mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-12-22 12:28:19 -06:00
refactor stuff
This commit is contained in:
parent
afcaf5fbef
commit
f657c2df5f
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@ -6,9 +6,14 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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draw::CornerRadius, element::{
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container::{Alignment, Container, Sides}, progress_bar::ProgressBar, text::Text
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}, elements, UiDirection, UiInstance, UiSize
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UiInstance, elements,
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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element::{
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container::Container,
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progress_bar::ProgressBar,
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text::Text,
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},
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};
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use hui_glium::GliumUiRenderer;
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@ -52,7 +57,7 @@ fn main() {
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align: (Alignment::Begin, Alignment::Begin),
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size: (UiSize::Static(450.), UiSize::Auto),
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background: Some(vec4(0.2, 0.2, 0.5, 1.)),
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corner_radius: Some(CornerRadius::all(8.)),
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corner_radius: Some(Corners::all(8.)),
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elements: elements(|el| {
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if instant.elapsed().as_secs_f32() < 5. {
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el.add(Text {
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@ -5,10 +5,13 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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draw::CornerRadius, element::{
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container::{Alignment, Container, Sides},
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UiInstance,
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layout::{Alignment, UiSize, UiDirection},
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rectangle::{Corners, Sides},
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element::{
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container::Container,
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text::Text
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}, UiDirection, UiInstance, UiSize
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},
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};
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use hui_glium::GliumUiRenderer;
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@ -41,7 +44,7 @@ fn main() {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: Some(vec4(1., 0., 0., 1.)),
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corner_radius: Some(CornerRadius {
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corner_radius: Some(Corners {
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top_left: 10.,
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top_right: 20.,
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bottom_left: 50.,
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@ -54,7 +57,7 @@ fn main() {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Auto, UiSize::Auto),
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background: Some(vec4(0.1, 0.1, 0.1, 0.5)),
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corner_radius: Some(CornerRadius::all(8.)),
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corner_radius: Some(Corners::all(8.)),
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elements: vec![
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Box::new(Text {
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text: "Corners".into(),
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@ -7,12 +7,13 @@ use winit::{
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};
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use hui::{
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UiInstance,
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layout::UiSize,
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rectangle::Sides,
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element::{
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UiElement,
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container::Container,
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progress_bar::ProgressBar,
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container::{Container, Sides}
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UiElement
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},
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UiSize
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};
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use hui_glium::GliumUiRenderer;
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@ -6,11 +6,13 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiInstance, UiSize, UiDirection,
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UiInstance,
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layout::{Alignment, UiSize, UiDirection},
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rectangle::{Sides, Corners},
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element::{
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UiElement,
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progress_bar::ProgressBar,
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container::{Container, Sides, Alignment},
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container::Container,
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rect::Rect
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},
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};
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@ -116,6 +118,12 @@ fn main() {
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left: 30.,
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right: 40.,
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},
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corner_radius: Some(Corners {
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top_left: 0.,
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top_right: 30.,
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bottom_left: 0.,
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bottom_right: 0.,
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}),
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elements: vec![
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Box::new(Rect {
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size: (UiSize::Static(50.), UiSize::Static(50.)),
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@ -5,9 +5,11 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiInstance, UiSize,
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UiInstance,
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rectangle::Sides,
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layout::{UiSize, Alignment},
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element::{
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container::{Alignment, Container, Sides},
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container::Container,
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text::Text,
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}
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};
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@ -6,13 +6,12 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiInstance,
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UiInstance, elements,
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layout::UiSize,
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element::{
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container::Container,
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text::Text, rect::Rect, spacer::Spacer
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},
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UiSize,
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elements,
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};
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use hui_glium::GliumUiRenderer;
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@ -26,14 +26,18 @@ nz = "0.3"
