diff --git a/hui/src/color.rs b/hui/src/color.rs index 0511945..0248b7d 100644 --- a/hui/src/color.rs +++ b/hui/src/color.rs @@ -1,75 +1,101 @@ +//! various predefined color constants + use glam::{vec4, Vec4}; /// Transparent `#00000000` +/// pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0); /// Black `#000000` +/// pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0); /// White `#ffffff` +/// pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0); /// Red `#ff0000` +/// pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0); /// Dark red `#800000` +/// pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0); /// Green `#00ff00` +/// pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0); /// Dark green `#008000` +/// pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0); /// Blue `#0000ff` +/// pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0); /// Dark blue `#000080` +/// pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0); /// Yellow `#ffff00` +/// pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0); /// Cyan `#00ffff` +/// pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0); /// Magenta `#ff00ff` +/// pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0); /// Gray `#808080` +/// pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0); /// Light gray `#c0c0c0` +/// pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0); /// Dark gray `#404040` +/// pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0); /// Orange `#ff8000` +/// pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0); /// Brown `#804000` +/// pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0); /// Pink `#ff80ff` +/// pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0); /// Purple `#800080` +/// pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0); /// Lime `#80ff00` +/// pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0); /// Teal `#008080` +/// pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0); /// Indigo `#004080` +/// pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0); /// Olive `#808000` +/// pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0); /// Sky blue `#87ceeb` +/// pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0); //TODO color macro