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https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
use new trigger api for interactable
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parent
89037efebb
commit
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@ -53,7 +53,7 @@ ui_main!(
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.with_text_size(32)
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.add_child(ui);
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})
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.on_click(CounterSignal::Decrement)
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.on_click(|| CounterSignal::Decrement)
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.add_child(ui);
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Container::default()
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.with_size(size!(60, auto))
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@ -72,7 +72,7 @@ ui_main!(
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.with_text_size(32)
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.add_child(ui);
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})
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.on_click(CounterSignal::Increment)
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.on_click(|| CounterSignal::Increment)
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.add_child(ui);
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Br.add_child(ui);
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for _ in 0..*counter {
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@ -5,9 +5,8 @@
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use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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signal::Signal,
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signal::{trigger::SignalTrigger, Signal},
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};
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use std::cell::RefCell;
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#[non_exhaustive]
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
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@ -18,7 +17,7 @@ pub enum InteractableEvent {
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}
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/// Wrapper that allows adding click and hover events to any element
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pub struct Interactable<C: Signal + 'static> {
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pub struct Interactable {
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/// The wrapped element that will be interactable
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pub element: Box<dyn UiElement>,
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@ -26,20 +25,24 @@ pub struct Interactable<C: Signal + 'static> {
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pub event: InteractableEvent,
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/// Signal that will be called if the element was clicked in the current frame
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pub signal: RefCell<Option<C>>,
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pub signal: SignalTrigger,
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}
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impl<C: Signal + 'static> Interactable<C> {
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pub fn new(element: Box<dyn UiElement>, event: InteractableEvent, signal: C) -> Self {
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impl Interactable {
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pub fn new<S: Signal, F: Fn() -> S + 'static>(
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element: Box<dyn UiElement>,
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event: InteractableEvent,
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signal: F
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) -> Self {
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Self {
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element,
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event,
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signal: RefCell::new(Some(signal)),
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signal: SignalTrigger::new(signal),
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}
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}
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}
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impl<C: Signal + 'static> UiElement for Interactable<C> {
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impl UiElement for Interactable {
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fn name(&self) -> &'static str {
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"Interactable"
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}
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@ -59,9 +62,7 @@ impl<C: Signal + 'static> UiElement for Interactable<C> {
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};
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if event_happened {
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if let Some(sig) = self.signal.take() {
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ctx.signal.add(sig);
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}
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self.signal.fire(ctx.signal);
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}
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self.element.process(ctx)
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@ -71,25 +72,25 @@ impl<C: Signal + 'static> UiElement for Interactable<C> {
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/// Extension trait for [`UiElement`] that adds methods to wrap the element in an [`Interactable`]
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pub trait ElementInteractableExt: UiElement {
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/// Wrap the element in an [`Interactable`] that will call the given signal when the specified event occurs
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C>;
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fn into_interactable<S: Signal, F: Fn() -> S + 'static>(self, event: InteractableEvent, signal: F) -> Interactable;
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/// Wrap the element in an [`Interactable`] that will call the given signal when clicked
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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fn on_click<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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/// Wrap the element in an [`Interactable`] that will call the given signal while hovered
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C>;
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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}
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impl<T: UiElement + 'static> ElementInteractableExt for T {
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fn into_interactable<C: Signal + 'static>(self, event: InteractableEvent, signal: C) -> Interactable<C> {
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fn into_interactable<S: Signal, F: Fn() -> S + 'static>(self, event: InteractableEvent, signal: F) -> Interactable {
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Interactable::new(Box::new(self), event, signal)
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}
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fn on_click<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
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fn on_click<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
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self.into_interactable(InteractableEvent::Click, signal)
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}
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fn on_hover<C: Signal + 'static>(self, signal: C) -> Interactable<C> {
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
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self.into_interactable(InteractableEvent::Hover, signal)
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}
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}
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