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https://github.com/griffi-gh/hUI.git
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uwu
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parent
2fdc075f3a
commit
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@ -66,6 +66,7 @@ fn main() {
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elements: vec![
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Box::new(ProgressBar {
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value: z,
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border_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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..Default::default()
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}),
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Box::new(Container {
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@ -2,7 +2,7 @@ use glam::vec2;
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use hui::{event::UiEvent, UiInstance};
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use winit::event::{Event, WindowEvent};
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//TODO: window id
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//TODO: check window id
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pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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if let Event::WindowEvent { event, .. } = event {
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match event {
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@ -24,7 +24,7 @@ pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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},
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})
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},
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//TODO keyboard
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//TODO: translate keyboard input
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_ => (),
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}
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}
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@ -185,7 +185,7 @@ impl UiDrawPlan {
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uv: vec2(0., 0.),
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});
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//TODO: fix some corners tris being invisible (close enough lol)
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//TODO: fix some corners tris being invisible (but it's already close enough lol)
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let rounded_corner_verts = corner.point_count.get() as u32;
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for i in 0..rounded_corner_verts {
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let cratio = i as f32 / rounded_corner_verts as f32;
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@ -21,7 +21,7 @@ pub struct Container {
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pub background: Vec4,
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pub borders: Sides<Option<Border>>,
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pub corner_radius: Corners<f32>,
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//pub clip: bool, //TODO clip children
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//pub clip: bool, //TODO: clip children
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pub elements: Vec<Box<dyn UiElement>>,
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}
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@ -12,6 +12,10 @@ pub struct ProgressBar {
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pub border_radius: Corners<f32>,
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}
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impl ProgressBar {
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pub const DEFAULT_HEIGHT: f32 = 20.0;
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}
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impl Default for ProgressBar {
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fn default() -> Self {
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Self {
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@ -24,8 +28,6 @@ impl Default for ProgressBar {
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}
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}
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const BAR_HEIGHT: f32 = 20.0;
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impl UiElement for ProgressBar {
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fn name(&self) -> &'static str { "Progress bar" }
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@ -38,7 +40,7 @@ impl UiElement for ProgressBar {
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UiSize::Static(p) => p,
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},
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match self.size.1 {
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UiSize::Auto => BAR_HEIGHT,
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UiSize::Auto => Self::DEFAULT_HEIGHT,
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UiSize::Fraction(p) => ctx.layout.max_size.y * p,
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UiSize::Static(p) => p,
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}
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@ -52,7 +54,18 @@ impl UiElement for ProgressBar {
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let value = self.value.clamp(0., 1.);
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let rounded_corners =
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(self.border_radius.max_f32() > 0.).then_some({
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RoundedCorners::from_radius(self.border_radius)
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//HACK: fix clipping issues; //todo: get rid of this
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let mut radii = self.border_radius;
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let width = ctx.measure.size.x * value;
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if width <= radii.max_f32() * 2. {
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radii.bottom_right = 0.;
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radii.top_right = 0.;
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}
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if width <= radii.max_f32() {
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radii.bottom_left = 0.;
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radii.top_left = 0.;
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}
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RoundedCorners::from_radius(radii)
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});
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if value < 1. {
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ctx.draw.add(UiDrawCommand::Rectangle {
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