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https://github.com/griffi-gh/hUI.git
synced 2024-12-22 04:18:21 -06:00
wip state stuff
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parent
ec4404b26c
commit
aa9e0de3e9
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@ -6,8 +6,16 @@ use syn::{parse_macro_input, DeriveInput};
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/// Implements `Signal` trait for the given type
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#[proc_macro_derive(Signal)]
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pub fn signal(input: TokenStream) -> TokenStream {
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pub fn derive_signal(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let name = input.ident;
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quote!(impl ::hui::signal::Signal for #name {}).into()
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}
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/// Implements `State` trait for the given type
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#[proc_macro_derive(State)]
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pub fn derive_state(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let name = input.ident;
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quote!(impl ::hui::state::State for #name {}).into()
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}
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@ -28,6 +28,7 @@ derive_setters = "0.1"
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derive_more = "0.99"
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tinyset = "0.4"
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image = { version = "0.25", default-features = false, optional = true }
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rustc-hash = "1.1"
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[features]
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default = ["el_all", "image", "builtin_font", "pixel_perfect_text", "derive"]
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@ -18,9 +18,7 @@ use crate::{
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/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
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/// (Please note that it's possible to render multiple UI "roots" using a single instance)
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pub struct UiInstance {
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//mouse_position: Vec2,
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stateful_state: StateRepo,
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//event_queue: VecDeque<UiEvent>,
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prev_draw_commands: UiDrawCommandList,
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draw_commands: UiDrawCommandList,
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draw_call: UiDrawCall,
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@ -30,7 +28,7 @@ pub struct UiInstance {
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events: EventQueue,
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input: UiInputState,
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signal: SignalStore,
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//True if in the middle of a laying out a frame
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/// True if in the middle of a laying out a frame
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state: bool,
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}
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@ -41,7 +39,7 @@ impl UiInstance {
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pub fn new() -> Self {
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UiInstance {
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//mouse_position: Vec2::ZERO,
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stateful_state: StateRepo::default(),
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stateful_state: StateRepo::new(),
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//event_queue: VecDeque::new(),
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// root_elements: Vec::new(),
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prev_draw_commands: UiDrawCommandList::default(),
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119
hui/src/state.rs
119
hui/src/state.rs
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@ -2,12 +2,125 @@
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use hashbrown::{HashMap, HashSet};
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use nohash_hasher::BuildNoHashHasher;
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use std::any::Any;
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use std::{any::Any, hash::{Hash, Hasher}};
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use rustc_hash::FxHasher;
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//TODO impl StateRepo functions and automatic cleanup of inactive ids
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#[cfg(feature = "derive")]
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pub use hui_derive::State;
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/// Marker trait for state objects
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pub trait State: Any {}
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/// Integer type used to identify a state object
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type StateId = u64;
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fn hash_local(x: impl Hash, g: &[StateId]) -> StateId {
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let mut hasher = FxHasher::default();
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0xdeadbeefu64.hash(&mut hasher);
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for x in g {
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x.hash(&mut hasher);
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}
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x.hash(&mut hasher);
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hasher.finish()
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}
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fn hash_global(x: impl Hash) -> StateId {
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let mut hasher = FxHasher::default();
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0xcafebabeu64.hash(&mut hasher);
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x.hash(&mut hasher);
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hasher.finish()
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}
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#[derive(Default)]
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pub struct StateRepo {
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state: HashMap<u64, Box<dyn Any>, BuildNoHashHasher<u64>>,
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active_ids: HashSet<u64, BuildNoHashHasher<u64>>
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/// Stack of ids used to identify state objects
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id_stack: Vec<StateId>,
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/// Implementation detail: used to prevent needlessly reallocating the id stack if the `global`` function is used
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standby: Vec<StateId>,
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/// Actual state objects
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state: HashMap<StateId, Box<dyn Any>, BuildNoHashHasher<StateId>>,
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/// IDs that were accessed during the current frame, everything else is considered inactive and can be cleaned up
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active_ids: HashSet<StateId, BuildNoHashHasher<StateId>>
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}
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impl StateRepo {
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/// Push an id to the stack
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pub fn push(&mut self, id: impl Hash) {
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self.id_stack.push(hash_global(id));
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}
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/// Pop the last id from the stack
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///
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/// ## Panics:
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/// Panics if the stack is empty
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pub fn pop(&mut self) {
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self.id_stack.pop().expect("stack is empty");
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}
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/// Create a new [`StateRepo`]
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pub(crate) fn new() -> Self {
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Self::default()
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}
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/// Get a reference to a state object by its id
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pub fn acquire<T: State>(&mut self, id: impl Hash) -> Option<&T> {
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let id = hash_local(id, &self.id_stack);
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self.active_ids.insert(id);
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self.state.get(&id).unwrap().downcast_ref::<T>()
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}
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/// Get a reference to a state object by its id or insert a new one
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pub fn acquire_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::new(state))
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.downcast_ref::<T>().unwrap()
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}
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/// Get a reference to a state object by its id or insert a new default one
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pub fn acquire_or_default<T: State + Default>(&mut self, id: impl Hash) -> &T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::<T>::default())
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.downcast_ref::<T>().unwrap()
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}
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/// Get a mutable reference to a state object by its id
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pub fn acquire_mut<T: State>(&mut self, id: impl Hash) -> Option<&mut T> {
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let id = hash_local(id, &self.id_stack);
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self.active_ids.insert(id);
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self.state.get_mut(&id).unwrap().downcast_mut::<T>()
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}
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/// Get a mutable reference to a state object by its id or insert a new one
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pub fn acquire_mut_or_insert<T: State>(&mut self, id: impl Hash, state: T) -> &mut T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::new(state))
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.downcast_mut::<T>().unwrap()
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}
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/// Get a mutable reference to a state object by its id or insert a new default one
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pub fn acquire_mut_or_default<T: State + Default>(&mut self, id: impl Hash) -> &mut T {
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let id = hash_local(id, &self.id_stack);
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self.state.entry(id)
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.or_insert_with(|| Box::<T>::default())
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.downcast_mut::<T>().unwrap()
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}
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/// Temporarily forget about current id stack, and use an empty one (within the context of the closure)
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///
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/// Can be useful for state management of non-hierarchical objects, e.g. popups
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pub fn global<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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self.standby.clear();
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std::mem::swap(&mut self.id_stack, &mut self.standby);
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let ret = f(self);
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std::mem::swap(&mut self.id_stack, &mut self.standby);
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ret
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}
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}
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