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https://github.com/griffi-gh/hUI.git
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slider: use frames (less efficient :<)
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@ -4,12 +4,7 @@ use derive_setters::Setters;
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use glam::{Vec2, vec2};
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use crate::{
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draw::UiDrawCommand,
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size2d, compute_size},
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measure::Response,
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rect::FillColor,
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signal::{trigger::SignalTriggerArg, Signal},
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draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, frame::{Frame, FrameRect}, layout::{compute_size, Size2d}, measure::Response, rect::FillColor, signal::{trigger::SignalTriggerArg, Signal}
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};
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@ -46,23 +41,23 @@ pub struct Slider {
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#[setters(into)]
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pub size: Size2d,
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/// Color of the slider handle
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#[setters(into)]
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pub handle_color: FillColor,
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/// Track frame
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pub track: Box<dyn Frame>,
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/// Color of the slider track
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#[setters(into)]
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pub track_color: FillColor,
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/// Track active frame
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pub track_active: Box<dyn Frame>,
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/// Color of the "active" part of the slider
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#[setters(into)]
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pub track_active_color: FillColor,
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/// Handle frame
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pub handle: Box<dyn Frame>,
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/// Track height relative to the slider height\
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///
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/// Range: 0.0..=1.0
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pub track_height_ratio: f32,
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/// Handle width in pixels
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pub handle_width: f32,
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/// Follow mode
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pub follow_mode: SliderFollowMode,
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@ -75,10 +70,11 @@ impl Default for Slider {
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Self {
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value: 0.0,
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size: Size2d::default(),
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handle_color: (0.0, 0.0, 1.).into(),
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track_color: (0.5, 0.5, 0.5).into(),
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track_active_color: (0.0, 0.0, 0.75).into(),
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handle: Box::new(FrameRect::color((0.0, 0.0, 1.))),
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track: Box::new(FrameRect::color((0.5, 0.5, 0.5))),
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track_active: Box::new(FrameRect::color((0.0, 0.0, 0.75))),
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track_height_ratio: 0.25,
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handle_width: 15.0,
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follow_mode: SliderFollowMode::default(),
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on_change: None
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}
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@ -121,50 +117,67 @@ impl UiElement for Slider {
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//Compute handle size:
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// This is kinda counter-intuitive, but if the handle is transparent, we treat it as completely disabled
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// To prevent confusing offset from the edge of the slider, we set the handle size to 0
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let handle_size = if self.handle_color.is_transparent() {
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Vec2::ZERO
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} else {
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vec2(15., ctx.measure.size.y)
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};
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// let handle_size = if self.handle_color.is_transparent() {
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// Vec2::ZERO
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// } else {
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// vec2(15., ctx.measure.size.y)
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// };
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let handle_size = vec2(self.handle_width, ctx.measure.size.y);
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//Draw the track
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//If the active part is opaque and value >= 1., we don't need to draw the background as the active part will cover it
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//However, if the handle is not opaque, we need to draw the background as the active part won't quite reach the end
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//Of corse, if it's fully transparent, we don't need to draw it either
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if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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size: ctx.measure.size * vec2(1., self.track_height_ratio),
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color: self.track_color.into(),
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texture: None,
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rounded_corners: None,
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});
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}
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// if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
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// ctx.draw.add(UiDrawCommand::Rectangle {
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// position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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// size: ctx.measure.size * vec2(1., self.track_height_ratio),
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// color: self.track_color.into(),
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// texture: None,
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// rounded_corners: None,
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// });
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// }
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self.track.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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ctx.measure.size * vec2(1., self.track_height_ratio),
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);
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//"Active" part of the track
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//We can skip drawing it if it's fully transparent or value <= 0.
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//But if the handle is not opaque, it should be visible even if value is zero
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if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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size: (ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
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color: self.track_active_color.into(),
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texture: None,
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rounded_corners: None,
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});
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}
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// if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
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// ctx.draw.add(UiDrawCommand::Rectangle {
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// position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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// size: (ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
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// color: self.track_active_color.into(),
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// texture: None,
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// rounded_corners: None,
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// });
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// }
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self.track_active.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
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);
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// The handle
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if handle_size.x != 0. && !self.handle_color.is_transparent() {
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let value = self.value.clamp(0., 1.);
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
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size: handle_size,
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color: self.handle_color.into(),
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texture: None,
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rounded_corners: None,
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});
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}
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// if handle_size.x != 0. && !self.handle_color.is_transparent() {
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// let value = self.value.clamp(0., 1.);
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// ctx.draw.add(UiDrawCommand::Rectangle {
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// position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
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// size: handle_size,
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// color: self.handle_color.into(),
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// texture: None,
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// rounded_corners: None,
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// });
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// }
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self.handle.draw(
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ctx.draw,
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ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X,
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handle_size,
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);
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//handle events
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if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
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