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2db8d2f056
...
2a4af1aa35
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@ -12,7 +12,7 @@ hui-winit = { path = "../hui-winit" }
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kubi-logging = { git = "https://github.com/griffi-gh/kubi", rev = "c162893fd" }
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glium = "0.34"
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winit = "0.29"
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glam = "0.27"
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glam = "0.25"
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log = "0.4"
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#created as a workaround for rust-analyzer dependency cycle (which should be allowed)
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|
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@ -73,21 +73,24 @@ fn main() {
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children: ElementList(vec![
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Box::new(FillRect {
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size: (Size::Relative(0.5), Size::Absolute(30.)).into(),
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frame: Box::new(vec4(0.75, 0., 0., 1.)),
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background: vec4(0.75, 0., 0., 1.).into(),
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..Default::default()
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}),
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Box::new(FillRect {
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size: (Size::Relative(z / 2. + 0.5), Size::Absolute(30.)).into(),
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frame: Box::new(Corners::left_right(
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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)),
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).into(),
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..Default::default()
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}),
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]),
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..Default::default()
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}),
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Box::new(FillRect {
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size: (Size::Relative(z / 2. + 0.5), Size::Absolute(30.)).into(),
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frame: Box::new(vec4(0., 0.75, 0., 1.)),
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background: vec4(0., 0.75, 0., 1.).into(),
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..Default::default()
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}),
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Box::new(Container {
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gap: 5.,
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@ -99,11 +102,12 @@ fn main() {
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for i in 0..10 {
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x.push(Box::new(FillRect {
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size: (Size::Absolute(50.), Size::Absolute(50.)).into(),
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frame: Box::new(if i == 1 {
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vec4(0.75, 0.75, 0.75, 0.75)
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background: if i == 1 {
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vec4(0.75, 0.75, 0.75, 0.75).into()
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} else {
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vec4(0.5, 0.5, 0.5, 0.75)
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}),
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vec4(0.5, 0.5, 0.5, 0.75).into()
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},
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..Default::default()
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}));
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}
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ElementList(x)
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@ -126,7 +130,8 @@ fn main() {
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children: ElementList(vec![
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Box::new(FillRect {
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size: (Size::Absolute(50.), Size::Absolute(50.)).into(),
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frame: Box::new(vec4(1., 1., 1., 0.75)),
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background: vec4(1., 1., 1., 0.75).into(),
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..Default::default()
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}),
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]),
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..Default::default()
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@ -73,11 +73,13 @@ fn main() {
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}
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elem.push(Box::new(FillRect {
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size: (Size::Relative(1.), Size::Absolute(10.)).into(),
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frame: Box::new(vec4(0., 0., 1., 1.)),
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background: vec4(0., 0., 1., 1.).into(),
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..Default::default()
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}));
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elem.push(Box::new(FillRect {
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size: (Size::Relative(1.), Size::Absolute(10.)).into(),
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frame: Box::new(vec4(1., 1., 0., 1.)),
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background: vec4(1., 1., 0., 1.).into(),
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..Default::default()
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}));
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elem.push(Box::new(Text {
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text: "Hello, world!\nżółty liść. życie nie ma sensu i wszyscy zginemy;\nтест кирилиці їїїїїїїїїїї\njapanese text: テスト".into(),
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@ -88,11 +90,13 @@ fn main() {
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if instant.elapsed().as_secs() & 1 != 0 {
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elem.push(Box::new(FillRect {
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size: (Size::Relative(1.), Size::Absolute(10.)).into(),
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frame: Box::new(vec4(1., 0., 0., 1.)),
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background: vec4(1., 0., 0., 1.).into(),
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..Default::default()
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}));
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elem.push(Box::new(FillRect {
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size: (Size::Relative(1.), Size::Absolute(10.)).into(),
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frame: Box::new(vec4(0., 0., 0., 1.)),
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background: vec4(0., 0., 0., 1.).into(),
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..Default::default()
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}));
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elem.push(Box::new(Spacer(100.)));
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elem.push(Box::new(Text {
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@ -1,8 +1,5 @@
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use hui::{
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color, size, frame_rect,
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element::{container::Container, text::Text, UiElementExt},
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frame::FrameRect,
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layout::Alignment,
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color, element::{container::Container, text::Text, UiElementExt}, frame::FrameRect, layout::Alignment, size
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};
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#[path = "../boilerplate.rs"]
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@ -15,10 +12,10 @@ ui_main!(|ui, size, _| {
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.with_align(Alignment::Center)
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.with_padding(5.)
