mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-25 08:28:42 -06:00
a bunch of signal and input changes
This commit is contained in:
parent
dd4c71db3b
commit
d526928d9b
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@ -1,7 +1,7 @@
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use hui::{
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color, size,
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draw::TextureFormat,
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signal::UiSignal,
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signal::Signal,
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layout::{Alignment, Direction},
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element::{
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container::Container,
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@ -17,7 +17,7 @@ enum CounterSignal {
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Increment,
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Decrement,
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}
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impl UiSignal for CounterSignal {}
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impl Signal for CounterSignal {}
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#[path = "../boilerplate.rs"]
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#[macro_use]
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@ -1,7 +1,7 @@
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use hui::{
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color, size,
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draw::TextureFormat,
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signal::UiSignal,
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signal::Signal,
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layout::{Alignment, Direction},
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element::{
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container::Container,
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@ -17,7 +17,7 @@ use hui::{
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enum CounterSignal {
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ChangeValue(u32)
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}
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impl UiSignal for CounterSignal {}
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impl Signal for CounterSignal {}
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#[path = "../boilerplate.rs"]
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#[macro_use]
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@ -24,6 +24,7 @@ rect_packer = "0.2"
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log = "0.4"
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document-features = "0.2"
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derive_setters = "0.1"
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derive_more = "0.99"
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tinyset = "0.4"
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[features]
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@ -5,7 +5,7 @@
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use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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signal::UiSignal,
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signal::Signal,
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};
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use std::cell::RefCell;
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@ -18,7 +18,7 @@ pub enum InteractableEvent {
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}
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/// Wrapper that allows adding click and hover events to any element
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pub struct Interactable<C: UiSignal + 'static> {
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pub struct Interactable<C: Signal + 'static> {
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/// The wrapped element that will be interactable
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pub element: Box<dyn UiElement>,
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@ -29,7 +29,7 @@ pub struct Interactable<C: UiSignal + 'static> {
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pub signal: RefCell<Option<C>>,
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}
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impl<C: UiSignal + 'static> Interactable<C> {
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impl<C: Signal + 'static> Interactable<C> {
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pub fn new(element: Box<dyn UiElement>, event: InteractableEvent, signal: C) -> Self {
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Self {
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element,
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@ -39,7 +39,7 @@ impl<C: UiSignal + 'static> Interactable<C> {
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}
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}
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impl<C: UiSignal + 'static> UiElement for Interactable<C> {
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impl<C: Signal + 'static> UiElement for Interactable<C> {
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fn name(&self) -> &'static str {
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"Interactable"
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}
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@ -71,25 +71,25 @@ impl<C: UiSignal + 'static> UiElement for Interactable<C> {
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/// Extension trait for [`UiElement`] that adds methods to wrap the element in an [`Interactable`]
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pub trait ElementInteractableExt: UiElement {
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/// Wrap the element in an [`Interactable`] that will call the given signal when the specified event occurs
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fn into_interactable<C: UiSignal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C>;
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C>;
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/// Wrap the element in an [`Interactable`] that will call the given signal when clicked
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fn on_click<C: UiSignal + 'static>(self, signal: C) -> Interactable<C>;
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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/// Wrap the element in an [`Interactable`] that will call the given signal while hovered
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fn on_hover<C: UiSignal + 'static>(self, signal: C) -> Interactable<C>;
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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}
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impl<T: UiElement + 'static> ElementInteractableExt for T {
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fn into_interactable<C: UiSignal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C> {
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C> {
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Interactable::new(Box::new(self), event, signal)
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}
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fn on_click<C: UiSignal + 'static>(self, signal: C) -> Interactable<C> {
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
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self.into_interactable(InteractableEvent::Click, signal)
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}
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fn on_hover<C: UiSignal + 'static>(self, signal: C) -> Interactable<C> {
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
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self.into_interactable(InteractableEvent::Hover, signal)
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}
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}
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@ -1,30 +1,75 @@
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//! work in progress
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use derive_setters::Setters;
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use glam::{vec2, Vec2};
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use glam::{Vec2, vec2};
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use crate::{
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draw::{RoundedCorners, UiDrawCommand},
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draw::UiDrawCommand,
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{compute_size, Size2d},
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layout::{Size2d, compute_size},
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measure::Response,
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rectangle::Corners,
