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add a comment to fix stuff later
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@ -176,6 +176,7 @@ impl UiDrawCall {
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draw_call.vertices.push(UiVertex {
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position: *position + *size * vec2(0.5, 0.5),
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color: (color.bottom_left + color.bottom_right + color.top_left + color.top_right) / 4.,
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//TODO: fix this uv
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uv: vec2(0., 0.),
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});
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