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.with_gap(10.)
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.with_background(frame_rect! {
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color: (0.5, 0.5, 0.5, 1.),
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corner_radius: 10.,
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})
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.with_background(
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FrameRect::color(color::WHITE)
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.with_corner_radius(10.)
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)
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.with_children(|ui| {
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Text::default()
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.with_text("Hello, world")
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@ -27,10 +24,10 @@ ui_main!(|ui, size, _| {
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.add_child(ui);
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Container::default()
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.with_padding((10., 20.))
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.with_background(frame_rect! {
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color: color::DARK_RED,
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corner_radius: (2.5, 30., 2.5, 2.5),
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})
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.with_background(
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FrameRect::color(color::DARK_RED)
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.with_corner_radius((2.5, 30., 2.5, 2.5))
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)
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.with_children(|ui| {
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Text::default()
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.with_text("Lorem ipsum dolor sit amet, consectetur adipiscing elit.")
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@ -45,10 +45,10 @@ ui_main!(
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.with_children(|ui| {
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Container::default()
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.with_padding((10., 15.))
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.with_background(frame_rect! {
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color: (0., 0., 0., 0.5),
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corner_radius: 8.,
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})
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.with_background(
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FrameRect::color((0., 0., 0., 0.5))
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.with_corner_radius(8.)
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)
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.with_children(|ui| {
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let flash = 1. - 0.5 * (4. * instant.elapsed().as_secs_f32()).sin().powi(2);
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Text::default()
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@ -111,10 +111,10 @@ ui_main!(
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.with_children(|ui| {
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Container::default()
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.with_padding(10.)
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.with_background(frame_rect!{
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color: (0., 0., 0., 0.5),
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corner_radius: 8.,
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})
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.with_background(
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FrameRect::color((0., 0., 0., 0.5))
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.with_corner_radius(8.)
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)
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.with_children(|ui| {
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Text::default()
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.with_text("Level 5")
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@ -1,10 +1,12 @@
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use std::time::Instant;
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use hui::{
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color, element::{
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color, size,
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layout::{Alignment, Direction},
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element::{
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container::Container,
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fill_rect::FillRect,
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UiElementExt
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}, frame_rect, layout::{Alignment, Direction}, size
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},
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};
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#[path = "../boilerplate.rs"]
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@ -30,10 +32,8 @@ ui_main!(
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for i in 0..10 {
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FillRect::default()
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.with_size(size!((40 + i * 10)))
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.with_frame(frame_rect! {
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color: color::DARK_RED,
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corner_radius: 8.
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})
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.with_corner_radius(8.)
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.with_background(color::DARK_RED)
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.add_child(ui);
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}
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})
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@ -8,6 +8,7 @@ use hui::{
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text::Text,
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UiElementExt,
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},
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frame::FrameRect,
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layout::{Alignment, Direction},
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signal::Signal,
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size,
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@ -1,34 +0,0 @@
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use std::time::Instant;
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use hui::{
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color, element::{
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container::Container,
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fill_rect::FillRect,
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UiElementExt
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}, frame_rect, layout::{Alignment, Direction}, size
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};
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#[path = "../boilerplate.rs"]
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#[macro_use]
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mod boilerplate;
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ui_main!(
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"hUI: 9-Patch demo",
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init: |_| {
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},
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run: |ui, size, _| {
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Container::default()
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.with_size(size!(100%))
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.with_align(Alignment::Center)
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.with_background(color::WHITE)
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.with_children(|ui| {
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FillRect::default()
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.with_size(size!(300, 100))
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.with_frame(frame_rect! {
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color: color::RED
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})
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.add_child(ui);
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})