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document-features = "0.2"
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[features]
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default = ["builtin_elements", "builtin_font", "pixel_perfect"]
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default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
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## Enable the built-in font (ProggyTiny, adds 35kb to the executable)
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builtin_font = []
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## Enable the built-in elements (`Container`, `ProgressBar`, etc.)\
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builtin_elements = ["builtin_container"]
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## Enable only the `Container` component (which is essential for laying out other components)
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builtin_container = []
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## Round vertex positions to nearest integer coordinates (fixes blurry text)
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pixel_perfect = []
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#parallel = ["dep:rayon", "fontdue/parallel"]
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## Round all vertex positions to nearest integer coordinates (not recommended)
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pixel_perfect = ["pixel_perfect_text"]
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## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
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pixel_perfect_text = []
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#! Make sure to disable the `pixel_perfect` feature if you are rendering UI in 3D space\
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#! or using DPI (or any other form of) scaling while passing the virtual resolution to the ui
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# ## Enable multi-threading support (currently only affects some 3rd-party libraries)
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# parallel = ["fontdue/parallel"]
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@ -2,7 +2,7 @@ use crate::{IfModified, text::{TextRenderer, FontHandle}};
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mod corner_radius;
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pub use corner_radius::{CornerRadius, RoundedCorners};
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pub use corner_radius::RoundedCorners;
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use std::borrow::Cow;
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use glam::{Vec2, Vec4, vec2};
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@ -157,7 +157,7 @@ impl UiDrawPlan {
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match command {
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UiDrawCommand::Rectangle { position, size, color, rounded_corners } => {
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let vidx = swapper.current().vertices.len() as u32;
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if let Some(corner) = rounded_corners.filter(|x| x.radius.max() > 0.0) {
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if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
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//this code is stupid as fuck
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//Random vert in the center for no reason
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@ -271,6 +271,10 @@ impl UiDrawPlan {
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todo!("circle draw command not implemented yet")
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},
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UiDrawCommand::Text { position, size, color, text, font } => {
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if text.is_empty() {
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continue
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}
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//XXX: should we be doing this every time?
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let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
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layout.append(
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@ -314,12 +318,20 @@ impl UiDrawPlan {
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uv: vec2(p0x, p1y),
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},
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]);
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#[cfg(all(
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feature = "pixel_perfect_text",
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not(feature = "pixel_perfect")
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))] {
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for vtx in &mut swapper.current_mut().vertices[(vidx as usize)..] {
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vtx.position = vtx.position.round()
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}
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}
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}
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}
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}
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#[cfg(feature = "pixel_perfect")]
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swapper.current_mut().vertices.iter_mut().for_each(|v| {
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v.position = v.position.floor()
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v.position = v.position.round()
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});
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prev_command = Some(command);
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}
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@ -1,90 +1,25 @@
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use std::num::NonZeroU16;
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use crate::Corners;
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#[derive(Clone, Copy, Debug, PartialEq, Default)]
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pub struct CornerRadius {
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pub top_left: f32,
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pub top_right: f32,
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pub bottom_left: f32,
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pub bottom_right: f32,
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}
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impl CornerRadius {
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pub const fn all(radius: f32) -> Self {
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Self {
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top_left: radius,
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top_right: radius,
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bottom_left: radius,
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bottom_right: radius,
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}
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}
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pub const fn none() -> Self {
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Self::all(0.0)
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}
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pub const fn top_bottom(top: f32, bottom: f32) -> Self {
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Self {
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top_left: top,
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top_right: top,
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bottom_left: bottom,
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bottom_right: bottom,
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}
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}
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pub const fn left_right(left: f32, right: f32) -> Self {
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Self {
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top_left: left,
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top_right: right,
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bottom_left: left,
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bottom_right: right,
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}
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}