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signal::{SignalStore, UiSignal},
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rectangle::CornersColors,
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signal::{trigger::SignalTriggerArg, Signal},
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};
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/// work in progress
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#[derive(Default, Setters)]
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/// Follow mode for the slider
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
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pub enum SliderFollowMode {
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/// Slider will change based on the absolute mouse position in the slider
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///
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/// This is the default mode and is recommended for most use cases
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#[default]
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Absolute,
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/// Slider will change based on the difference between the current and starting mouse position
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///
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/// This is an experimental option and does not currently work well for sliders with large step sizes
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Relative,
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}
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/// A slider element that allows selecting a value in a range
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#[derive(Setters)]
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#[setters(prefix = "with_")]
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pub struct Slider {
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/// Value of the slider, should be in range 0..1
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///
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/// Out of range values will be clamped
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pub value: f32,
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/// Size of the element
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#[setters(into)]
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pub size: Size2d,
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/// Color of the slider handle
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#[setters(into)]
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pub handle_color: CornersColors,
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/// Color of the slider track
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#[setters(into)]
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pub track_color: CornersColors,
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/// Follow mode
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pub follow_mode: SliderFollowMode,
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#[setters(skip)]
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fire_on_shit: Option<Box<dyn Fn(&mut SignalStore, f32)>>,
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pub on_change: Option<SignalTriggerArg<f32>>,
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}
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impl Default for Slider {
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fn default() -> Self {
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Self {
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value: 0.0,
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size: Size2d::default(),
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handle_color: (0.0, 0.0, 1.0).into(),
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track_color: (0.5, 0.5, 0.5).into(),
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follow_mode: SliderFollowMode::default(),
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on_change: None
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}
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}
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}
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impl Slider {
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pub const DEFAULT_HEIGHT: f32 = 20.0;
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pub const DEFAULT_HEIGHT: f32 = 21.0;
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pub fn new(value: f32) -> Self {
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Self {
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@ -33,11 +78,9 @@ impl Slider {
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}
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}
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pub fn on_change<S: UiSignal + 'static, T: Fn(f32) -> S + 'static>(self, f: T) -> Self {
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pub fn on_change<S: Signal, T: Fn(f32) -> S + 'static>(self, f: T) -> Self {
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Self {
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fire_on_shit: Some(Box::new(move |s: &mut SignalStore, x| {
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s.add::<S>(f(x));
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})),
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on_change: Some(SignalTriggerArg::new(f)),
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..self
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}
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}
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@ -56,32 +99,39 @@ impl UiElement for Slider {
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}
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fn process(&self, ctx: ProcessContext) {
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let bgrect_height_ratio = 0.25;
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//TODO: unhardcode this
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let bgrect_height_ratio = 0.33;
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - bgrect_height_ratio / 2.),
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size: ctx.measure.size * vec2(1., bgrect_height_ratio),
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color: Corners::all((1., 1., 1., 0.7).into()),
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color: self.track_color.into(),
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texture: None,
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rounded_corners: None,
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//Some(RoundedCorners::from_radius(Corners::all(bgrect_height_ratio * ctx.measure.size.y * 0.4))),
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});
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let value = self.value.clamp(0., 1.);
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let handle_size = vec2(15., ctx.measure.size.y);
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + (ctx.measure.size.x * value - handle_size.x / 2.) * Vec2::X,
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position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
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size: handle_size,
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color: Corners::all((1., 1., 1., 1.).into()),
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color: self.handle_color.into(),
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texture: None,
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rounded_corners: None,
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//Some(RoundedCorners::from_radius(Corners::all(handle_size.x / 3.))),
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});
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//handle click etc
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//handle events
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if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
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let new_value = (res.position_in_rect.x / ctx.measure.size.x).clamp(0., 1.);
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if let Some(fire) = &self.fire_on_shit {
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fire(ctx.signal, new_value);
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let new_value = match self.follow_mode {
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SliderFollowMode::Absolute => ((res.position_in_rect.x - handle_size.x / 2.) / (ctx.measure.size.x - handle_size.x)).clamp(0., 1.),
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SliderFollowMode::Relative => {
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let delta = res.position_in_rect.x - res.last_position_in_rect.x;
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let delta_ratio = delta / (ctx.measure.size.x - handle_size.x);
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(self.value + delta_ratio).clamp(0., 1.)
