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https://github.com/griffi-gh/hUI.git
synced 2024-11-25 08:28:42 -06:00
add covers_opaque
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parent
deec244547
commit
fc4bc83ba9
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@ -122,7 +122,6 @@ impl UiElement for Slider {
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// } else {
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// vec2(15., ctx.measure.size.y)
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// };
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let handle_size = vec2(self.handle_width, ctx.measure.size.y);
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//Draw the track
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@ -130,37 +129,25 @@ impl UiElement for Slider {
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//However, if the handle is not opaque, we need to draw the background as the active part won't quite reach the end
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//Of corse, if it's fully transparent, we don't need to draw it either
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// if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
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// ctx.draw.add(UiDrawCommand::Rectangle {
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// position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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// size: ctx.measure.size * vec2(1., self.track_height_ratio),
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// color: self.track_color.into(),
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// texture: None,
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// rounded_corners: None,
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// });
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// }
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if !(self.track_active.covers_opaque() && self.handle.covers_opaque() && self.value >= 1.) {
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self.track.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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ctx.measure.size * vec2(1., self.track_height_ratio),
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);
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}
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//"Active" part of the track
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//We can skip drawing it if it's fully transparent or value <= 0.
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//But if the handle is not opaque, it should be visible even if value is zero
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// if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
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// ctx.draw.add(UiDrawCommand::Rectangle {
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// position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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// size: (ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
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// color: self.track_active_color.into(),
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// texture: None,
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// rounded_corners: None,
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// });
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// }
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if !(self.handle.covers_opaque() && self.value <= 0.) {
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self.track_active.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
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(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
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);
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}
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// The handle
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// if handle_size.x != 0. && !self.handle_color.is_transparent() {
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@ -182,7 +169,9 @@ impl UiElement for Slider {
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//handle events
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if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
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let new_value = match self.follow_mode {
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SliderFollowMode::Absolute => ((res.position_in_rect.x - handle_size.x / 2.) / (ctx.measure.size.x - handle_size.x)).clamp(0., 1.),
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SliderFollowMode::Absolute => {
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((res.position_in_rect.x - handle_size.x / 2.) / (ctx.measure.size.x - handle_size.x)).clamp(0., 1.)
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},
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SliderFollowMode::Relative => {
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let delta = res.position_in_rect.x - res.last_position_in_rect.x;
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let delta_ratio = delta / (ctx.measure.size.x - handle_size.x);
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@ -9,5 +9,16 @@ mod impls;
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pub use rect::FrameRect;
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pub trait Frame {
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/// Draw the frame at the given position and size
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
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/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
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///
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/// Returns true if the frame:
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/// - Is fully opaque (i.e. `alpha >= 1.0`)
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/// - Completely covers (or exceeds the size of) the frame
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///
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/// False negatives are acceptable, but false positives ***are not***.\
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/// May be used for optimization purposes
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fn covers_opaque(&self) -> bool { false }
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}
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@ -16,6 +16,9 @@ impl Frame for ImageHandle {
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rounded_corners: None,
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})
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}
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fn covers_opaque(&self) -> bool {
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true
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}
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}
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impl Frame for FillColor {
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@ -28,6 +31,9 @@ impl Frame for FillColor {
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rounded_corners: None,
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})
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}
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fn covers_opaque(&self) -> bool {
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self.is_opaque()
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}
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}
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// impl for various types resembling colors
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@ -38,24 +44,36 @@ impl Frame for Corners<Vec4> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for (Vec4, Vec4, Vec4, Vec4) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for [[f32; 4]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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// Corners (RGB):
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@ -64,24 +82,36 @@ impl Frame for Corners<Vec3> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for (Vec3, Vec3, Vec3, Vec3) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for [[f32; 3]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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// RGBA:
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@ -90,18 +120,27 @@ impl Frame for Vec4 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for (f32, f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for [f32; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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// RGB:
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@ -110,16 +149,25 @@ impl Frame for Vec3 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for (f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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impl Frame for [f32; 3] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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}
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}
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@ -6,6 +6,9 @@ use crate::{
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};
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use super::{Frame, point::FramePoint2d};
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/// A rectangular frame
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///
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/// Can optionally be tinted, textured, and have rounded corners
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#[derive(Clone, Copy)]
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pub struct FrameRect {
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/// Background color of the frame\
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@ -126,4 +129,16 @@ impl Frame for FrameRect {
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),
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});
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}
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fn covers_opaque(&self) -> bool {
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self.top_left.x.absolute <= 0. &&
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self.top_left.x.relative <= 0. &&
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self.top_left.y.absolute <= 0. &&
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self.top_left.y.relative <= 0. &&
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self.bottom_right.x.absolute >= 0. &&
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self.bottom_right.x.relative >= 1. &&
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self.bottom_right.y.absolute >= 0. &&
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self.bottom_right.y.relative >= 1. &&
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self.color.is_opaque()
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}
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}
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@ -9,6 +9,11 @@ impl Frame for FrameStack {
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self.0.draw(draw, position, parent_size);
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self.1.draw(draw, position, parent_size);
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}
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fn covers_opaque(&self) -> bool {
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self.0.covers_opaque() ||
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self.1.covers_opaque()
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}
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}
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pub trait FrameStackExt: Frame {
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