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Use non-srgb textures
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@ -4,7 +4,7 @@ use glium::{
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Surface, DrawParameters, Blend,
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Program, VertexBuffer, IndexBuffer,
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backend::{Facade, Context},
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texture::{SrgbTexture2d, RawImage2d},
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texture::{Texture2d, RawImage2d},
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index::PrimitiveType,
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implement_vertex,
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uniform, uniforms::{Sampler, SamplerBehavior, SamplerWrapFunction},
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@ -115,7 +115,7 @@ impl BufferPair {
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pub struct GliumUiRenderer {
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context: Rc<Context>,
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program: glium::Program,
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ui_texture: Option<SrgbTexture2d>,
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ui_texture: Option<Texture2d>,
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buffer_pair: Option<BufferPair>,
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}
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@ -143,7 +143,7 @@ impl GliumUiRenderer {
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fn update_texture_atlas(&mut self, atlas: &TextureAtlasMeta) {
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log::trace!("updating ui atlas texture");
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self.ui_texture = Some(SrgbTexture2d::new(
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self.ui_texture = Some(Texture2d::new(
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&self.context,
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RawImage2d::from_raw_rgba(
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atlas.data.to_owned(),
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