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}
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};
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if let Some(signal) = &self.on_change {
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signal.fire(ctx.signal, new_value);
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}
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//TODO call signal with new value
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}
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@ -144,6 +144,9 @@ pub struct MouseState {
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/// Current position of the mouse pointer
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pub current_position: Vec2,
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/// Position of the mouse pointer on the previous frame
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pub prev_position: Vec2,
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/// Current state of each mouse button (if down)
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pub buttons: HashMap<MouseButton, MouseButtonMeta, BuildNoHashHasher<u16>>,
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@ -184,6 +187,7 @@ impl UiInputState {
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///
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/// This function should be called exactly once per frame
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pub fn update_state(&mut self, event_queue: &mut EventQueue) {
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self.mouse_pointer.prev_position = self.mouse_pointer.current_position;
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self.mouse_pointer.released_buttons.clear();
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self.just_happened.clear();
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self.just_happened.extend(event_queue.drain());
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@ -234,9 +238,17 @@ impl UiInputState {
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}
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}
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/// Response for checks that involve an active pointer
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#[derive(Clone, Copy, Debug)]
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pub struct ClickCheckResponse {
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pub struct ActiveCheckResponse {
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/// Current position of the pointer inside the target rectangle's coordinate space
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pub position_in_rect: Vec2,
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/// Position of the pointer at the time the start of the input inside the target rectangle's coordinate space
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pub start_position_in_rect: Vec2,
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/// Position of the pointer on the previous frame inside the target rectangle's coordinate space
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pub last_position_in_rect: Vec2,
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}
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#[derive(Clone, Copy)]
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@ -297,23 +309,27 @@ impl<'a> InputCtx<'a> {
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/// By default, this function only checks for the primary mouse button\
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/// This is a limitation of the current API and may change in the future\
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/// (as the current implementation of this function checks for both mouse and touch input, and the touch input quite obviously only supports one "button")
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pub fn check_click(&self, rect: Rect) -> Option<ClickCheckResponse> {
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pub fn check_click(&self, rect: Rect) -> Option<ActiveCheckResponse> {
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let pos = self.0.mouse_pointer.current_position;
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self.0.mouse_pointer.released_buttons.get(&MouseButton::Primary).map_or(false, |meta| {
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self.0.mouse_pointer.released_buttons.get(&MouseButton::Primary).filter(|meta| {
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rect.contains_point(meta.start_position) && rect.contains_point(pos)
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}).then_some(ClickCheckResponse {
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}).map(|mi| ActiveCheckResponse {
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position_in_rect: pos - rect.position,
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start_position_in_rect: mi.start_position - rect.position,
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last_position_in_rect: self.0.mouse_pointer.prev_position - rect.position,
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})
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}
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// TODO: write better docs
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/// Check if a rect is being actively being interacted with (e.g. dragged)
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pub fn check_active(&self, rect: Rect) -> Option<ClickCheckResponse> {
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pub fn check_active(&self, rect: Rect) -> Option<ActiveCheckResponse> {
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self.0.mouse_pointer.buttons.get(&MouseButton::Primary).filter(|mi| {
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rect.contains_point(mi.start_position)
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}).map(|_| ClickCheckResponse {
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}).map(|mi| ActiveCheckResponse {
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position_in_rect: self.0.mouse_pointer.current_position - rect.position,
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start_position_in_rect: mi.start_position - rect.position,
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last_position_in_rect: self.0.mouse_pointer.prev_position - rect.position,
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})
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}
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}
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@ -8,7 +8,7 @@ use crate::{
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event::{EventQueue, UiEvent},
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input::UiInputState,
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layout::{Direction, LayoutInfo},
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signal::{SignalStore, UiSignal},
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signal::{SignalStore, Signal},
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state::StateRepo,
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text::{FontHandle, TextRenderer}
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};
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@ -244,7 +244,7 @@ impl UiInstance {
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}
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/// Push a "fake" signal to the UI signal queue
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pub fn push_signal<T: UiSignal + 'static>(&mut self, signal: T) {
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pub fn push_signal<T: Signal + 'static>(&mut self, signal: T) {
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self.signal.add(signal);
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}
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@ -253,7 +253,7 @@ impl UiInstance {
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/// Process all signals of a given type
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///
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/// This clears the signal queue for the given type and iterates over all signals
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pub fn process_signals<T: UiSignal + 'static>(&mut self, f: impl FnMut(T)) {
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pub fn process_signals<T: Signal + 'static>(&mut self, f: impl FnMut(T)) {
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self.signal.drain::<T>().for_each(f);
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}
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}
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|
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@ -1,201 +1,10 @@
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//! Contains types which represent the sides and corners of a rectangular shape.
