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121e667bdb
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108deeab34
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@ -1,19 +1,17 @@
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pub mod paint;
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pub mod texture;
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pub mod text;
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pub mod util;
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use text::FontManager;
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use texture::TextureAtlas;
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/// Painter instance, stores textures and fonts needed for rendering
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#[derive(Default)]
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pub struct PainterInstance {
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pub struct Painter {
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pub atlas: TextureAtlas,
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pub fonts: FontManager,
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}
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impl PainterInstance {
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impl Painter {
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pub fn new() -> Self {
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Self::default()
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}
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@ -1,12 +1,9 @@
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use glam::Vec2;
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use crate::{paint::buffer::PaintBuffer, PainterInstance};
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use crate::{paint::buffer::PaintBuffer, Painter};
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// mod root;
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// pub use root::RootCommand;
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mod list;
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pub use list::PaintList;
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mod transform;
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pub use transform::PaintTransform;
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@ -22,30 +19,15 @@ pub trait PaintCommand {
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///
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/// Make sure to propagate this call to children!
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#[allow(unused_variables)]
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fn pre_paint(&self, ctx: &mut PainterInstance) {}
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fn pre_paint(&self, ctx: &mut Painter) {}
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/// Paint the command into the buffer
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///
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/// Do not allocate new textures or cache glyphs here, use `pre_paint` instead!\
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/// (Doing this WILL lead to atlas corruption flicker for a single frame if it's forced to resize!)
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer);
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fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer);
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}
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pub trait Measurable: PaintCommand {
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fn size(&self, ctx: &PainterInstance) -> Vec2;
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fn size(&self, ctx: &Painter) -> Vec2;
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}
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// TODO move paint_root to PaintCommand instead of separate trait?
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pub trait PaintRoot: PaintCommand {
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/// Paint the root command, calling `pre_paint` before painting
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///
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/// This is a convenience method for painting the root command
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/// Do not use this inside the `paint` method of a command!
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fn paint_root(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer) {
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self.pre_paint(ctx);
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self.paint(ctx, into);
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}
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}
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impl<T: PaintCommand> PaintRoot for T {}
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@ -1,45 +0,0 @@
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use crate::PainterInstance;
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use super::PaintCommand;
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pub struct PaintList {
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pub commands: Vec<Box<dyn PaintCommand>>,
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}
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impl PaintList {
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pub fn new(commands: Vec<Box<dyn PaintCommand>>) -> Self {
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Self {
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commands
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}
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}
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pub fn new_empty() -> Self {
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Self {
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commands: Vec::new(),
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}
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}
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pub fn add(&mut self, command: impl PaintCommand + 'static) {
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self.commands.push(Box::new(command));
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}
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}
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impl Default for PaintList {
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fn default() -> Self {
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Self::new_empty()
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}
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}
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impl PaintCommand for PaintList {
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fn pre_paint(&self, ctx: &mut PainterInstance) {
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for command in &self.commands {
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command.pre_paint(ctx);
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}
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}
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fn paint(&self, ctx: &mut crate::PainterInstance, into: &mut crate::paint::buffer::PaintBuffer) {
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for command in &self.commands {
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command.paint(ctx, into);
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}
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}
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}
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@ -7,7 +7,7 @@ use crate::{
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command::PaintCommand,
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},
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texture::TextureHandle,
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PainterInstance
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Painter
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};
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/// Calculate the number of points based on the maximum corner radius
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@ -92,7 +92,7 @@ impl PaintRectangle {
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}
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impl PaintCommand for PaintRectangle {
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer) {
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fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
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// If texture is set:
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// - Get texture UV
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// - Map local UVs to texture UV coords
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@ -1,11 +1,11 @@
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use std::borrow::Cow;
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use fontdue::layout::{CoordinateSystem, Layout};
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use std::{borrow::Cow, sync::Arc};
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use fontdue::layout::{self, CoordinateSystem, GlyphRasterConfig, Layout};
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use glam::{vec2, Vec2};
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use crate::{
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paint::{
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buffer::PaintBuffer,
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command::PaintCommand,
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}, text::FontHandle, PainterInstance
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}, text::FontHandle, Painter
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};
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use super::Measurable;
