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@ -162,7 +162,6 @@ impl UiDrawCall {
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let y = angle.cos();
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let y = angle.cos();
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let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| {
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let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| {
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//TODO: also calculate proper uv
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let rrp = rp / *size;
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let rrp = rp / *size;
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let color_at_point =
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let color_at_point =
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color.bottom_right * rrp.x * rrp.y +
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color.bottom_right * rrp.x * rrp.y +
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