remove deprecated BackgroundColor struct

This commit is contained in:
griffi-gh 2024-03-21 23:31:49 +01:00
parent 02558e0695
commit d36a78d2ee
8 changed files with 22 additions and 135 deletions

View file

@ -1,115 +0,0 @@
//! (deprecated) background color, gradient and texturing
#![allow(deprecated)]
use glam::{vec4, Vec3, Vec4};
use crate::rect::Corners;
//TODO: use this
// pub struct Background {
// pub color: BackgroundColor,
// pub texture: Option<TextureH>
// }
//TODO: move this into the color module?
/// Represents the background color of an element
///
/// Can be either a solid color, a gradient or transparent
#[deprecated(note = "Use `CornersColors` instead")]
#[derive(Clone, Copy, Default, Debug, PartialEq)]
pub enum BackgroundColor {
/// Transparent background (alpha = 0)
#[default]
Transparent,
/// Solid, RGBA color
Solid(Vec4),
/// Simple gradient color, with different colors for each corner
Gradient(Corners<Vec4>),
}
impl From<(f32, f32, f32, f32)> for BackgroundColor {
fn from(color: (f32, f32, f32, f32)) -> Self {
Self::Solid(vec4(color.0, color.1, color.2, color.3))
}
}
impl From<Corners<Vec4>> for BackgroundColor {
fn from(corners: Corners<Vec4>) -> Self {
Self::Gradient(corners)
}
}
impl From<Option<Vec4>> for BackgroundColor {
fn from(color: Option<Vec4>) -> Self {
match color {
Some(color) => Self::Solid(color),
None => Self::Transparent,
}
}
}
impl From<Vec4> for BackgroundColor {
fn from(color: Vec4) -> Self {
Self::Solid(color)
}
}
impl From<(f32, f32, f32)> for BackgroundColor {
fn from(color: (f32, f32, f32)) -> Self {
Self::Solid(vec4(color.0, color.1, color.2, 1.))
}
}
impl From<Corners<Vec3>> for BackgroundColor {
fn from(corners: Corners<Vec3>) -> Self {
Self::Gradient(Corners {
top_left: corners.top_left.extend(1.),
top_right: corners.top_right.extend(1.),
bottom_left: corners.bottom_left.extend(1.),
bottom_right: corners.bottom_right.extend(1.),
})
}
}
impl From<Option<Vec3>> for BackgroundColor {
fn from(color: Option<Vec3>) -> Self {
match color {
Some(color) => Self::Solid(color.extend(1.)),
None => Self::Transparent,
}
}
}
impl From<Vec3> for BackgroundColor {
fn from(color: Vec3) -> Self {
Self::Solid(color.extend(1.))
}
}
impl BackgroundColor {
/// Returns the colors of individual corners
pub fn corners(&self) -> Corners<Vec4> {
match *self {
Self::Transparent => Corners::all(Vec4::ZERO),
Self::Solid(color) => Corners::all(color),
Self::Gradient(corners) => corners,
}
}
/// Returns `true` if the background is `Transparent` or all corners have an alpha value of `0`.
pub fn is_transparent(&self) -> bool {
match *self {
Self::Transparent => true,
Self::Solid(color) => color.w == 0.,
Self::Gradient(corners) => {
let max_alpha =
corners.top_left.w
.max(corners.top_right.w)
.max(corners.bottom_left.w)
.max(corners.bottom_right.w);
max_alpha == 0.
},
}
}
}

View file

@ -3,12 +3,11 @@
use derive_setters::Setters;
use glam::{Vec2, vec2};
use crate::{
background::BackgroundColor,
draw::{ImageHandle, RoundedCorners, UiDrawCommand},
element::{ElementList, MeasureContext, ProcessContext, UiElement},
layout::{Alignment, Alignment2d, Direction, LayoutInfo, Size, Size2d},
measure::{Hints, Response},
rect::{Corners, Sides},
rect::{Corners, FillColor, Sides},
};
// pub struct Border {
@ -59,7 +58,7 @@ pub struct Container {
///
/// If the container has a background texture, it will be multiplied by this color
#[setters(into)]
pub background: BackgroundColor,
pub background: FillColor,
/// Background texture of the container
///

View file

@ -3,12 +3,11 @@
use derive_setters::Setters;
use glam::{vec2, Vec4};
use crate::{
background::BackgroundColor,
draw::{UiDrawCommand, RoundedCorners},
element::{UiElement, MeasureContext, ProcessContext},
draw::{RoundedCorners, UiDrawCommand},
element::{MeasureContext, ProcessContext, UiElement},
layout::{Size, Size2d},
measure::Response,
rect::Corners,
rect::{Corners, FillColor},
size,
};
@ -22,7 +21,7 @@ pub struct FillRect {
/// Background color of the rectangle
#[setters(into)]
pub background: BackgroundColor,
pub background: FillColor,
/// Corner radius of the rectangle
#[setters(into)]

View file

@ -1,12 +1,11 @@
use derive_setters::Setters;
use glam::vec2;
use crate::{
background::BackgroundColor,
draw::{ImageHandle, RoundedCorners, UiDrawCommand},
element::{MeasureContext, ProcessContext, UiElement},
layout::{compute_size, Size, Size2d},
measure::Response,
rect::Corners,
rect::{Corners, FillColor},
};
#[derive(Setters)]
@ -29,7 +28,7 @@ pub struct Image {
///
/// Image will get multiplied/tinted by this color or gradient
#[setters(into)]
pub color: BackgroundColor,
pub color: FillColor,
/// Corner radius of the image
#[setters(into)]
@ -44,7 +43,7 @@ impl Image {
width: Size::Auto,
height: Size::Auto,
},
color: BackgroundColor::from((1., 1., 1., 1.)),
color: (1., 1., 1.).into(),
corner_radius: Corners::all(0.),
}
}

View file

@ -1,12 +1,11 @@
use derive_setters::Setters;
use glam::{vec2, vec4};
use crate::{
background::BackgroundColor,
draw::{RoundedCorners, UiDrawCommand},
element::{MeasureContext, ProcessContext, UiElement},
layout::{compute_size, Size, Size2d},
measure::Response,
rect::Corners
rect::{Corners, FillColor}
};
#[derive(Debug, Clone, Copy, Setters)]
@ -21,11 +20,11 @@ pub struct ProgressBar {
/// Foreground (bar) color
#[setters(into)]
pub foreground: BackgroundColor,
pub foreground: FillColor,
/// Background color
#[setters(into)]
pub background: BackgroundColor,
pub background: FillColor,
/// Corner radius of the progress bar
#[setters(into)]

View file

@ -13,7 +13,6 @@ mod instance;
mod macros;
pub mod layout;
pub mod rect;
pub mod background;
pub mod element;
pub mod event;
pub mod input;

View file

@ -1,5 +1,7 @@
//! contains types which represent the sides and corners of a rectangular shape.
//XXX: this is kinda a mess, either move the rect struct here or come up with a better name for this module
#[allow(clippy::module_inception)]
mod rect;
pub use rect::Rect;

View file

@ -50,9 +50,14 @@ impl FillColor {
})
}
/// Construct a simple gradient fill from four colors representing the corners of the rectangle
pub const fn corners(top_left: Vec4, top_right: Vec4, bottom_left: Vec4, bottom_right: Vec4) -> Self {
Self(Corners { top_left, top_right, bottom_left, bottom_right })
/// Construct a solid color fill from colors for each corner
pub const fn from_corners(corners: Corners<Vec4>) -> Self {
Self(corners)
}
/// Get a list of the colors for each corner
pub const fn corners(&self) -> Corners<Vec4> {
self.0
}
}