From b34ebea9f69ed524a4e8f7910dcf528cd76fea4a Mon Sep 17 00:00:00 2001
From: griffi-gh <prasol258@gmail.com>
Date: Mon, 31 Mar 2025 13:54:19 +0200
Subject: [PATCH] rename 300es shader files

---
 hui-glium/shaders/{fragment.es.frag => fragment.300es.frag} | 0
 hui-glium/shaders/{vertex.es.vert => vertex.300es.vert}     | 0
 hui-glium/src/lib.rs                                        | 6 +++---
 3 files changed, 3 insertions(+), 3 deletions(-)
 rename hui-glium/shaders/{fragment.es.frag => fragment.300es.frag} (100%)
 rename hui-glium/shaders/{vertex.es.vert => vertex.300es.vert} (100%)

diff --git a/hui-glium/shaders/fragment.es.frag b/hui-glium/shaders/fragment.300es.frag
similarity index 100%
rename from hui-glium/shaders/fragment.es.frag
rename to hui-glium/shaders/fragment.300es.frag
diff --git a/hui-glium/shaders/vertex.es.vert b/hui-glium/shaders/vertex.300es.vert
similarity index 100%
rename from hui-glium/shaders/vertex.es.vert
rename to hui-glium/shaders/vertex.300es.vert
diff --git a/hui-glium/src/lib.rs b/hui-glium/src/lib.rs
index 2f0b53b..b9cab2e 100644
--- a/hui-glium/src/lib.rs
+++ b/hui-glium/src/lib.rs
@@ -23,8 +23,8 @@ use glium::{
 };
 use hui_painter::{backend::BackendData, paint::buffer::Vertex, presentation::PresentatationBackendData, texture::TextureAtlasBackendData};
 
-const VERTEX_SHADER_GLES3: &str = include_str!("../shaders/vertex.es.vert");
-const FRAGMENT_SHADER_GLES3: &str = include_str!("../shaders/fragment.es.frag");
+const VERTEX_SHADER_300ES: &str = include_str!("../shaders/vertex.300es.vert");
+const FRAGMENT_SHADER_300ES: &str = include_str!("../shaders/fragment.300es.frag");
 
 const VERTEX_SHADER_150: &str = include_str!("../shaders/vertex.150.vert");
 const FRAGMENT_SHADER_150: &str = include_str!("../shaders/fragment.150.frag");
@@ -140,7 +140,7 @@ impl GliumUiRenderer {
     Self {
       program: match facade.get_context().get_supported_glsl_version().0 {
         Api::Gl => Program::from_source(facade, VERTEX_SHADER_150, FRAGMENT_SHADER_150, None).unwrap(),
-        Api::GlEs => Program::from_source(facade, VERTEX_SHADER_GLES3, FRAGMENT_SHADER_GLES3, None).unwrap(),
+        Api::GlEs => Program::from_source(facade, VERTEX_SHADER_300ES, FRAGMENT_SHADER_300ES, None).unwrap(),
       },
       context: Rc::clone(facade.get_context()),
       ui_texture: None,