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//XXX: should these be public? (don't see any reason to NOT expose them)
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pub fn max(&self) -> f32 {
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self.top_left
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.max(self.top_right)
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.max(self.bottom_left)
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.max(self.bottom_right)
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}
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pub fn point_count(&self) -> NonZeroU16 {
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//Increase for higher quality
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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NonZeroU16::new(
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(self.max() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
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).unwrap()
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}
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}
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impl From<f32> for CornerRadius {
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fn from(radius: f32) -> Self {
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Self::all(radius)
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}
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}
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impl From<(f32, f32, f32, f32)> for CornerRadius {
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fn from((top_left, top_right, bottom_left, bottom_right): (f32, f32, f32, f32)) -> Self {
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Self {
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top_left,
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top_right,
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bottom_left,
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bottom_right,
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}
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}
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fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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//Increase for higher quality
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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NonZeroU16::new(
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(corners.max_f32() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
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).unwrap()
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct RoundedCorners {
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pub radius: CornerRadius,
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pub radius: Corners<f32>,
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pub point_count: NonZeroU16,
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}
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impl RoundedCorners {
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pub fn from_radius(radius: CornerRadius) -> Self {
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pub fn from_radius(radius: Corners<f32>) -> Self {
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Self {
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radius,
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point_count: radius.point_count(),
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point_count: point_count(radius),
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}
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}
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}
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@ -92,7 +27,7 @@ impl RoundedCorners {
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impl Default for RoundedCorners {
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fn default() -> Self {
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Self {
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radius: CornerRadius::default(),
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radius: Corners::default(),
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point_count: NonZeroU16::new(8).unwrap(),
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}
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}
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@ -1,53 +1,17 @@
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use glam::{Vec2, vec2, Vec4};
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use crate::{
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draw::{CornerRadius, RoundedCorners, UiDrawCommand},
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layout::{Alignment, LayoutInfo, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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measure::{Hints, Response},
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LayoutInfo, UiDirection, UiSize
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};
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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pub enum Alignment {
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Begin,
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Center,
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End,
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}
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pub struct Border {
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pub color: Vec4,
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pub width: f32,
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}
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#[derive(Default, Clone, Copy, PartialEq, Eq, Debug)]
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pub struct Sides<T> {
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pub top: T,
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pub bottom: T,
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pub left: T,
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pub right: T,
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}
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impl<T: Clone> Sides<T> {
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#[inline]
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pub fn all(value: T) -> Self {
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Self {
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top: value.clone(),
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bottom: value.clone(),
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left: value.clone(),
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right: value,
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}
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}
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#[inline]
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pub fn horizontal_vertical(horizontal: T, vertical: T) -> Self {
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Self {
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top: vertical.clone(),
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bottom: vertical,
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left: horizontal.clone(),
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right: horizontal,
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}
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}
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}
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pub struct Container {
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// pub min_size: (UiSize, UiSize),
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// pub max_size: (UiSize, UiSize),
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@ -62,7 +26,7 @@ pub struct Container {
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pub borders: Sides<Option<Border>>,
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//pub clip: bool, //TODO clip children
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pub elements: Vec<Box<dyn UiElement>>,
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pub corner_radius: Option<CornerRadius>,
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pub corner_radius: Option<Corners<f32>>,
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}
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impl Default for Container {
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|
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33
hui/src/layout.rs
Normal file
33
hui/src/layout.rs
Normal file
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@ -0,0 +1,33 @@
