wip winit impl

This commit is contained in:
griffi-gh 2024-02-20 01:00:57 +01:00
parent e9cfd19c01
commit cd50736bfb
2 changed files with 103 additions and 4 deletions

View file

@ -0,0 +1,31 @@
use glam::vec2;
use hui::{event::UiEvent, UiInstance};
use winit::event::{Event, WindowEvent};
//TODO: window id
pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CursorMoved { position, .. } => {
ui.push_event(UiEvent::MouseMove(vec2(position.x as f32, position.y as f32)));
},
WindowEvent::MouseInput { state, button, .. } => {
ui.push_event(UiEvent::MouseButton {
button: match button {
winit::event::MouseButton::Left => hui::event::MouseButton::Primary,
winit::event::MouseButton::Right => hui::event::MouseButton::Secondary,
winit::event::MouseButton::Middle => hui::event::MouseButton::Middle,
winit::event::MouseButton::Other(id) => hui::event::MouseButton::Other(*id as u8),
_ => return,
},
state: match state {
winit::event::ElementState::Pressed => hui::event::ButtonState::Pressed,
winit::event::ElementState::Released => hui::event::ButtonState::Released,
},
})
},
//TODO keyboard
_ => (),
}
}
}

View file

@ -1,10 +1,78 @@
use glam::Vec2;
/// Represents a mouse button.
///
/// Value of the `Other` variant is currently not standardized\
/// and may change depending on the platform or the backend used
#[derive(Clone, Copy, Debug, Default)]
pub enum MouseButton {
///Primary mouse button (usually left)
#[default]
Primary,
///Secondary mouse button (usually right)
Secondary,
///Middle mouse button (usually the wheel button)
Middle,
///Other mouse button (e.g. extra buttons on a gaming mouse)
///
///Value is not standardized and may change depending on the platform or the backend used
Other(u8),
}
/// Represents the state of a button, such as a mouse button or a keyboard key.\
/// Can be either `Pressed` (0) or `Released` (1).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
pub enum ButtonState {
#[default]
Released = 0,
Pressed = 1,
}
impl ButtonState {
pub fn is_pressed(self) -> bool {
self == ButtonState::Pressed
}
pub fn is_released(self) -> bool {
self == ButtonState::Released
}
}
/// Represents a keyboard or other hardware key (for example volume buttons)
///
/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum KeyboardKey {
//Keyboard buttons:
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
Np0, Np1, Np2, Np3, Np4, Np5, Np6, Np7, Np8, Np9,
NpDivide, NpMultiply, NpSubtract, NpAdd, NpEnter, NpDecimal,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
Up, Down, Left, Right,
Space, Enter, Escape, Backspace, Tab, CapsLock,
LControl, RControl, LShift, RShift, LAlt, RAlt, LSuper, RSuper,
Grave, Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
Insert, Delete, Home, End, PageUp, PageDown, PrintScreen, ScrollLock, Pause, Menu, NumLock,
//Multimedia keys and android-specific (e.g. volume keys):
Mute, VolumeUp, VolumeDown, MediaPlay, MediaStop, MediaNext, MediaPrevious,
//Keycode:
/// Represents a key code.
///
/// This enum variant holds an unsigned 32-bit integer representing a key code.
/// The value of the key code is not standardized and may change depending on the platform or the backend used.
KeyCode(u32),
}
#[derive(Clone, Copy, Debug)]
pub enum UiEvent {
MouseMove(Vec2),
MouseDown(Vec2),
MouseUp(Vec2),
KeyDown(u32),
KeyUp(u32),
MouseButton {
button: MouseButton,
state: ButtonState,
},
KeyboardButton {
key: KeyboardKey,
state: ButtonState,
},
TextInput(char),
}