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https://github.com/griffi-gh/hUI.git
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input handling stuff
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parent
3a8ff21189
commit
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@ -16,3 +16,22 @@ pub enum UiEvent {
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},
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TextInput(char),
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}
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#[derive(Default)]
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pub(crate) struct EventQueue {
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events: Vec<UiEvent>,
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}
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impl EventQueue {
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pub(crate) fn new() -> Self {
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Self::default()
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}
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pub(crate) fn push(&mut self, event: UiEvent) {
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self.events.push(event);
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}
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pub(crate) fn drain(&mut self) -> std::vec::Drain<UiEvent> {
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self.events.drain(..)
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}
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}
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119
hui/src/input.rs
119
hui/src/input.rs
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@ -3,9 +3,9 @@
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use std::hash::{Hash, Hasher};
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use glam::Vec2;
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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use tinyset::{SetU32, SetUsize};
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use crate::rectangle::Rect;
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use nohash_hasher::{BuildNoHashHasher, NoHashHasher};
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use tinyset::{Fits64, Set64, SetU32};
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use crate::{event::{EventQueue, UiEvent}, rectangle::Rect};
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/// Represents a mouse button.
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///
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@ -60,42 +60,76 @@ impl ButtonState {
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///
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/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[repr(u8)]
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pub enum KeyboardKey {
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//Keyboard buttons:
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A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
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Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
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Np0, Np1, Np2, Np3, Np4, Np5, Np6, Np7, Np8, Np9,
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NpDivide, NpMultiply, NpSubtract, NpAdd, NpEnter, NpDecimal,
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F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
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Up, Down, Left, Right,
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Space, Enter, Escape, Backspace, Tab, CapsLock,
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LControl, RControl, LShift, RShift, LAlt, RAlt, LSuper, RSuper,
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Grave, Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
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Insert, Delete, Home, End, PageUp, PageDown, PrintScreen, ScrollLock, Pause, Menu, NumLock,
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A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
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Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
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Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
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NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
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F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
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Up = 64, Down = 65, Left = 66, Right = 67,
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Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
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LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
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Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
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Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
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//Multimedia keys and android-specific (e.g. volume keys):
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Mute, VolumeUp, VolumeDown, MediaPlay, MediaStop, MediaNext, MediaPrevious,
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Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110,
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//Keycode:
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/// Represents a key code.
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///
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/// This enum variant holds an unsigned 32-bit integer representing a key code.
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/// This enum variant holds an unsigned 32-bit integer representing a key code.\
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/// The value of the key code is not standardized and may change depending on the platform or the backend used.
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KeyCode(u32),
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}
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macro_rules! impl_fits64_for_keyboard_key {
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($($i:ident = $v:literal),*) => {
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impl Fits64 for KeyboardKey {
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unsafe fn from_u64(x: u64) -> Self {
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match x {
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$( $v => KeyboardKey::$i, )*
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_ => KeyboardKey::KeyCode(x as u32),
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}
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}
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fn to_u64(self) -> u64 {
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match self {
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$( KeyboardKey::$i => $v, )*
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KeyboardKey::KeyCode(x) => x as u64 | 0x8000000000000000u64,
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}
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}
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}
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};
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}
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impl_fits64_for_keyboard_key!(
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A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
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Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
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Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
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NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
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F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
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Up = 64, Down = 65, Left = 66, Right = 67,
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Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
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LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
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Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
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Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
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Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110
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);
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/// Information about the state of a mouse button
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pub(crate) struct ActiveMouseButton {
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#[derive(Default, Clone, Copy, Debug)]
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pub(crate) struct MouseButtonState {
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/// Whether the input is currently active (i.e. the button is currently held down)
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pub active: bool,
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/// The button that initiated the input
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pub button: MouseButton,
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pub state: ButtonState,
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/// Position at which the input was initiated (last time it was pressed **down**)
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pub start_position: Option<Vec2>,
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}
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#[derive(Default)]
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pub(crate) struct MousePointer {
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pub current_position: Vec2,
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pub buttons: HashMap<ButtonState, ActiveMouseButton, BuildNoHashHasher<u16>>,
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pub buttons: HashMap<MouseButton, MouseButtonState, BuildNoHashHasher<u16>>,
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}
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pub(crate) struct TouchFinger {
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@ -120,7 +154,7 @@ impl Pointer {
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}
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}
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impl ActiveMouseButton {
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impl MouseButtonState {
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/// Check if the pointer (mouse or touch) was just pressed\
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/// (i.e. it was not pressed in the previous frame, but is pressed now)
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///
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@ -139,22 +173,22 @@ impl ActiveMouseButton {
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}
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pub struct PointerQuery<'a> {
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pointers: &'a [Pointer],
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pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
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/// Set of pointer IDs to filter **out**
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filter_out: SetUsize,
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filter_out: SetU32,
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}
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impl<'a> PointerQuery<'a> {
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fn new(pointers: &'a [Pointer]) -> Self {
