/// Children are laid out from left to right
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Horizontal,
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}
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/// Represents the layout information required to measure, layout and render an element.\
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/// Includes the position, maximum size, direction of the layout and other information
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pub struct LayoutInfo {
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///Not availabe during measuring step
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/// Screen-space coordinates of the top-left corner of the element.\
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/// Use this value during the layout step to render the element
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///
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/// Not available during the measure step (will be set to zero)
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pub position: Vec2,
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/// Maximum size the element is allowed to take up
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pub max_size: Vec2,
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/// Current direction of the layout\
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/// (Usually matches direction of the parent container)
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pub direction: UiDirection,
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}
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