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@ -34,7 +34,7 @@ impl PaintText {
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}
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}
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fn build_font_array<'a>(&self, ctx: &'a PainterInstance) -> Vec<&'a fontdue::Font> {
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fn build_font_array<'a>(&self, ctx: &'a Painter) -> Vec<&'a fontdue::Font> {
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let font = ctx.fonts.get_fontdue_font(self.text.font)
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.expect("FontHandle is invalid");
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vec![&font]
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@ -55,7 +55,7 @@ impl PaintText {
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}
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impl PaintCommand for PaintText {
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fn pre_paint(&self, ctx: &mut PainterInstance) {
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fn pre_paint(&self, ctx: &mut Painter) {
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let font_array = self.build_font_array(ctx);
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let layout = self.build_layout(&font_array);
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@ -64,7 +64,7 @@ impl PaintCommand for PaintText {
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}
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}
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer) {
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fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
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// let font_array = self.build_font_array(ctx);
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// let layout = self.build_layout(&font_array);
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@ -80,7 +80,7 @@ impl PaintCommand for PaintText {
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}
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impl Measurable for PaintText {
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fn size(&self, ctx: &PainterInstance) -> Vec2 {
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fn size(&self, ctx: &Painter) -> Vec2 {
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let font_array = self.build_font_array(ctx);
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let layout = self.build_layout(&font_array);
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@ -1,27 +1,31 @@
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use crate::{
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PainterInstance,
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Painter,
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paint::{
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buffer::PaintBuffer,
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command::PaintCommand,
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},
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};
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pub struct PaintTransform<T: PaintCommand + 'static> {
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pub struct PaintTransform {
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pub transform: glam::Affine2,
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pub child: T,
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pub children: Vec<Box<dyn PaintCommand>>,
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}
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impl<T: PaintCommand + 'static> PaintCommand for PaintTransform<T> {
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fn pre_paint(&self, ctx: &mut PainterInstance) {
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self.child.pre_paint(ctx);
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impl PaintCommand for PaintTransform {
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fn pre_paint(&self, ctx: &mut Painter) {
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for child in &self.children {
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child.pre_paint(ctx);
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}
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}
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer) {
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fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
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// remember the starting index
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let starting_index = into.vertices.len();
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// paint children node
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self.child.paint(ctx, into);
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// paint children nodes
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for child in &self.children {
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child.paint(ctx, into);
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}
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let mut min_point = glam::Vec2::splat(f32::MAX);
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let mut max_point = glam::Vec2::splat(f32::MIN);
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@ -23,7 +23,7 @@ impl FontManager {
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///
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/// Panics:
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/// - If the font data is invalid.
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pub fn add(&mut self, data: &[u8]) -> FontHandle {
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pub fn add_font(&mut self, data: &[u8]) -> FontHandle {
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let font = self.fonts.add_font(data);
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self.ftm.init_font(font);
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font
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///
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/// Panics:
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/// - If the font handle is invalid.
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pub fn remove(&mut self, font: FontHandle, atlas: &mut TextureAtlas) {
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pub fn remove_font(&mut self, font: FontHandle, atlas: &mut TextureAtlas) {
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self.ftm.drop_font(font, atlas);
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self.fonts.remove_font(font);
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}
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@ -141,9 +141,6 @@ pub struct TextureAtlas {
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/// Deallocated allocations that can be reused, sorted by size
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//TODO: use binary heap or btreeset for reuse_allocations instead, but this works for now
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reuse_allocations: Vec<TextureAllocation>,
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/// Version of the texture atlas, incremented every time the atlas is modified
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version: u64,
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}
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impl TextureAtlas {
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@ -161,19 +158,9 @@ impl TextureAtlas {
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next_id: 0,
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allocations: HashMap::default(),
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reuse_allocations: Vec::new(),
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version: 0,
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}
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}
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pub fn version(&self) -> u64 {
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self.version
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}
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fn mark_modified(&mut self) {
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// XXX: wrapping_add? will this *ever* overflow?
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self.version = self.version.wrapping_add(1);
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}
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/// Get the next handle
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///
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/// Does not allocate a texture associated with it
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}
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}
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}
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self.mark_modified();
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}
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/// Allocate a texture in the atlas, returning a handle to it.\
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@ -18,7 +18,7 @@ include = [
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[dependencies]
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hui-derive = { version = "0.1.0-alpha.5", path = "../hui-derive", optional = true }
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hui-shared = { version = "0.1.0-alpha.5", path = "../hui-shared" }
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# hui-painter = { version = "0.1.0-alpha.5", path = "../hui-painter" }
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hui-painter = { version = "0.1.0-alpha.5", path = "../hui-painter" }
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = "0.28.0"
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