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https://github.com/griffi-gh/hUI.git
synced 2024-11-28 18:08:42 -06:00
slider and some input stuff
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4476307482
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c60775ff4d
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@ -15,8 +15,7 @@ use hui::{
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};
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enum CounterSignal {
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Increment,
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Decrement,
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ChangeValue(f32)
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}
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impl UiSignal for CounterSignal {}
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@ -46,8 +45,9 @@ ui_main!(
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.with_text_size(24)
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.add_child(ui);
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Br.add_child(ui);
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Slider::new(0.5)
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Slider::new(*counter as f32 / 100.)
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.with_size(size!(66%, 20))
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.on_change(CounterSignal::ChangeValue)
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.add_child(ui);
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Br.add_child(ui);
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for _ in 0..*counter {
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@ -59,8 +59,9 @@ ui_main!(
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.add_root(ui, size);
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ui.process_signals(|sig| match sig {
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CounterSignal::Increment => *counter += 1,
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CounterSignal::Decrement => *counter -= 1,
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CounterSignal::ChangeValue(v) => {
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*counter = (v * 100.).round() as usize;
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}
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});
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}
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);
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@ -1,22 +1,26 @@
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//! work in progress
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use derive_setters::Setters;
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use glam::{vec2, Vec2};
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use crate::{
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draw::UiDrawCommand,
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{compute_size, Size2d},
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measure::Response,
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rectangle::Corners,
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signal::UiSignal,
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signal::{SignalStore, UiSignal},
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};
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/// work in progress
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#[derive(Default, Debug, Clone, Copy, Setters)]
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#[derive(Default, Setters)]
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#[setters(prefix = "with_")]
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pub struct Slider {
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pub value: f32,
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pub size: Size2d,
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#[setters(skip)]
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fire_on_shit: Option<Box<dyn Fn(&mut SignalStore, f32)>>,
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}
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impl Slider {
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@ -28,6 +32,15 @@ impl Slider {
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..Default::default()
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}
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}
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pub fn on_change<S: UiSignal + 'static, T: Fn(f32) -> S + 'static>(self, f: T) -> Self {
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Self {
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fire_on_shit: Some(Box::new(move |s: &mut SignalStore, x| {
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s.add::<S>(f(x));
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})),
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..self
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}
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}
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}
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impl UiElement for Slider {
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@ -43,26 +56,33 @@ impl UiElement for Slider {
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}
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fn process(&self, ctx: ProcessContext) {
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let bgrect_height_ratio = 0.25;
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: Corners::all((1., 0., 0., 1.).into()),
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - bgrect_height_ratio / 2.),
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size: ctx.measure.size * vec2(1., bgrect_height_ratio),
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color: Corners::all((1., 1., 1., 0.7).into()),
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texture: None,
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rounded_corners: None,
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//Some(RoundedCorners::from_radius(Corners::all(bgrect_height_ratio * ctx.measure.size.y * 0.4))),
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});
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let value = self.value.clamp(0., 1.);
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let handle_size = vec2(15., ctx.measure.size.y);
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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size: (ctx.measure.size.x * value, ctx.measure.size.y).into(),
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color: Corners::all((0., 1., 0., 1.).into()),
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position: ctx.layout.position + (ctx.measure.size.x * value - handle_size.x / 2.) * Vec2::X,
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size: handle_size,
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color: Corners::all((1., 1., 1., 1.).into()),
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texture: None,
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rounded_corners: None,
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//Some(RoundedCorners::from_radius(Corners::all(handle_size.x / 3.))),
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});
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//handle click etc
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if let Some(res) = ctx.input.check_click(ctx.measure.rect(ctx.layout.position)) {
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let new_value = res.position_in_rect.x / ctx.measure.size.x;
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if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
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let new_value = (res.position_in_rect.x / ctx.measure.size.x).clamp(0., 1.);
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if let Some(fire) = &self.fire_on_shit {
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fire(ctx.signal, new_value);
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}
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//TODO call signal with new value
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}
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}
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@ -286,15 +286,7 @@ impl<'a> InputCtx<'a> {
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rect.contains_point(self.0.mouse_pointer.current_position)
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}
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/// Check if a rect can be considered "active" (i.e. held down)
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///
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/// WIP: Not implemented yet, always returns `false`
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pub fn check_active(&self, _rect: Rect) -> bool {
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//TODO `check_active`
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false
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}
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/// Check if a rect can be considered "clicked"
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/// Check if a rect can be considered "clicked" in the current frame
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///
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/// This can be triggered by multiple input sources, such as mouse, touch, etc.\
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/// In case of a mouse, these conditions must be met:
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@ -313,4 +305,15 @@ impl<'a> InputCtx<'a> {
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position_in_rect: pos - rect.position,
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})
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}
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// TODO: write better docs
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/// Check if a rect is being actively being interacted with (e.g. dragged)
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pub fn check_active(&self, rect: Rect) -> Option<ClickCheckResponse> {
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self.0.mouse_pointer.buttons.get(&MouseButton::Primary).filter(|mi| {
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rect.contains_point(mi.start_position)
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}).map(|_| ClickCheckResponse {
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position_in_rect: self.0.mouse_pointer.current_position - rect.position,
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})
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}
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}
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@ -248,6 +248,8 @@ impl UiInstance {
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self.signal.add(signal);
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}
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//TODO: offer a non-consuming version of this function for T: Clone
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/// Process all signals of a given type
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///
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/// This clears the signal queue for the given type and iterates over all signals
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@ -2,18 +2,23 @@
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use glam::Vec2;
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/// Represents a rectangle/AABB with specified position and size
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#[derive(Clone, Copy, Debug, PartialEq, Default)]
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pub struct Rect {
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/// Position of the top-left corner of the rect.
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pub position: Vec2,
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/// Size of the rect, should not be negative.
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pub size: Vec2,
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}
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impl Rect {
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/// Check if the rect contains a point.
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pub fn contains_point(&self, point: Vec2) -> bool {
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point.cmpge(self.position).all() && point.cmple(self.position + self.size).all()
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}
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//TODO: return intersect rect
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/// Check if the rect intersects with another rect.
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pub fn intersects_rect(&self, other: Rect) -> bool {
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self.position.x < other.position.x + other.size.x
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&& self.position.x + self.size.x > other.position.x
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@ -21,22 +26,35 @@ impl Rect {
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&& self.position.y + self.size.y > other.position.y
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}
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/// Get width of the rectangle.
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///
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/// To get both width and height, use the `size` property instead.
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pub fn width(&self) -> f32 {
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self.size.x
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}
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/// Get height of the rectangle.
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///
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/// To get both width and height, use the `size` property instead.
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pub fn height(&self) -> f32 {
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self.size.y
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}
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/// Get position of the top-left corner of the rectangle on the x-axis.
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///
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/// To get both x and y, use the `position` property instead.
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pub fn x(&self) -> f32 {
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self.position.x
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}
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/// Get position of the top-left corner of the rectangle on the y-axis.
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///
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/// To get both x and y, use the `position` property instead.
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pub fn y(&self) -> f32 {
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self.position.y
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}
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/// Get positions of all 4 corners of the rectangle.
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pub fn corners(&self) -> Corners<Vec2> {
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Corners {
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top_left: self.position,
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@ -56,6 +56,28 @@ impl SignalStore {
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//TODO this, simplifies handling signals
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// pub trait Signal {
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// type Arg;
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// type Output;
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// fn call(&self, arg: Self::Arg) -> Self::Output;
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// }
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// impl<F: Fn() -> T, T> Signal for F {
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// type Arg = ();
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// type Output = T;
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// fn call(&self, _: Self::Arg) -> Self::Output {
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// self()
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// }
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// }
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// // impl<F: Fn(A) -> T, A, T> Signal for F {
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// // type Arg = A;
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// // type Output = T;
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// // fn call(&self, a: Self::Arg) -> Self::Output {
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// // self(a)
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// // }
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// // }
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// pub struct SignalTrigger<R: UiSignal + 'static, A = ()>(pub(crate) Box<dyn Fn(A) -> R + 'static>);
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// impl<R: UiSignal + 'static, A> SignalTrigger<R, A> {
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