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use glam::Vec2;
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mod rect;
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pub use rect::Rect;
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/// Represents a rectangle/AABB with specified position and size
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#[derive(Clone, Copy, Debug, PartialEq, Default)]
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pub struct Rect {
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/// Position of the top-left corner of the rect.
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pub position: Vec2,
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/// Size of the rect, should not be negative.
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pub size: Vec2,
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}
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mod sides;
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pub use sides::Sides;
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impl Rect {
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/// Check if the rect contains a point.
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pub fn contains_point(&self, point: Vec2) -> bool {
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point.cmpge(self.position).all() && point.cmple(self.position + self.size).all()
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}
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//TODO: return intersect rect
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/// Check if the rect intersects with another rect.
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pub fn intersects_rect(&self, other: Rect) -> bool {
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self.position.x < other.position.x + other.size.x
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&& self.position.x + self.size.x > other.position.x
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&& self.position.y < other.position.y + other.size.y
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&& self.position.y + self.size.y > other.position.y
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}
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/// Get width of the rectangle.
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///
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/// To get both width and height, use the `size` property instead.
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pub fn width(&self) -> f32 {
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self.size.x
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}
|
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/// Get height of the rectangle.
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///
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/// To get both width and height, use the `size` property instead.
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pub fn height(&self) -> f32 {
|
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self.size.y
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}
|
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|
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/// Get position of the top-left corner of the rectangle on the x-axis.
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///
|
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/// To get both x and y, use the `position` property instead.
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pub fn x(&self) -> f32 {
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self.position.x
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}
|
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|
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/// Get position of the top-left corner of the rectangle on the y-axis.
|
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///
|
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/// To get both x and y, use the `position` property instead.
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pub fn y(&self) -> f32 {
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self.position.y
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}
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/// Get positions of all 4 corners of the rectangle.
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pub fn corners(&self) -> Corners<Vec2> {
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Corners {
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top_left: self.position,
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top_right: self.position + Vec2::new(self.size.x, 0.0),
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bottom_left: self.position + Vec2::new(0.0, self.size.y),
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bottom_right: self.position + self.size,
|
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}
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}
|
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}
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/// Represents 4 sides of a rectangular shape.
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#[derive(Default, Clone, Copy, PartialEq, Eq, Debug)]
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pub struct Sides<T> {
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pub top: T,
|
||||
pub bottom: T,
|
||||
pub left: T,
|
||||
pub right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Sides<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top: value.clone(),
|
||||
bottom: value.clone(),
|
||||
left: value.clone(),
|
||||
right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn horizontal_vertical(horizontal: T, vertical: T) -> Self {
|
||||
Self {
|
||||
top: vertical.clone(),
|
||||
bottom: vertical,
|
||||
left: horizontal.clone(),
|
||||
right: horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Sides<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<(T, T)> for Sides<T> {
|
||||
fn from((horizontal, vertical): (T, T)) -> Self {
|
||||
Self::horizontal_vertical(horizontal, vertical)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Sides<T> {
|
||||
fn from((top, bottom, left, right): (T, T, T, T)) -> Self {
|
||||
Self { top, bottom, left, right }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub struct Corners<T> {
|
||||
pub top_left: T,
|
||||
pub top_right: T,
|
||||
pub bottom_left: T,
|
||||
pub bottom_right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Corners<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top_left: value.clone(),
|
||||
top_right: value.clone(),
|
||||
bottom_left: value.clone(),
|
||||
bottom_right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn top_bottom(top: T, bottom: T) -> Self {
|
||||
Self {
|
||||
top_left: top.clone(),
|
||||
top_right: top,
|
||||
bottom_left: bottom.clone(),
|
||||
bottom_right: bottom,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn left_right(left: T, right: T) -> Self {
|
||||
Self {
|
||||
top_left: left.clone(),
|
||||
top_right: right.clone(),
|
||||
bottom_left: left,
|
||||
bottom_right: right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl <T: Ord + Clone> Corners<T> {
|
||||
pub fn max(&self) -> T {
|
||||
self.top_left.clone()
|
||||
.max(self.top_right.clone())
|
||||
.max(self.bottom_left.clone())
|
||||
.max(self.bottom_right.clone())
|
||||
.clone()
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents 4 corners of a rectangular shape.