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fn new(pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>) -> Self {
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Self {
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pointers,
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filter_out: SetUsize::new(),
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filter_out: SetU32::new(),
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}
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}
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/// Filter pointers that are *currently* located within the specified rectangle
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pub fn within_rect(&mut self, rect: Rect) -> &mut Self {
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for (idx, pointer) in self.pointers.iter().enumerate() {
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for (&idx, pointer) in self.pointers {
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if !rect.contains_point(pointer.current_position()) {
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self.filter_out.insert(idx);
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}
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@ -168,18 +202,47 @@ impl<'a> PointerQuery<'a> {
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}
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}
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const MOUSE_POINTER_ID: u32 = u32::MAX;
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pub(crate) struct UiInputState {
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pointers: Vec<Pointer>,
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pointers: HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
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keyboard_state: Set64<KeyboardKey>,
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}
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impl UiInputState {
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pub fn new() -> Self {
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Self {
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pointers: Vec::new(),
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pointers: HashMap::default(),
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keyboard_state: Set64::new(),
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}
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}
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pub fn query_pointer(&self) -> PointerQuery {
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PointerQuery::new(&self.pointers)
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}
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/// Drain the event queue and update the internal input state
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pub fn update_state(&mut self, event_queue: &mut EventQueue) {
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for event in event_queue.drain() {
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match event {
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UiEvent::MouseMove(pos) => {
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let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
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.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
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mouse.current_position = pos;
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},
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UiEvent::MouseButton { button, state } => {
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let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
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.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
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let button_state = mouse.buttons.entry(button)
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.or_insert(MouseButtonState::default());
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button_state.state = state;
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button_state.start_position = state.is_pressed().then_some(mouse.current_position);
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},
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UiEvent::KeyboardButton { key, state } => {
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todo!()
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},
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_ => (), //TODO: Handle other events
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}
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}
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}
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}
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@ -1,15 +1,9 @@
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use std::collections::VecDeque;
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use glam::Vec2;
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use crate::{
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draw::{
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atlas::{TextureAtlasManager, TextureAtlasMeta},
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UiDrawCall, UiDrawCommandList,
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},
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element::{MeasureContext, ProcessContext, UiElement},
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event::UiEvent,
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layout::{LayoutInfo, UiDirection},
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state::StateRepo,
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text::{FontHandle, TextRenderer}
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}, element::{MeasureContext, ProcessContext, UiElement}, event::{EventQueue, UiEvent}, input::UiInputState, layout::{LayoutInfo, UiDirection}, state::StateRepo, text::{FontHandle, TextRenderer}
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};
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/// The main instance of the UI system.
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@ -26,7 +20,8 @@ pub struct UiInstance {
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draw_call_modified: bool,
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text_renderer: TextRenderer,
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atlas: TextureAtlasManager,
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events: VecDeque<UiEvent>,
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events: EventQueue,
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input: UiInputState,
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//True if in the middle of a laying out a frame
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state: bool,
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}
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@ -53,7 +48,8 @@ impl UiInstance {
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atlas.add_grayscale(1, &[255]);
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atlas
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},
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events: VecDeque::new(),
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events: EventQueue::new(),
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input: UiInputState::new(),
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state: false,
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}
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}
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@ -98,11 +94,19 @@ impl UiInstance {
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/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
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/// This is an indication of a bug in your code and should be fixed.
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pub fn begin(&mut self) {
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//check and update current state
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assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
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self.state = true;
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//first, drain and process the event queue
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self.input.update_state(&mut self.events);
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//then, reset the draw commands
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std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
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self.draw_call_modified = false;
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self.draw_commands.commands.clear();
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self.draw_call_modified = false;
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//reset atlas modification flag
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self.atlas.reset_modified();
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}
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/// You must call this function at the end of the frame, before rendering the UI
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///
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/// # Panics
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/// If called without calling [`UiInstance::begin`] first.\
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/// If called without calling [`UiInstance::begin`] first. (or if called twice)\
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/// This is an indication of a bug in your code and should be fixed.
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pub fn end(&mut self) {
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//check and update current state
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assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
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self.state = false;
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//check if the draw commands have been modified
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if self.draw_commands.commands == self.prev_draw_commands.commands {
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return
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}
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//if they have, rebuild the draw call and set the modified flag
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self.draw_call = UiDrawCall::build(&self.draw_commands, &mut self.atlas, &mut self.text_renderer);
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self.draw_call_modified = true;
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}
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@ -176,7 +185,7 @@ impl UiInstance {
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if self.state {
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log::warn!("UiInstance::push_event called while in the middle of a frame, this is probably a mistake");
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}
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self.events.push_back(event);
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self.events.push(event);
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}
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}
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@ -6,7 +6,7 @@
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#![doc = document_features::document_features!()]
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#![allow(unused_parens)]
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#![forbid(unsafe_code)]
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//#![forbid(unsafe_code)]
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#![forbid(unsafe_op_in_unsafe_fn)]
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mod instance;
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