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https://github.com/griffi-gh/hUI.git
synced 2024-11-25 08:28:42 -06:00
wip refactor
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parent
f61aa6734f
commit
ae26a4d933
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@ -6,10 +6,13 @@ use crate::{
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IfModified
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};
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mod atlas;
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mod corner_radius;
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pub(crate) mod atlas;
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//pub(crate) use atlas::{TextureAllocation, TextureAtlasManager};
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//pub use atlas::TextureHandle;
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mod corner_radius;
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pub use corner_radius::RoundedCorners;
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use std::borrow::Cow;
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use glam::{Vec2, Vec4, vec2};
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@ -296,6 +299,7 @@ impl UiDrawCall {
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}
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}
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#[allow(deprecated)]
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impl IfModified<UiDrawCall> for (bool, &UiDrawCall) {
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fn if_modified(&self) -> Option<&UiDrawCall> {
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match self.0 {
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@ -3,7 +3,11 @@ use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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use rect_packer::DensePacker;
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use crate::IfModified;
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const CHANNEL_COUNT: u32 = 4;
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//TODO: make this work
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const ALLOW_ROTATION: bool = false;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct TextureHandle {
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@ -27,15 +31,20 @@ pub(crate) struct TextureAllocation {
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pub rotated: bool,
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}
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/// Manages a texture atlas and the allocation of space within it\
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/// The atlas is alllowed to grow and resize dynamically, as needed
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pub(crate) struct TextureAtlasManager {
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packer: DensePacker,
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count: u32,
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size: UVec2,
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data: Vec<u8>,
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allocations: HashMap<u32, TextureAllocation, BuildNoHashHasher<u32>>,
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modified: bool,
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}
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impl TextureAtlasManager {
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/// Create a new texture atlas with the specified size\
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/// 512x512 is a good default size for most applications, and the texture atlas can grow dynamically as needed
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pub fn new(size: UVec2) -> Self {
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Self {
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packer: DensePacker::new(size.x as i32, size.y as i32),
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@ -43,9 +52,11 @@ impl TextureAtlasManager {
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size: UVec2::new(0, 0),
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data: vec![0; (size.x * size.y * CHANNEL_COUNT) as usize],
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allocations: HashMap::default(),
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modified: true,
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}
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}
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/// Resize the texture atlas to the new size in-place, preserving the existing data
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pub fn resize(&mut self, new_size: UVec2) {
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if new_size.x > self.size.x && new_size.y > self.size.y{
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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@ -65,13 +76,15 @@ impl TextureAtlasManager {
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todo!("Atlas downscaling is not implemented yet");
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}
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self.size = new_size;
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self.modified = true;
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}
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/// Allocate a new texture region in the atlas and return a handle to it\
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/// Returns None if the texture could not be allocated due to lack of space\
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/// Use `allocate_resize` to allocate a texture and resize the atlas if necessary
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fn allocate(&mut self, size: UVec2) -> Option<TextureHandle> {
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let result = self.packer.pack(size.x as i32, size.y as i32, true)?;
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/// Use `allocate` to allocate a texture and resize the atlas if necessary\
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/// Does not modify the texture data
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fn try_allocate(&mut self, size: UVec2) -> Option<TextureHandle> {
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let result = self.packer.pack(size.x as i32, size.y as i32, ALLOW_ROTATION)?;
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let index = self.count;
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self.count += 1;
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let allocation = TextureAllocation {
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@ -79,28 +92,30 @@ impl TextureAtlasManager {
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position: UVec2::new(result.x as u32, result.y as u32),
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size,
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//If the size does not match the requested size, the texture was rotated
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rotated: result.width != size.x as i32,
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rotated: ALLOW_ROTATION && (result.width != size.x as i32),
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};
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self.allocations.insert_unique_unchecked(index, allocation);
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Some(TextureHandle { index })
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}
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/// Allocate a new texture region in the atlas and resize the atlas if necessary\
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/// This function should never fail under normal circumstances.
