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skip rendering transparent rects
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@ -25,6 +25,9 @@ impl Frame for ImageHandle {
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impl Frame for FillColor {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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if self.is_transparent() {
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return
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}
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draw.add(UiDrawCommand::Rectangle {
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position: rect.position,
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size: rect.size,
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@ -116,6 +116,9 @@ impl Default for RectFrame {
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impl Frame for RectFrame {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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if self.color.is_transparent() {
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return
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}
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//TODO: handle bottom_right < top_left
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let top_left = self.top_left.resolve(rect.size);
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let bottom_right = self.bottom_right.resolve(rect.size);
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