This commit is contained in:
griffi-gh 2024-02-21 23:56:55 +01:00
parent f54b218cbb
commit f61aa6734f

View file

@ -1,4 +1,4 @@
use glam::UVec2;
use glam::{uvec2, UVec2};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
use rect_packer::DensePacker;
@ -41,7 +41,7 @@ impl TextureAtlasManager {
packer: DensePacker::new(size.x as i32, size.y as i32),
count: 0,
size: UVec2::new(0, 0),
data: Vec::new(),
data: vec![0; (size.x * size.y * CHANNEL_COUNT) as usize],
allocations: HashMap::default(),
}
}
@ -53,9 +53,11 @@ impl TextureAtlasManager {
self.data.resize((new_size.x * new_size.y * CHANNEL_COUNT) as usize, 0);
for y in (1..self.size.y).rev() {
for x in (0..self.size.x).rev() {
let idx = (y * self.size.x + x) as usize;
let new_idx = (y * new_size.x + x) as usize;
self.data[new_idx] = self.data[idx];
let idx = ((y * self.size.x + x) * CHANNEL_COUNT) as usize;
let new_idx = ((y * new_size.x + x) * CHANNEL_COUNT) as usize;
for c in 0..(CHANNEL_COUNT as usize) {
self.data[new_idx + c] = self.data[idx + c];
}
}
}
} else {
@ -65,8 +67,10 @@ impl TextureAtlasManager {
self.size = new_size;
}
/// Allocate a new texture region in the atlas
pub fn allocate(&mut self, size: UVec2) -> Option<TextureHandle> {
/// Allocate a new texture region in the atlas and return a handle to it\
/// Returns None if the texture could not be allocated due to lack of space\
/// Use `allocate_resize` to allocate a texture and resize the atlas if necessary
fn allocate(&mut self, size: UVec2) -> Option<TextureHandle> {
let result = self.packer.pack(size.x as i32, size.y as i32, true)?;
let index = self.count;
self.count += 1;
@ -81,9 +85,34 @@ impl TextureAtlasManager {
Some(TextureHandle { index })
}
/// Allocate a new texture region in the atlas and resize the atlas if necessary\
/// This function should never fail under normal circumstances.
fn allocate_resize(&mut self, size: UVec2) -> TextureHandle {
let mut new_size = self.size;
while !self.packer.can_pack(size.x as i32, size.y as i32, true) {
new_size *= 2;
self.packer.resize(new_size.x as i32, new_size.y as i32);
}
self.resize(new_size);
self.allocate(size).unwrap()
}
/// Allocate a new texture region in the atlas and copy the data into it
pub fn add(&mut self, width: u32, data: &[u8]) {
todo!()
pub fn add(&mut self, width: usize, data: &[u8]) -> TextureHandle {
let size = uvec2(width as u32, (data.len() / (width * CHANNEL_COUNT as usize)) as u32);
let handle = self.allocate_resize(size);
let allocation = self.allocations.get_mut(&handle.index).unwrap();
assert!(!allocation.rotated, "Rotated textures are not implemented yet");
for y in 0..size.y {
for x in 0..size.x {
let src_idx = (y * size.x + x) * CHANNEL_COUNT;
let dst_idx = ((allocation.position.y + y) * self.size.x + allocation.position.x + x) * CHANNEL_COUNT;
for c in 0..CHANNEL_COUNT as usize {
self.data[dst_idx as usize + c] = data[src_idx as usize + c];
}
}
}
handle
}
pub fn modify(&mut self, handle: TextureHandle) {
@ -94,6 +123,10 @@ impl TextureAtlasManager {
todo!()
}
pub fn atlas_size(&self) -> UVec2 {
self.size
}
pub fn get(&self, handle: TextureHandle) -> Option<&TextureAllocation> {
self.allocations.get(&handle.index)
}