|
||||
impl Corners<f32> {
|
||||
pub fn max_f32(&self) -> f32 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl Corners<f64> {
|
||||
pub fn max_f64(&self) -> f64 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Corners<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Corners<T> {
|
||||
fn from((top_left, top_right, bottom_left, bottom_right): (T, T, T, T)) -> Self {
|
||||
Self {
|
||||
top_left,
|
||||
top_right,
|
||||
bottom_left,
|
||||
bottom_right,
|
||||
}
|
||||
}
|
||||
}
|
||||
mod corners;
|
||||
pub use corners::{Corners, CornersColors};
|
||||
|
|
88
hui/src/rectangle/corners.rs
Normal file
88
hui/src/rectangle/corners.rs
Normal file
|
@ -0,0 +1,88 @@
|
|||
mod corners_colors;
|
||||
pub use corners_colors::CornersColors;
|
||||
|
||||
/// Represents 4 corners of a rectangular shape.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub struct Corners<T> {
|
||||
pub top_left: T,
|
||||
pub top_right: T,
|
||||
pub bottom_left: T,
|
||||
pub bottom_right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Corners<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top_left: value.clone(),
|
||||
top_right: value.clone(),
|
||||
bottom_left: value.clone(),
|
||||
bottom_right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn top_bottom(top: T, bottom: T) -> Self {
|
||||
Self {
|
||||
top_left: top.clone(),
|
||||
top_right: top,
|
||||
bottom_left: bottom.clone(),
|
||||
bottom_right: bottom,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn left_right(left: T, right: T) -> Self {
|
||||
Self {
|
||||
top_left: left.clone(),
|
||||
top_right: right.clone(),
|
||||
bottom_left: left,
|
||||
bottom_right: right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl <T: Ord + Clone> Corners<T> {
|
||||
pub fn max(&self) -> T {
|
||||
self.top_left.clone()
|
||||
.max(self.top_right.clone())
|
||||
.max(self.bottom_left.clone())
|
||||
.max(self.bottom_right.clone())
|
||||
.clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl Corners<f32> {
|
||||
pub fn max_f32(&self) -> f32 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl Corners<f64> {
|
||||
pub fn max_f64(&self) -> f64 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Corners<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Corners<T> {
|
||||
fn from((top_left, top_right, bottom_left, bottom_right): (T, T, T, T)) -> Self {
|
||||
Self {
|
||||
top_left,
|
||||
top_right,
|
||||
bottom_left,
|
||||
bottom_right,
|
||||
}
|
||||
}
|
||||
}
|
122
hui/src/rectangle/corners/corners_colors.rs
Normal file
122
hui/src/rectangle/corners/corners_colors.rs
Normal file
|
@ -0,0 +1,122 @@
|
|||
use super::Corners;
|
||||
use glam::{Vec3, Vec4, vec4};
|
||||
|
||||
/// Like Corners, but specialized for colors\
|
||||
/// Opaque type, needs to be casted to `Corners<Vec4>` to be used
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct CornersColors(Corners<Vec4>);
|
||||
|
||||
impl Default for CornersColors {
|
||||
fn default() -> Self {
|
||||
Self(Corners::all(vec4(0.0, 0.0, 0.0, 1.0)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Corners<Vec4>> for CornersColors {
|
||||
fn from(corners: Corners<Vec4>) -> Self {
|
||||
Self(corners)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CornersColors> for Corners<Vec4> {
|
||||
fn from(corners: CornersColors) -> Self {
|
||||
corners.0
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec4> for CornersColors {
|
||||
fn from(value: Vec4) -> Self {
|
||||
Self(Corners::all(value))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(f32, f32, f32, f32)> for CornersColors {
|
||||
fn from((r, g, b, a): (f32, f32, f32, f32)) -> Self {
|
||||
Self(Corners::all(vec4(r, g, b, a)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<[f32; 4]> for CornersColors {
