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move impls into separate module
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@ -1,37 +1,13 @@
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use glam::Vec2;
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use crate::{draw::{UiDrawCommand, UiDrawCommandList}, rect::FillColor};
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use crate::draw::UiDrawCommandList;
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pub mod point;
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mod rect;
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pub mod stack;
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mod impls;
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pub use rect::FrameRect;
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pub trait Frame {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
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}
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impl Frame for FillColor {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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draw.add(UiDrawCommand::Rectangle {
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position,
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size: parent_size,
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color: self.corners(),
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texture: None,
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rounded_corners: None,
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})
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}
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}
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// impl<T: Into<FillColor> + Clone> Frame for T {
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// fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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// let color: FillColor = self.clone().into();
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// draw.add(UiDrawCommand::Rectangle {
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// position,
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// size: parent_size,
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// color: color.corners(),
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// texture: None,
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// rounded_corners: None,
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// })
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// }
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// }
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125
hui/src/frame/impls.rs
Normal file
125
hui/src/frame/impls.rs
Normal file
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@ -0,0 +1,125 @@
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use glam::{Vec2, Vec3, Vec4};
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use super::Frame;
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use crate::{
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color,
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draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
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rect::{Corners, FillColor},
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};
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impl Frame for ImageHandle {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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draw.add(UiDrawCommand::Rectangle {
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position,
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size: parent_size,
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color: color::WHITE.into(),
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texture: Some(*self),
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rounded_corners: None,
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})
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}
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}
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impl Frame for FillColor {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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draw.add(UiDrawCommand::Rectangle {
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position,
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size: parent_size,
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color: self.corners(),
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texture: None,
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rounded_corners: None,
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})
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}
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}
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// impl for various types resembling colors
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// Corners (RGBA):
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impl Frame for Corners<Vec4> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for (Vec4, Vec4, Vec4, Vec4) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for [[f32; 4]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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// Corners (RGB):
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impl Frame for Corners<Vec3> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for (Vec3, Vec3, Vec3, Vec3) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for [[f32; 3]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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// RGBA:
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impl Frame for Vec4 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for (f32, f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for [f32; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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// RGB:
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impl Frame for Vec3 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for (f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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impl Frame for [f32; 3] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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}
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