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https://github.com/griffi-gh/hUI.git
synced 2024-11-25 16:38:42 -06:00
modernize mom downloader
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36de134032
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@ -9,20 +9,29 @@ use hui_glium::GliumUiRenderer;
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/// Generates a `main` function that initializes glium renderer, `UiInstance`, and runs the event loop.
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/// Generates a `main` function that initializes glium renderer, `UiInstance`, and runs the event loop.
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macro_rules! ui_main {
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macro_rules! ui_main {
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(init: $closure0: expr, run: $closure1: expr) => {
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($name:literal, init: $closure0:expr, run: $closure1:expr) => {
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fn main() {
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fn main() {
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$crate::boilerplate::ui($closure0, $closure1);
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$crate::boilerplate::ui($closure0, $closure1, $name);
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}
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};
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(init: $closure0:expr, run: $closure1:expr) => {
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fn main() {
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$crate::boilerplate::ui($closure0, $closure1, "hUI example");
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}
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}
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};
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};
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($closure: expr) => {
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($closure: expr) => {
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fn main() {
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fn main() {
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$crate::boilerplate::ui(|_|(), $closure);
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$crate::boilerplate::ui(|_|(), $closure, "hUI example");
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}
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}
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};
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};
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}
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}
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/// Initializes glium renderer, `UiInstance`, and runs the event loop.
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/// Initializes glium renderer, `UiInstance`, and runs the event loop.
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pub fn ui<T>(mut init: impl FnMut(&mut UiInstance) -> T, mut draw: impl FnMut(&mut UiInstance, Vec2, &T)) {
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pub fn ui<T>(
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mut init: impl FnMut(&mut UiInstance) -> T,
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mut draw: impl FnMut(&mut UiInstance, Vec2, &T),
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name: &'static str
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) {
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kubi_logging::init();
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kubi_logging::init();
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let event_loop = EventLoopBuilder::new().build().unwrap();
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let event_loop = EventLoopBuilder::new().build().unwrap();
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@ -1,126 +1,76 @@
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//WARNING: THIS EXAMPLE IS EXTREMELY OUTDATED AND USES DEPRECATED API
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use std::time::Instant;
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use std::time::Instant;
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use glam::{UVec2, vec4};
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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use hui::{
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size,
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layout::{Alignment, UiDirection},
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element::{
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element::{
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container::Container,
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container::Container,
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progress_bar::ProgressBar,
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progress_bar::ProgressBar,
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text::Text, ElementList,
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text::Text,
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UiElementExt,
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},
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},
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layout::{Alignment, UiDirection, Size},
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rectangle::{Corners, Sides},
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UiInstance,
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};
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};
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use hui_glium::GliumUiRenderer;
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fn elements(mut f: impl FnMut(&mut Vec<Box<dyn hui::element::UiElement>>)) -> ElementList {
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#[path = "../boilerplate.rs"]
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let mut e = vec![];
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#[macro_use]
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f(&mut e);
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mod boilerplate;
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ElementList(e)
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}
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fn main() {
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ui_main!{
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kubi_logging::init();
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init: |ui| {
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let font_handle = ui.add_font(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
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let event_loop = EventLoopBuilder::new().build().unwrap();
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ui.push_font(font_handle);
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let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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Instant::now()
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window.set_title("Mom Downloader 2000");
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let mut hui = UiInstance::new();
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let mut backend = GliumUiRenderer::new(&display);
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let font_handle = hui.add_font(include_bytes!("../assets/roboto/Roboto-Regular.ttf"));
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let instant = Instant::now();
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event_loop.run(|event, window_target| {
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window_target.set_control_flow(ControlFlow::Poll);
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
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window_target.exit();
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},
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},
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Event::AboutToWait => {
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run: |ui, max_size, instant| {
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let mut frame = display.draw();
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frame.clear_color_srgb(0., 0., 0., 1.);
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let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
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hui.begin();
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let mom_ratio = (instant.elapsed().as_secs_f32() / 60.).powf(0.5);
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let mom_ratio = (instant.elapsed().as_secs_f32() / 60.).powf(0.5);
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hui.add(Container {
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Container::default()
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align: Alignment::Center.into(),
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.with_align(Alignment::Center)
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size: (Size::Fraction(1.), Size::Fraction(1.)).into(),
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.with_size(size!(100%))
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background: vec4(0.1, 0.1, 0.1, 1.).into(),
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.with_background((0.1, 0.1, 0.1))
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children: ElementList(vec![Box::new(Container {
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.with_children(|ui| {
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gap: 5.,
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Container::default()
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padding: Sides::all(10.),
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.with_gap(5.)