|
||||
fn from([r, g, b, a]: [f32; 4]) -> Self {
|
||||
Self(Corners::all(vec4(r, g, b, a)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec3> for CornersColors {
|
||||
fn from(value: Vec3) -> Self {
|
||||
Self(Corners::all(vec4(value.x, value.y, value.z, 1.0)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(f32, f32, f32)> for CornersColors {
|
||||
fn from((r, g, b): (f32, f32, f32)) -> Self {
|
||||
Self(Corners::all(vec4(r, g, b, 1.0)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<[f32; 3]> for CornersColors {
|
||||
fn from([r, g, b]: [f32; 3]) -> Self {
|
||||
Self(Corners::all(vec4(r, g, b, 1.0)))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(Vec4, Vec4, Vec4, Vec4)> for CornersColors {
|
||||
fn from((top_left, top_right, bottom_left, bottom_right): (Vec4, Vec4, Vec4, Vec4)) -> Self {
|
||||
Self(Corners { top_left, top_right, bottom_left, bottom_right })
|
||||
}
|
||||
}
|
||||
|
||||
impl From<((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32))> for CornersColors {
|
||||
fn from(value: ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32))) -> Self {
|
||||
Self(Corners {
|
||||
top_left: vec4(value.0.0, value.0.1, value.0.2, value.0.3),
|
||||
top_right: vec4(value.1.0, value.1.1, value.1.2, value.1.3),
|
||||
bottom_left: vec4(value.2.0, value.2.1, value.2.2, value.2.3),
|
||||
bottom_right: vec4(value.3.0, value.3.1, value.3.2, value.3.3),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl From<[[f32; 4]; 4]> for CornersColors {
|
||||
fn from(value: [[f32; 4]; 4]) -> Self {
|
||||
Self(Corners {
|
||||
top_left: vec4(value[0][0], value[0][1], value[0][2], value[0][3]),
|
||||
top_right: vec4(value[1][0], value[1][1], value[1][2], value[1][3]),
|
||||
bottom_left: vec4(value[2][0], value[2][1], value[2][2], value[2][3]),
|
||||
bottom_right: vec4(value[3][0], value[3][1], value[3][2], value[3][3]),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(Vec3, Vec3, Vec3, Vec3)> for CornersColors {
|
||||
fn from((top_left, top_right, bottom_left, bottom_right): (Vec3, Vec3, Vec3, Vec3)) -> Self {
|
||||
Self(Corners {
|
||||
top_left: vec4(top_left.x, top_left.y, top_left.z, 1.0),
|
||||
top_right: vec4(top_right.x, top_right.y, top_right.z, 1.0),
|
||||
bottom_left: vec4(bottom_left.x, bottom_left.y, bottom_left.z, 1.0),
|
||||
bottom_right: vec4(bottom_right.x, bottom_right.y, bottom_right.z, 1.0),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl From<((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))> for CornersColors {
|
||||
fn from(value: ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))) -> Self {
|
||||
Self(Corners {
|
||||
top_left: vec4(value.0.0, value.0.1, value.0.2, 1.0),
|
||||
top_right: vec4(value.1.0, value.1.1, value.1.2, 1.0),
|
||||
bottom_left: vec4(value.2.0, value.2.1, value.2.2, 1.0),
|
||||
bottom_right: vec4(value.3.0, value.3.1, value.3.2, 1.0),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl From<[[f32; 3]; 4]> for CornersColors {
|
||||
fn from(value: [[f32; 3]; 4]) -> Self {
|
||||
Self(Corners {
|
||||
top_left: vec4(value[0][0], value[0][1], value[0][2], 1.0),
|
||||
top_right: vec4(value[1][0], value[1][1], value[1][2], 1.0),
|
||||
bottom_left: vec4(value[2][0], value[2][1], value[2][2], 1.0),
|
||||
bottom_right: vec4(value[3][0], value[3][1], value[3][2], 1.0),
|
||||
})
|
||||
}
|
||||
}
|
65
hui/src/rectangle/rect.rs
Normal file
65
hui/src/rectangle/rect.rs
Normal file
|
@ -0,0 +1,65 @@
|
|||
use glam::Vec2;
|
||||
use super::Corners;
|
||||
|
||||
/// Represents a rectangle/AABB with specified position and size
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Default)]
|
||||
pub struct Rect {
|
||||
/// Position of the top-left corner of the rect.