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//! Layout related types and functions
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use glam::Vec2;
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#[derive(Clone, Copy, PartialEq, Eq, Debug, Default, PartialOrd, Ord)]
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pub enum Alignment {
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#[default]
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Begin = 0,
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Center = 1,
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End = 2,
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}
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#[derive(Default, Debug, Clone, Copy)]
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pub enum UiSize {
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#[default]
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Auto,
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Fraction(f32),
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Static(f32),
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}
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#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub enum UiDirection {
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#[default]
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Vertical,
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Horizontal,
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}
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pub struct LayoutInfo {
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///Not availabe during measuring step
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pub position: Vec2,
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pub max_size: Vec2,
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pub direction: UiDirection,
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}
|
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@ -10,6 +10,8 @@
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use std::collections::VecDeque;
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pub mod layout;
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pub mod rectangle;
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pub mod element;
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pub mod event;
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pub mod input;
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|
@ -17,8 +19,9 @@ pub mod draw;
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pub mod measure;
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pub mod state;
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pub mod text;
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pub mod interaction;
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use layout::{UiDirection, UiSize, LayoutInfo};
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use rectangle::{Corners, Sides};
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use element::{MeasureContext, ProcessContext, UiElement};
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use event::UiEvent;
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use state::StateRepo;
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|
@ -122,35 +125,20 @@ impl Default for UiInstance {
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}
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}
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#[derive(Default, Debug, Clone, Copy)]
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pub enum UiSize {
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#[default]
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Auto,
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Fraction(f32),
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Static(f32),
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}
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#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub enum UiDirection {
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#[default]
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Vertical,
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Horizontal,
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}
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pub struct LayoutInfo {
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///Not availabe during measuring step
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pub position: Vec2,
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pub max_size: Vec2,
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pub direction: UiDirection,
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}
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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pub struct ElementList(Vec<Box<dyn UiElement>>);
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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impl ElementList {
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pub fn add(&mut self, element: impl UiElement + 'static) {
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self.0.push(Box::new(element));
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}
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}
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#[allow(deprecated)]
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#[deprecated(since = "0.1.0-alpha.3", note = "will be removed in the next release")]
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pub fn elements(f: impl FnOnce(&mut ElementList)) -> Vec<Box<dyn UiElement>> {
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let mut elements = ElementList(Vec::new());
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f(&mut elements);
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|
|
119
hui/src/rectangle.rs
Normal file
119
hui/src/rectangle.rs
Normal file
|
@ -0,0 +1,119 @@
|
|||
//! This module contains the definitions of the `Sides` and `Corners` structs,
|
||||
//! which represent the sides and corners of a rectangular shape.
|
||||
|
||||
/// Represents 4 sides of a rectangular shape.
|
||||
#[derive(Default, Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub struct Sides<T> {
|
||||
pub top: T,
|
||||
pub bottom: T,
|
||||
pub left: T,
|
||||
pub right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Sides<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top: value.clone(),
|
||||
bottom: value.clone(),
|
||||
left: value.clone(),
|
||||
right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn horizontal_vertical(horizontal: T, vertical: T) -> Self {
|
||||
Self {
|
||||
top: vertical.clone(),
|
||||
bottom: vertical,
|
||||
left: horizontal.clone(),
|
||||
right: horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub struct Corners<T> {
|
||||
pub top_left: T,
|
||||
pub top_right: T,
|
||||
pub bottom_left: T,
|
||||
pub bottom_right: T,
|
||||
}
|
||||
|
||||
impl<T: Clone> Corners<T> {
|
||||
#[inline]
|
||||
pub fn all(value: T) -> Self {
|
||||
Self {
|
||||
top_left: value.clone(),
|
||||
top_right: value.clone(),
|
||||
bottom_left: value.clone(),
|
||||
bottom_right: value,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn top_bottom(top: T, bottom: T) -> Self {
|
||||
Self {
|
||||
top_left: top.clone(),
|
||||
top_right: top,
|
||||
bottom_left: bottom.clone(),
|
||||
bottom_right: bottom,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn left_right(left: T, right: T) -> Self {
|
||||
Self {
|
||||
top_left: left.clone(),
|
||||
top_right: right.clone(),
|
||||
bottom_left: left,
|
||||
bottom_right: right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl <T: Ord + Clone> Corners<T> {
|
||||
pub fn max(&self) -> T {
|
||||
self.top_left.clone()
|
||||
.max(self.top_right.clone())
|
||||
.max(self.bottom_left.clone())
|
||||
.max(self.bottom_right.clone())
|
||||
.clone()
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents 4 corners of a rectangular shape.
|
||||
impl Corners<f32> {
|
||||
pub fn max_f32(&self) -> f32 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl Corners<f64> {
|
||||
pub fn max_f64(&self) -> f64 {
|
||||
self.top_left
|
||||
.max(self.top_right)
|
||||
.max(self.bottom_left)
|
||||
.max(self.bottom_right)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone> From<T> for Corners<T> {
|
||||
fn from(value: T) -> Self {
|
||||
Self::all(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<(T, T, T, T)> for Corners<T> {
|
||||
fn from((top_left, top_right, bottom_left, bottom_right): (T, T, T, T)) -> Self {
|
||||
Self {
|
||||
top_left,
|
||||
top_right,
|
||||
bottom_left,
|
||||
bottom_right,
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue