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https://github.com/griffi-gh/hUI.git
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remove deprecated BackgroundColor
struct
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4574cb8862
commit
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@ -1,115 +0,0 @@
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//! (deprecated) background color, gradient and texturing
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#![allow(deprecated)]
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use glam::{vec4, Vec3, Vec4};
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use crate::rect::Corners;
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//TODO: use this
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// pub struct Background {
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// pub color: BackgroundColor,
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// pub texture: Option<TextureH>
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// }
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//TODO: move this into the color module?
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/// Represents the background color of an element
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///
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/// Can be either a solid color, a gradient or transparent
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#[deprecated(note = "Use `CornersColors` instead")]
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#[derive(Clone, Copy, Default, Debug, PartialEq)]
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pub enum BackgroundColor {
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/// Transparent background (alpha = 0)
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#[default]
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Transparent,
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/// Solid, RGBA color
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Solid(Vec4),
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/// Simple gradient color, with different colors for each corner
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Gradient(Corners<Vec4>),
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}
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impl From<(f32, f32, f32, f32)> for BackgroundColor {
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fn from(color: (f32, f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, color.3))
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}
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}
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impl From<Corners<Vec4>> for BackgroundColor {
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fn from(corners: Corners<Vec4>) -> Self {
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Self::Gradient(corners)
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}
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}
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impl From<Option<Vec4>> for BackgroundColor {
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fn from(color: Option<Vec4>) -> Self {
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match color {
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Some(color) => Self::Solid(color),
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None => Self::Transparent,
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}
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}
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}
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impl From<Vec4> for BackgroundColor {
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fn from(color: Vec4) -> Self {
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Self::Solid(color)
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}
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}
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impl From<(f32, f32, f32)> for BackgroundColor {
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fn from(color: (f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, 1.))
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}
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}
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impl From<Corners<Vec3>> for BackgroundColor {
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fn from(corners: Corners<Vec3>) -> Self {
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Self::Gradient(Corners {
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top_left: corners.top_left.extend(1.),
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top_right: corners.top_right.extend(1.),
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bottom_left: corners.bottom_left.extend(1.),
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bottom_right: corners.bottom_right.extend(1.),
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})
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}
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}
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impl From<Option<Vec3>> for BackgroundColor {
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fn from(color: Option<Vec3>) -> Self {
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match color {
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Some(color) => Self::Solid(color.extend(1.)),
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None => Self::Transparent,
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}
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}
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}
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impl From<Vec3> for BackgroundColor {
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fn from(color: Vec3) -> Self {
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Self::Solid(color.extend(1.))
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}
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}
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impl BackgroundColor {
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/// Returns the colors of individual corners
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pub fn corners(&self) -> Corners<Vec4> {
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match *self {
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Self::Transparent => Corners::all(Vec4::ZERO),
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Self::Solid(color) => Corners::all(color),
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Self::Gradient(corners) => corners,
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}
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}
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/// Returns `true` if the background is `Transparent` or all corners have an alpha value of `0`.
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pub fn is_transparent(&self) -> bool {
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match *self {
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Self::Transparent => true,
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Self::Solid(color) => color.w == 0.,
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Self::Gradient(corners) => {
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let max_alpha =
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corners.top_left.w
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.max(corners.top_right.w)
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.max(corners.bottom_left.w)
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.max(corners.bottom_right.w);
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max_alpha == 0.
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},
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}
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}
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}
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@ -3,12 +3,11 @@
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use derive_setters::Setters;
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use glam::{Vec2, vec2};
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use crate::{
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background::BackgroundColor,
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draw::{ImageHandle, RoundedCorners, UiDrawCommand},
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element::{ElementList, MeasureContext, ProcessContext, UiElement},
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layout::{Alignment, Alignment2d, Direction, LayoutInfo, Size, Size2d},
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measure::{Hints, Response},
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rect::{Corners, Sides},
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rect::{Corners, FillColor, Sides},
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};
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// pub struct Border {
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@ -59,7 +58,7 @@ pub struct Container {
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///
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/// If the container has a background texture, it will be multiplied by this color
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#[setters(into)]
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pub background: BackgroundColor,
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pub background: FillColor,
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/// Background texture of the container
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///
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@ -3,12 +3,11 @@
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use derive_setters::Setters;
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use glam::{vec2, Vec4};
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use crate::{
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background::BackgroundColor,
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draw::{UiDrawCommand, RoundedCorners},
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element::{UiElement, MeasureContext, ProcessContext},
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size, Size2d},
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measure::Response,
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rect::Corners,
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rect::{Corners, FillColor},
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size,
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};
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@ -22,7 +21,7 @@ pub struct FillRect {
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/// Background color of the rectangle
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#[setters(into)]
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pub background: BackgroundColor,
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pub background: FillColor,
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/// Corner radius of the rectangle
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#[setters(into)]
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@ -1,12 +1,11 @@
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use derive_setters::Setters;
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use glam::vec2;
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use crate::{
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background::BackgroundColor,
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draw::{ImageHandle, RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{compute_size, Size, Size2d},
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measure::Response,
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rect::Corners,
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rect::{Corners, FillColor},
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};
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#[derive(Setters)]
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@ -29,7 +28,7 @@ pub struct Image {
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///
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/// Image will get multiplied/tinted by this color or gradient
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#[setters(into)]
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pub color: BackgroundColor,
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pub color: FillColor,
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/// Corner radius of the image
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#[setters(into)]
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@ -44,7 +43,7 @@ impl Image {
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width: Size::Auto,
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height: Size::Auto,
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},
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color: BackgroundColor::from((1., 1., 1., 1.)),
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color: (1., 1., 1.).into(),
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corner_radius: Corners::all(0.),
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}
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}
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@ -1,12 +1,11 @@
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use derive_setters::Setters;
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use glam::{vec2, vec4};
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use crate::{
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background::BackgroundColor,
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{compute_size, Size, Size2d},
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measure::Response,
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rect::Corners
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rect::{Corners, FillColor}
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};
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#[derive(Debug, Clone, Copy, Setters)]
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@ -21,11 +20,11 @@ pub struct ProgressBar {
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/// Foreground (bar) color
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#[setters(into)]
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pub foreground: BackgroundColor,
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pub foreground: FillColor,
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/// Background color
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#[setters(into)]
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pub background: BackgroundColor,
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pub background: FillColor,
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/// Corner radius of the progress bar
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#[setters(into)]
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@ -13,7 +13,6 @@ mod instance;
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mod macros;
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pub mod layout;
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pub mod rect;
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pub mod background;
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pub mod element;
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pub mod event;
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pub mod input;
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@ -1,5 +1,7 @@
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//! contains types which represent the sides and corners of a rectangular shape.
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//XXX: this is kinda a mess, either move the rect struct here or come up with a better name for this module
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#[allow(clippy::module_inception)]
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mod rect;
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pub use rect::Rect;
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@ -50,9 +50,14 @@ impl FillColor {
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})
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}
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/// Construct a simple gradient fill from four colors representing the corners of the rectangle
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pub const fn corners(top_left: Vec4, top_right: Vec4, bottom_left: Vec4, bottom_right: Vec4) -> Self {
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Self(Corners { top_left, top_right, bottom_left, bottom_right })
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/// Construct a solid color fill from colors for each corner
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pub const fn from_corners(corners: Corners<Vec4>) -> Self {
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Self(corners)
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}
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/// Get a list of the colors for each corner
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pub const fn corners(&self) -> Corners<Vec4> {
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self.0
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}
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}
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