|
||||
pub position: Vec2,
|
||||
/// Size of the rect, should not be negative.
|
||||
pub size: Vec2,
|
||||
}
|
||||
|
||||
impl Rect {
|
||||
/// Check if the rect contains a point.
|
||||
pub fn contains_point(&self, point: Vec2) -> bool {
|
||||
point.cmpge(self.position).all() && point.cmple(self.position + self.size).all()
|
||||
}
|
||||
|
||||
//TODO: return intersect rect
|
||||
/// Check if the rect intersects with another rect.
|
||||
pub fn intersects_rect(&self, other: Rect) -> bool {
|
||||
self.position.x < other.position.x + other.size.x
|
||||
&& self.position.x + self.size.x > other.position.x
|
||||
&& self.position.y < other.position.y + other.size.y
|
||||
&& self.position.y + self.size.y > other.position.y
|
||||
}
|
||||
|
||||
/// Get width of the rectangle.
|
||||
///
|
||||
/// To get both width and height, use the `size` property instead.
|
||||
pub fn width(&self) -> f32 {
|
||||
self.size.x
|
||||
}
|
||||
|
||||
/// Get height of the rectangle.
|
||||
///
|
||||
/// To get both width and height, use the `size` property instead.
|
||||
pub fn height(&self) -> f32 {
|
||||
self.size.y
|
||||
}
|
||||
|
||||
/// Get position of the top-left corner of the rectangle on the x-axis.
|
||||
///
|
||||
/// To get both x and y, use the `position` property instead.
|
||||
pub fn x(&self) -> f32 {
|
||||
self.position.x
|
||||
}
|
||||
|
||||
/// Get position of the top-left corner of the rectangle on the y-axis.
|
||||
///
|
||||
/// To get both x and y, use the `position` property instead.
|
||||
pub fn y(&self) -> f32 {
|
||||
self.position.y
|
||||
}
|
||||
|
||||
/// Get positions of all 4 corners of the rectangle.
|
||||
pub fn corners(&self) -> Corners<Vec2> {
|
||||
Corners {
|
||||
top_left: self.position,
|
||||
top_right: self.position + Vec2::new(self.size.x, 0.0),
|
||||
bottom_left: self.position + Vec2::new(0.0, self.size.y),
|
||||
bottom_right: self.position + self.size,
|
||||
}
|
||||
}
|
||||
}
|
49
hui/src/rectangle/sides.rs
Normal file
49
hui/src/rectangle/sides.rs
Normal file
|
@ -0,0 +1,49 @@
|
|||
|
||||
/// Represents 4 sides of a rectangular shape.
|
||||
#[derive(Default, Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub struct Sides<T> {
|
||||
pub top: T,
|
||||
pub bottom: T,
|
||||
pub left: T,
|
||||
pub right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Sides<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top: value.clone(),
|
||||
bottom: value.clone(),
|
||||
left: value.clone(),
|
||||
right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn horizontal_vertical(horizontal: T, vertical: T) -> Self {
|
||||
Self {
|
||||
top: vertical.clone(),
|
||||
bottom: vertical,
|
||||
left: horizontal.clone(),
|
||||
right: horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Sides<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<(T, T)> for Sides<T> {
|
||||
fn from((horizontal, vertical): (T, T)) -> Self {
|
||||
Self::horizontal_vertical(horizontal, vertical)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Sides<T> {
|
||||
fn from((top, bottom, left, right): (T, T, T, T)) -> Self {
|
||||
Self { top, bottom, left, right }
|
||||
}
|
||||
}
|
|
@ -2,8 +2,10 @@ use std::any::{Any, TypeId};
|
|||
use hashbrown::HashMap;
|
||||
use nohash_hasher::BuildNoHashHasher;
|
||||
|
||||
pub mod trigger;
|
||||
|
||||
/// A marker trait for signals
|
||||
pub trait UiSignal: Any {}
|
||||
pub trait Signal: Any {}
|
||||
|
||||
// #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
|
||||
// pub(crate) struct DummySignal;
|
||||
|
@ -23,7 +25,7 @@ impl SignalStore {
|
|||
}
|
||||
|
||||
/// Ensure that store for given signal type exists and return a mutable reference to it
|
||||
fn internal_store<T: UiSignal + 'static>(&mut self) -> &mut Vec<Box<dyn Any>> {
|
||||
fn internal_store<T: Signal + 'static>(&mut self) -> &mut Vec<Box<dyn Any>> {
|
||||
let type_id = TypeId::of::<T>();
|
||||
self.sig.entry(type_id).or_default()
|
||||
}
|
||||
|
@ -31,7 +33,7 @@ impl SignalStore {
|
|||
/// Add a signal to the store
|
||||
///
|
||||
/// Signals are stored in the order they are added
|
||||
pub fn add<T: UiSignal + 'static>(&mut self, sig: T) {
|
||||
pub fn add<T: Signal + 'static>(&mut self, sig: T) {
|
||||
let type_id = TypeId::of::<T>();
|
||||
if let Some(v) = self.sig.get_mut(&type_id) {
|
||||
v.push(Box::new(sig));
|
||||
|
@ -41,7 +43,7 @@ impl SignalStore {
|
|||
}
|
||||
|
||||
/// Drain all signals of a given type
|
||||
pub(crate) fn drain<T: UiSignal + 'static>(&mut self) -> impl Iterator<Item = T> + '_ {
|
||||
pub(crate) fn drain<T: Signal + 'static>(&mut self) -> impl Iterator<Item = T> + '_ {
|
||||
self.internal_store::<T>()
|
||||
.drain(..)
