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add todo note
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use std::num::NonZeroU16;
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use std::num::NonZeroU16;
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use crate::rectangle::Corners;
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use crate::rectangle::Corners;
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//TODO uneven corners (separate width/height for each corner)
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fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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fn point_count(corners: Corners<f32>) -> NonZeroU16 {
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//Increase for higher quality
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//Increase for higher quality
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
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