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fn allocate_resize(&mut self, size: UVec2) -> TextureHandle {
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/// This function should never fail under normal circumstances.\
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/// May modify the texture data if the atlas is resized
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pub fn allocate(&mut self, size: UVec2) -> TextureHandle {
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let mut new_size = self.size;
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while !self.packer.can_pack(size.x as i32, size.y as i32, true) {
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new_size *= 2;
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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}
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self.resize(new_size);
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self.allocate(size).unwrap()
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self.try_allocate(size).unwrap()
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}
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/// Allocate a new texture region in the atlas and copy the data into it
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/// Allocate a new texture region in the atlas and copy the data into it\
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/// This function may resize the atlas as needed, and should never fail under normal circumstances.
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pub fn add(&mut self, width: usize, data: &[u8]) -> TextureHandle {
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let size = uvec2(width as u32, (data.len() / (width * CHANNEL_COUNT as usize)) as u32);
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let handle = self.allocate_resize(size);
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let handle = self.allocate(size);
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let allocation = self.allocations.get_mut(&handle.index).unwrap();
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assert!(!allocation.rotated, "Rotated textures are not implemented yet");
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for y in 0..size.y {
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@ -130,10 +145,33 @@ impl TextureAtlasManager {
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pub fn get(&self, handle: TextureHandle) -> Option<&TextureAllocation> {
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self.allocations.get(&handle.index)
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}
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/// Reset the `is_modified` flag
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pub fn reset_modified(&mut self) {
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self.modified = false;
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}
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/// Returns true if the atlas has been modified since the last call to `reset_modified`\
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/// If this function returns true, the texture atlas should be re-uploaded to the GPU\
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/// This function is mostly useful for developers of graphics backends
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pub fn is_modified(&self) -> bool {
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self.modified
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}
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}
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impl Default for TextureAtlasManager {
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/// Create a new texture atlas with a default size of 512x512
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fn default() -> Self {
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Self::new(UVec2::new(512, 512))
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}
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}
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#[allow(deprecated)]
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impl<'a> IfModified<TextureAtlasManager> for TextureAtlasManager {
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fn if_modified(&self) -> Option<&Self> {
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match self.modified {
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true => Some(self),
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false => None,
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}
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}
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}
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@ -23,26 +23,8 @@ pub mod text;
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pub use instance::UiInstance;
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#[deprecated(since = "0.1.0-alpha.4", note = "will be removed in the next release")]
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pub trait IfModified<T> {
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#[deprecated(since = "0.1.0-alpha.4", note = "will be removed in the next release")]
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fn if_modified(&self) -> Option<&T>;
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}
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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pub struct ElementList(Vec<Box<dyn element::UiElement>>);
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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impl ElementList {
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pub fn add(&mut self, element: impl element::UiElement + 'static) {
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self.0.push(Box::new(element));
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}
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}
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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pub fn elements(f: impl FnOnce(&mut ElementList)) -> Vec<Box<dyn element::UiElement>> {
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let mut elements = ElementList(Vec::new());
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f(&mut elements);
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elements.0
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}
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@ -12,6 +12,8 @@ use fontdue::{Font, FontSettings};
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use ftm::FontTextureManager;
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pub use ftm::{FontTextureInfo, GlyphCacheEntry};
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use crate::draw::atlas::TextureAtlasManager;
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pub struct TextRenderer {
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fm: FontManager,
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ftm: FontTextureManager,
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@ -29,16 +31,8 @@ impl TextRenderer {
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self.fm.add_font(Font::from_bytes(font, FontSettings::default()).unwrap())
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}
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pub fn reset_frame(&mut self) {
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self.ftm.reset_modified();
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}
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pub fn font_texture(&self) -> FontTextureInfo {
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self.ftm.info()
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}
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pub fn glyph(&mut self, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
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self.ftm.glyph(&self.fm, font_handle, character, size)
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pub fn glyph(&mut self, atlas: &mut TextureAtlasManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
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self.ftm.glyph(&self.fm, atlas, font_handle, character, size)
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}
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pub(crate) fn internal_font(&self, handle: FontHandle) -> &Font {
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@ -1,10 +1,11 @@
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use std::sync::Arc;
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use fontdue::Metrics;
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use glam::{IVec2, UVec2, uvec2, ivec2};
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use glam::UVec2;
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use hashbrown::HashMap;
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use rect_packer::DensePacker;
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use crate::IfModified;
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use crate::{
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draw::atlas::{TextureAtlasManager, TextureHandle},
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IfModified
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};
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use super::font::{FontHandle, FontManager};
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@ -16,70 +17,30 @@ struct GlyphCacheKey {
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}
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pub struct GlyphCacheEntry {
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pub data: Vec<u8>,
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pub metrics: Metrics,
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pub position: IVec2,
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pub size: UVec2,
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pub texture: TextureHandle,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct FontTextureInfo<'a> {
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pub modified: bool,
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pub data: &'a [u8],
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pub size: UVec2,
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}
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impl<'a> IfModified<FontTextureInfo<'a>> for FontTextureInfo<'a> {
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fn if_modified(&self) -> Option<&Self> {
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match self.modified {
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true => Some(self),
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false => None,
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}
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}
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}
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// impl<'a> FontTextureInfo<'a> {
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// fn if_modified(&self) -> Option<Self> {
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// match self.modified {
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// true => Some(*self),
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// false => None,
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// }
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// }
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// }
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pub struct FontTextureManager {
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glyph_cache: HashMap<GlyphCacheKey, Arc<GlyphCacheEntry>>,
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packer: DensePacker,
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font_texture: Vec<u8>,
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font_texture_size: UVec2,
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modified: bool,
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glyph_cache: HashMap<GlyphCacheKey, Arc<GlyphCacheEntry>>
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}
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impl FontTextureManager {
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pub fn new(size: UVec2) -> Self {
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pub fn new() -> Self {
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FontTextureManager {
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glyph_cache: HashMap::new(),
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packer: DensePacker::new(size.x as i32, size.y as i32),
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font_texture: vec![0; (size.x * size.y * 4) as usize],
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font_texture_size: size,
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modified: false,
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}
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}
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pub fn reset_modified(&mut self) {
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self.modified = false;
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}
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pub fn info(&self) -> FontTextureInfo {
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FontTextureInfo {
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modified: self.modified,
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data: &self.font_texture,
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size: self.font_texture_size,
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}
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}
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/// Either looks up the glyph in the cache or renders it and adds it to the cache.
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pub fn glyph(&mut self, font_manager: &FontManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
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pub fn glyph(
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&mut self,
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atlas: &mut TextureAtlasManager,
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font_manager: &FontManager,
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font_handle: FontHandle,
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character: char,
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size: u8
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) -> Arc<GlyphCacheEntry> {
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let key = GlyphCacheKey {
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font_index: font_handle.0,
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character,
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@ -91,37 +52,15 @@ impl FontTextureManager {
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let font = font_manager.get(font_handle).unwrap();
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let (metrics, bitmap) = font.rasterize(character, size as f32);
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log::debug!("rasterized glyph: {}, {:?}, {:?}", character, metrics, bitmap);
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let texture_position = self.packer.pack(metrics.width as i32, metrics.height as i32, false).unwrap();
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let texture_size = uvec2(metrics.width as u32, metrics.height as u32);
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let texture = atlas.add(metrics.width, &bitmap);
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let entry = Arc::new(GlyphCacheEntry {
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data: bitmap,
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metrics,
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position: ivec2(texture_position.x, texture_position.y),
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size: texture_size,
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texture
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});
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self.glyph_cache.insert_unique_unchecked(key, Arc::clone(&entry));
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self.glyph_place(&entry);
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self.modified = true;
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entry
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}
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/// Place glyph onto the font texture.
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fn glyph_place(&mut self, entry: &GlyphCacheEntry) {
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let tex_size = self.font_texture_size;
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let GlyphCacheEntry { size, position, data, .. } = entry;
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//println!("{size:?} {position:?}");
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for y in 0..size.y {
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for x in 0..size.x {
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let src = (size.x * y + x) as usize;
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let dst = (tex_size.x * (y + position.y as u32) + (x + position.x as u32)) as usize * 4;
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self.font_texture[dst..=(dst + 3)].copy_from_slice(&[255, 255, 255, data[src]]);
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//print!("{} ", if data[src] > 0 {'#'} else {'.'});
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//print!("{src} {dst} / ");
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}
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//println!();
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}
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}
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// pub fn glyph(&mut self, font_manager: &FontManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
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// let (is_new, glyph) = self.glyph_allocate(font_manager, font_handle, character, size);
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// if is_new {
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@ -133,7 +72,5 @@ impl FontTextureManager {
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}
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impl Default for FontTextureManager {
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fn default() -> Self {
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Self::new(uvec2(1024, 1024))
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}
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fn default() -> Self { Self::new() }
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}
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