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add active part to slider, optimize rendering
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@ -48,6 +48,10 @@ pub struct Slider {
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#[setters(into)]
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pub track_color: FillColor,
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/// Color of the "active" part of the slider
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#[setters(into)]
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pub track_active_color: FillColor,
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/// Follow mode
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pub follow_mode: SliderFollowMode,
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@ -62,6 +66,7 @@ impl Default for Slider {
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size: Size2d::default(),
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handle_color: (0.0, 0.0, 1.0).into(),
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track_color: (0.5, 0.5, 0.5).into(),
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track_active_color: (0.0, 0.0, 0.75).into(),
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follow_mode: SliderFollowMode::default(),
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on_change: None
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}
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@ -102,6 +107,12 @@ impl UiElement for Slider {
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//TODO: unhardcode this
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let bgrect_height_ratio = 0.33;
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//XXX: some of these assumptions are wrong if the corners are rounded
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//Draw the track
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//If the active part is opaque and value >= 1., we don't need to draw the background as the active part will cover it
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//Of corse, if it's fully transparent, we don't need to draw it either
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if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.value >= 1.)) {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - bgrect_height_ratio / 2.),
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size: ctx.measure.size * vec2(1., bgrect_height_ratio),
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@ -109,9 +120,30 @@ impl UiElement for Slider {
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texture: None,
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rounded_corners: None,
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});
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}
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//"Active" part of the track
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//We can skip drawing it if it's fully transparent or value <= 0.
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if !(self.track_active_color.is_transparent() || self.value <= 0.) {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - bgrect_height_ratio / 2.),
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size: ctx.measure.size * vec2(self.value, bgrect_height_ratio),
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color: self.track_active_color.into(),
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texture: None,
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rounded_corners: None,
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});
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}
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// The handle
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// This is kinda counter-intuitive, but if the handle is transparent, we treat it as completely disabled
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// To prevent confusing offset from the edge of the slider, we set the handle size to 0
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let handle_size = if self.handle_color.is_transparent() {
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Vec2::ZERO
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} else {
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vec2(15., ctx.measure.size.y)
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};
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if handle_size.x != 0. {
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let value = self.value.clamp(0., 1.);
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let handle_size = vec2(15., ctx.measure.size.y);
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
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size: handle_size,
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@ -119,6 +151,7 @@ impl UiElement for Slider {
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texture: None,
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rounded_corners: None,
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});
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}
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//handle events
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if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
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@ -137,5 +170,3 @@ impl UiElement for Slider {
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}
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}
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}
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//TODO
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