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fix some atlas bugs
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7a70b0ccb2
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@ -95,10 +95,9 @@ impl BufferPair {
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self.vertex_count = vtx.len();
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self.index_count = idx.len();
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// self.vertex_buffer.invalidate();
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// self.index_buffer.invalidate();
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if self.vertex_count == 0 || self.index_count == 0 {
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self.vertex_buffer.invalidate();
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self.index_buffer.invalidate();
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return
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}
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@ -87,8 +87,8 @@ impl TextureAtlasManager {
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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//Resize the data array in-place
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self.data.resize((new_size.x * new_size.y * RGBA_CHANNEL_COUNT) as usize, 0);
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for y in (1..self.size.y).rev() {
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for x in (0..self.size.x).rev() {
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for y in (0..self.size.y).rev() {
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for x in (1..self.size.x).rev() {
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let idx = ((y * self.size.x + x) * RGBA_CHANNEL_COUNT) as usize;
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let new_idx = ((y * new_size.x + x) * RGBA_CHANNEL_COUNT) as usize;
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for c in 0..(RGBA_CHANNEL_COUNT as usize) {
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@ -111,7 +111,7 @@ impl TextureAtlasManager {
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// TODO: implement these
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// Plan C: resize the atlas
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let mut new_size = self.size;
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while !self.packer.can_pack(size.x as i32, size.y as i32, true) {
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while !self.packer.can_pack(size.x as i32, size.y as i32, ALLOW_ROTATION) {
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new_size *= 2;
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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}
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