|
||||
.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
|
||||
|
@ -54,7 +56,6 @@ impl SignalStore {
|
|||
}
|
||||
}
|
||||
|
||||
//TODO this, simplifies handling signals
|
||||
|
||||
// pub trait Signal {
|
||||
// type Arg;
|
||||
|
|
61
hui/src/signal/trigger.rs
Normal file
61
hui/src/signal/trigger.rs
Normal file
|
@ -0,0 +1,61 @@
|
|||
use crate::element::UiElement;
|
||||
use super::{Signal, SignalStore};
|
||||
|
||||
#[allow(clippy::complexity)]
|
||||
pub struct SignalTrigger(Box<dyn Fn(&mut SignalStore)>);
|
||||
|
||||
impl SignalTrigger {
|
||||
pub fn new<S: Signal + 'static, F: Fn() -> S + 'static>(f: F) -> Self {
|
||||
Self(Box::new(move |s: &mut SignalStore| {
|
||||
s.add::<S>(f());
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn fire(&self, s: &mut SignalStore) {
|
||||
(self.0)(s);
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::complexity)]
|
||||
pub struct SignalTriggerArg<T>(Box<dyn Fn(&mut SignalStore, T)>);
|
||||
|
||||
impl<T> SignalTriggerArg<T> {
|
||||
pub fn new<S: Signal, F: Fn(T) -> S + 'static>(f: F) -> Self {
|
||||
Self(Box::new(move |s: &mut SignalStore, x| {
|
||||
s.add::<S>(f(x));
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn fire(&self, s: &mut SignalStore, x: T) {
|
||||
(self.0)(s, x);
|
||||
}
|
||||
}
|
||||
#[allow(clippy::complexity)]
|
||||
pub struct SignalTriggerElement<E: UiElement>(Box<dyn Fn(&mut SignalStore, &mut E)>);
|
||||
|
||||
impl<E: UiElement> SignalTriggerElement<E> {
|
||||
pub fn new<S: Signal, F: Fn(&mut E) -> S + 'static>(f: F) -> Self {
|
||||
Self(Box::new(move |s: &mut SignalStore, e: &mut E| {
|
||||
s.add::<S>(f(e));
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn fire(&self, s: &mut SignalStore, e: &mut E) {
|
||||
(self.0)(s, e);
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::complexity)]
|
||||
pub struct SignalTriggerElementArg<E: UiElement, T>(Box<dyn Fn(&mut SignalStore, &mut E, T)>);
|
||||
|
||||
impl<E: UiElement, T> SignalTriggerElementArg<E, T> {
|
||||
pub fn new<S: Signal, F: Fn(T, &mut E) -> S + 'static>(f: F) -> Self {
|
||||
Self(Box::new(move |s: &mut SignalStore, e: &mut E, x| {
|
||||
s.add::<S>(f(x, e));
|
||||
}))
|
||||
}
|
||||
|
||||
pub fn fire(&self, s: &mut SignalStore, e: &mut E, x: T) {
|
||||
(self.0)(s, e, x);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue