slider and some input stuff

This commit is contained in:
griffi-gh 2024-03-21 18:41:28 +01:00
parent 4476307482
commit c60775ff4d
6 changed files with 91 additions and 25 deletions

View file

@ -15,8 +15,7 @@ use hui::{
};
enum CounterSignal {
Increment,
Decrement,
ChangeValue(f32)
}
impl UiSignal for CounterSignal {}
@ -46,8 +45,9 @@ ui_main!(
.with_text_size(24)
.add_child(ui);
Br.add_child(ui);
Slider::new(0.5)
Slider::new(*counter as f32 / 100.)
.with_size(size!(66%, 20))
.on_change(CounterSignal::ChangeValue)
.add_child(ui);
Br.add_child(ui);
for _ in 0..*counter {
@ -59,8 +59,9 @@ ui_main!(
.add_root(ui, size);
ui.process_signals(|sig| match sig {
CounterSignal::Increment => *counter += 1,
CounterSignal::Decrement => *counter -= 1,
CounterSignal::ChangeValue(v) => {
*counter = (v * 100.).round() as usize;
}
});
}
);

View file

@ -1,22 +1,26 @@
//! work in progress
use derive_setters::Setters;
use glam::{vec2, Vec2};
use crate::{
draw::UiDrawCommand,
draw::{RoundedCorners, UiDrawCommand},
element::{MeasureContext, ProcessContext, UiElement},
layout::{compute_size, Size2d},
measure::Response,
rectangle::Corners,
signal::UiSignal,
signal::{SignalStore, UiSignal},
};
/// work in progress
#[derive(Default, Debug, Clone, Copy, Setters)]
#[derive(Default, Setters)]
#[setters(prefix = "with_")]
pub struct Slider {
pub value: f32,
pub size: Size2d,
#[setters(skip)]
fire_on_shit: Option<Box<dyn Fn(&mut SignalStore, f32)>>,
}
impl Slider {
@ -28,6 +32,15 @@ impl Slider {
..Default::default()
}
}
pub fn on_change<S: UiSignal + 'static, T: Fn(f32) -> S + 'static>(self, f: T) -> Self {
Self {
fire_on_shit: Some(Box::new(move |s: &mut SignalStore, x| {
s.add::<S>(f(x));
})),
..self
}
}
}
impl UiElement for Slider {
@ -43,26 +56,33 @@ impl UiElement for Slider {
}
fn process(&self, ctx: ProcessContext) {
let bgrect_height_ratio = 0.25;
ctx.draw.add(UiDrawCommand::Rectangle {
position: ctx.layout.position,
size: ctx.measure.size,
color: Corners::all((1., 0., 0., 1.).into()),
position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - bgrect_height_ratio / 2.),
size: ctx.measure.size * vec2(1., bgrect_height_ratio),
color: Corners::all((1., 1., 1., 0.7).into()),
texture: None,
rounded_corners: None,
//Some(RoundedCorners::from_radius(Corners::all(bgrect_height_ratio * ctx.measure.size.y * 0.4))),
});
let value = self.value.clamp(0., 1.);
let handle_size = vec2(15., ctx.measure.size.y);
ctx.draw.add(UiDrawCommand::Rectangle {
position: ctx.layout.position,
size: (ctx.measure.size.x * value, ctx.measure.size.y).into(),
color: Corners::all((0., 1., 0., 1.).into()),
position: ctx.layout.position + (ctx.measure.size.x * value - handle_size.x / 2.) * Vec2::X,
size: handle_size,
color: Corners::all((1., 1., 1., 1.).into()),
texture: None,
rounded_corners: None,
//Some(RoundedCorners::from_radius(Corners::all(handle_size.x / 3.))),
});
//handle click etc
if let Some(res) = ctx.input.check_click(ctx.measure.rect(ctx.layout.position)) {
let new_value = res.position_in_rect.x / ctx.measure.size.x;
if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
let new_value = (res.position_in_rect.x / ctx.measure.size.x).clamp(0., 1.);
if let Some(fire) = &self.fire_on_shit {
fire(ctx.signal, new_value);
}
//TODO call signal with new value
}
}

View file

@ -286,15 +286,7 @@ impl<'a> InputCtx<'a> {
rect.contains_point(self.0.mouse_pointer.current_position)
}
/// Check if a rect can be considered "active" (i.e. held down)
///
/// WIP: Not implemented yet, always returns `false`
pub fn check_active(&self, _rect: Rect) -> bool {
//TODO `check_active`
false
}
/// Check if a rect can be considered "clicked"
/// Check if a rect can be considered "clicked" in the current frame
///
/// This can be triggered by multiple input sources, such as mouse, touch, etc.\
/// In case of a mouse, these conditions must be met:
@ -313,4 +305,15 @@ impl<'a> InputCtx<'a> {
position_in_rect: pos - rect.position,
})
}
// TODO: write better docs
/// Check if a rect is being actively being interacted with (e.g. dragged)
pub fn check_active(&self, rect: Rect) -> Option<ClickCheckResponse> {
self.0.mouse_pointer.buttons.get(&MouseButton::Primary).filter(|mi| {
rect.contains_point(mi.start_position)
}).map(|_| ClickCheckResponse {
position_in_rect: self.0.mouse_pointer.current_position - rect.position,
})
}
}

View file

@ -248,6 +248,8 @@ impl UiInstance {
self.signal.add(signal);
}
//TODO: offer a non-consuming version of this function for T: Clone
/// Process all signals of a given type
///
/// This clears the signal queue for the given type and iterates over all signals

View file

@ -2,18 +2,23 @@
use glam::Vec2;
/// Represents a rectangle/AABB with specified position and size
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct Rect {
/// Position of the top-left corner of the rect.
pub position: Vec2,
/// Size of the rect, should not be negative.
pub size: Vec2,
}
impl Rect {
/// Check if the rect contains a point.
pub fn contains_point(&self, point: Vec2) -> bool {
point.cmpge(self.position).all() && point.cmple(self.position + self.size).all()
}
//TODO: return intersect rect
/// Check if the rect intersects with another rect.
pub fn intersects_rect(&self, other: Rect) -> bool {
self.position.x < other.position.x + other.size.x
&& self.position.x + self.size.x > other.position.x
@ -21,22 +26,35 @@ impl Rect {
&& self.position.y + self.size.y > other.position.y
}
/// Get width of the rectangle.
///
/// To get both width and height, use the `size` property instead.
pub fn width(&self) -> f32 {
self.size.x
}
/// Get height of the rectangle.
///
/// To get both width and height, use the `size` property instead.
pub fn height(&self) -> f32 {
self.size.y
}
/// Get position of the top-left corner of the rectangle on the x-axis.
///
/// To get both x and y, use the `position` property instead.
pub fn x(&self) -> f32 {
self.position.x
}
/// Get position of the top-left corner of the rectangle on the y-axis.
///
/// To get both x and y, use the `position` property instead.
pub fn y(&self) -> f32 {
self.position.y
}
/// Get positions of all 4 corners of the rectangle.
pub fn corners(&self) -> Corners<Vec2> {
Corners {
top_left: self.position,

View file

@ -56,6 +56,28 @@ impl SignalStore {
//TODO this, simplifies handling signals
// pub trait Signal {
// type Arg;
// type Output;
// fn call(&self, arg: Self::Arg) -> Self::Output;
// }
// impl<F: Fn() -> T, T> Signal for F {
// type Arg = ();
// type Output = T;
// fn call(&self, _: Self::Arg) -> Self::Output {
// self()
// }
// }
// // impl<F: Fn(A) -> T, A, T> Signal for F {
// // type Arg = A;
// // type Output = T;
// // fn call(&self, a: Self::Arg) -> Self::Output {
// // self(a)
// // }
// // }
// pub struct SignalTrigger<R: UiSignal + 'static, A = ()>(pub(crate) Box<dyn Fn(A) -> R + 'static>);
// impl<R: UiSignal + 'static, A> SignalTrigger<R, A> {