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3a50d2d0dd
Author | SHA1 | Date | |
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griffi-gh | 3a50d2d0dd | ||
griffi-gh | e7b2a8ff69 |
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@ -90,7 +90,7 @@
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</td>
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</td>
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<td>
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<td>
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<code>hui-winit = <master></code><br>
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<code>hui-winit = <master></code><br>
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<code>winit = "0.29"</code>
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<code>winit = "0.30"</code> or <code>winit = "0.29"</code>
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</td>
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</td>
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<td align="center">(support planned)</td>
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<td align="center">(support planned)</td>
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</tr>
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</tr>
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@ -8,7 +8,7 @@ publish = false
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[dev-dependencies]
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[dev-dependencies]
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hui = { path = "../hui" }
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hui = { path = "../hui" }
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hui-glium = { path = "../hui-glium" }
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hui-glium = { path = "../hui-glium" }
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hui-winit = { path = "../hui-winit" }
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hui-winit = { path = "../hui-winit", features = ["winit_29"] }
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kubi-logging = { git = "https://github.com/griffi-gh/kubi", rev = "c162893fd" }
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kubi-logging = { git = "https://github.com/griffi-gh/kubi", rev = "c162893fd" }
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glium = "0.34"
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glium = "0.34"
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winit = "0.29"
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winit = "0.29"
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@ -15,6 +15,12 @@ include = [
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[dependencies]
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[dependencies]
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hui = { version = "=0.1.0-alpha.5", path = "../hui", default-features = false }
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hui = { version = "=0.1.0-alpha.5", path = "../hui", default-features = false }
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winit = { version = "0.29", default-features = false }
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winit_30 = { package = "winit", version = "0.30", default-features = false, optional = true }
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winit_29 = { package = "winit", version = "0.29", default-features = false, optional = true }
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glam = "0.27"
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glam = "0.27"
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log = "0.4"
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log = "0.4"
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[features]
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default = []
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winit_30 = ["dep:winit_30"]
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winit_29 = ["dep:winit_29"]
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@ -1,6 +1,13 @@
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#[cfg(all(feature = "winit_30", feature = "winit_29"))]
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compile_error!("Only one of the winit_30 and winit_29 features can be enabled at a time");
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#[cfg(not(any(feature = "winit_30", feature = "winit_29")))]
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compile_error!("One of the winit_30 and winit_29 features must be enabled");
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#[cfg(feature = "winit_30")] extern crate winit_30 as winit;
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#[cfg(feature = "winit_29")] extern crate winit_29 as winit;
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use glam::vec2;
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use glam::vec2;
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use hui::{event::UiEvent, UiInstance};
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use hui::{event::UiEvent, UiInstance};
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use winit::event::{Event, WindowEvent};
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use winit::event::{Event, WindowEvent, MouseButton, ElementState};
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//TODO: check window id
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//TODO: check window id
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pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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@ -12,15 +19,15 @@ pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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WindowEvent::MouseInput { state, button, .. } => {
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WindowEvent::MouseInput { state, button, .. } => {
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ui.push_event(UiEvent::MouseButton {
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ui.push_event(UiEvent::MouseButton {
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button: match button {
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button: match button {
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winit::event::MouseButton::Left => hui::input::MouseButton::Primary,
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MouseButton::Left => hui::input::MouseButton::Primary,
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winit::event::MouseButton::Right => hui::input::MouseButton::Secondary,
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MouseButton::Right => hui::input::MouseButton::Secondary,
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winit::event::MouseButton::Middle => hui::input::MouseButton::Middle,
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MouseButton::Middle => hui::input::MouseButton::Middle,
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winit::event::MouseButton::Other(id) => hui::input::MouseButton::Other(*id as u8),
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MouseButton::Other(id) => hui::input::MouseButton::Other(*id as u8),
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_ => return,
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_ => return,
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},
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},
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state: match state {
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state: match state {
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winit::event::ElementState::Pressed => hui::input::ButtonState::Pressed,
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ElementState::Pressed => hui::input::ButtonState::Pressed,
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winit::event::ElementState::Released => hui::input::ButtonState::Released,
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ElementState::Released => hui::input::ButtonState::Released,
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},
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},
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})
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})
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},
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},
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@ -25,6 +25,9 @@ impl Frame for ImageHandle {
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impl Frame for FillColor {
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impl Frame for FillColor {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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if self.is_transparent() {
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return
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}
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draw.add(UiDrawCommand::Rectangle {
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draw.add(UiDrawCommand::Rectangle {
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position: rect.position,
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position: rect.position,
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size: rect.size,
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size: rect.size,
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@ -116,6 +116,9 @@ impl Default for RectFrame {
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impl Frame for RectFrame {
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impl Frame for RectFrame {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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if self.color.is_transparent() {
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return
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}
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//TODO: handle bottom_right < top_left
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//TODO: handle bottom_right < top_left
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let top_left = self.top_left.resolve(rect.size);
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let top_left = self.top_left.resolve(rect.size);
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let bottom_right = self.bottom_right.resolve(rect.size);
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let bottom_right = self.bottom_right.resolve(rect.size);
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