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size: (Size::Static(450.), Size::Auto).into(),
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.with_padding(10.)
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background: vec4(0.2, 0.2, 0.5, 1.).into(),
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.with_size(size!(450, auto))
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corner_radius: Corners::all(8.),
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.with_background((0.2, 0.2, 0.5))
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children: elements(|el| {
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.with_corner_radius(8.)
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.with_children(|ui| {
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if instant.elapsed().as_secs_f32() < 5. {
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if instant.elapsed().as_secs_f32() < 5. {
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el.push(Box::new(Text {
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Text::default()
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text: "Downloading your mom...".into(),
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.with_text("Downloading your mom...")
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font: Some(font_handle),
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.with_text_size(24)
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text_size: 24,
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.add_child(ui);
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..Default::default()
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ProgressBar::default()
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}));
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.with_value(mom_ratio)
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el.push(Box::new(ProgressBar {
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.with_corner_radius(0.125 * ProgressBar::DEFAULT_HEIGHT)
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value: mom_ratio,
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.add_child(ui);
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corner_radius: Corners::all(0.125 * ProgressBar::DEFAULT_HEIGHT),
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Container::default()
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..Default::default()
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.with_direction(UiDirection::Horizontal)
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}));
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.with_align((Alignment::End, Alignment::Center))
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el.push(Box::new(Container {
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.with_size(size!(100%, auto))
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direction: UiDirection::Horizontal,
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.with_children(|ui| {
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align: (Alignment::End, Alignment::Center).into(),
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Text::default()
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size: (Size::Fraction(1.), Size::Auto).into(),
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.with_text(format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.))
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children: ElementList(vec![Box::new(Text {
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.with_text_size(16)
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text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
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.add_child(ui);
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font: Some(font_handle),
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})
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text_size: 16,
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.add_child(ui);
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..Default::default()
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})]),
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..Default::default()
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}));
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} else if instant.elapsed().as_secs() < 10 {
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} else if instant.elapsed().as_secs() < 10 {
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el.push(Box::new(Text {
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Text::default()
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text: "Error 413: Request Entity Too Large".into(),
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.with_text("Error 413: Request Entity Too Large")
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font: Some(font_handle),
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.with_color((1., 0.125, 0.125, 1.))
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color: vec4(1., 0.125, 0.125, 1.),
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.with_text_size(20)
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text_size: 20,
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.add_child(ui);
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..Default::default()
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Text::default()
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}));
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.with_text(format!("Exiting in {}...", 10 - instant.elapsed().as_secs()))
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el.push(Box::new(Text {
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.with_text_size(16)
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text: format!("Exiting in {}...", 10 - instant.elapsed().as_secs()).into(),
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.add_child(ui);
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font: Some(font_handle),
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text_size: 16,
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..Default::default()
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}));
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} else {
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} else {
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window_target.exit();
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std::process::exit(0);
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}
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}
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}),
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})
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..Default::default()
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.add_child(ui);
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})]),
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})
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..Default::default()
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.add_root(ui, max_size)
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}, resolution);
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hui.end();
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backend.update(&hui);
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backend.draw(&mut frame, resolution);
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frame.finish().unwrap();
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}
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}
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_ => (),
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}
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}).unwrap();
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}
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}
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