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.add_root(ui, size);
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}
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);
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@ -55,7 +55,7 @@ ui_main!(
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.add_child(ui);
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FillRect::default()
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.with_size(size!(100%, 1))
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.with_frame(color::rgb_hex(0x2d2d30))
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.with_background(color::rgb_hex(0x2d2d30))
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.add_child(ui);
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Container::default()
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.with_size(size!(100%, 100%))
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@ -67,7 +67,7 @@ ui_main!(
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.add_child(ui);
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FillRect::default()
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.with_size(size!(1, 100%))
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.with_frame(color::rgb_hex(0x2d2d30))
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.with_background(color::rgb_hex(0x2d2d30))
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.add_child(ui);
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Container::default()
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.with_size(size!(200, 100%))
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|
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@ -17,5 +17,5 @@ include = [
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[dependencies]
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hui = { version = "=0.1.0-alpha.4", path = "../hui", default-features = false }
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glium = { version = "0.34", default-features = false }
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glam = "0.27"
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glam = "0.25"
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log = "0.4"
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|
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@ -16,5 +16,5 @@ include = [
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[dependencies]
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hui = { version = "=0.1.0-alpha.4", path = "../hui", default-features = false }
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winit = { version = "0.29", default-features = false }
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glam = "0.27"
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glam = "0.25"
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log = "0.4"
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|
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@ -18,7 +18,7 @@ include = [
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[dependencies]
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hashbrown = "0.14"
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nohash-hasher = "0.2"
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glam = "0.27"
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glam = "0.25"
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fontdue = "0.8"
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rect_packer = "0.2"
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log = "0.4"
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@ -26,77 +26,21 @@ document-features = "0.2"
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derive_setters = "0.1"
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derive_more = "0.99"
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tinyset = "0.4"
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image = { version = "0.25", default-features = false, optional = true }
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#enum_dispatch = "0.3"
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[features]
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default = ["el_all", "image", "builtin_font", "pixel_perfect_text"]
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#! Image loading support:
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## Enable image loading support using the `image` crate
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image = ["dep:image"]
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#! #### Built-in font:
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## Enable the built-in font (ProggyTiny, adds *35kb* to the executable)
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default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
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## Enable the built-in font (ProggyTiny, adds 35kb to the executable)
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builtin_font = []
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#! #### Pixel-perfect rendering:
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## Enable the built-in elements (`Container`, `ProgressBar`, etc.)\
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builtin_elements = ["builtin_container"]
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## Enable only the `Container` component (which is essential for laying out other components)
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builtin_container = []
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## Round all vertex positions to nearest integer coordinates (not recommended)
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pixel_perfect = ["pixel_perfect_text"]
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## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
|
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pixel_perfect_text = []
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#! Make sure to disable both features if you are not rendering UI "as-is" at 1:1 scale\
|
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#! For exmaple, you should disable them if using DPI (or any other form of) scaling while passing the virtual resolution to the ui or rendering it in 3d space
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|
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#! #### Built-in elements:
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|
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## Enable all built-in elements
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el_all = [
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"el_container",
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"el_fill_rect",
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"el_spacer",
|
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"el_br",
|
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"el_text",
|
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"el_image",
|
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"el_progress_bar",
|
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"el_slider",
|
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"el_transformer",
|
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"el_interactable",
|
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]
|
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|
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## Enable the built-in `Container` element
|
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el_container = []
|
||||
|
||||
## Enable the built-in `FillRect` element
|
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el_fill_rect = []
|
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|
||||
## Enable the built-in `Spacer` element
|
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el_spacer = []
|
||||
|
||||
## Enable the built-in `Break` element
|
||||
el_br = []
|
||||
|
||||
## Enable the built-in `Text` element
|
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el_text = []
|
||||
|
||||
## Enable the built-in `Image` element
|
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el_image = []
|
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|
||||
## Enable the built-in `ProgressBar` element
|
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el_progress_bar = []
|
||||
|
||||
## Enable the built-in `Slider` element
|
||||
el_slider = []
|
||||
|
||||
## Enable the built-in `Transformer` element
|
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el_transformer = []
|
||||
|
||||
## Enable the built-in `Interactable` element
|
||||
el_interactable = []
|
||||
|
||||
#! Make sure to disable the `pixel_perfect` feature if you are rendering UI in 3D space\
|
||||
#! or using DPI (or any other form of) scaling while passing the virtual resolution to the ui
|
||||
# ## Enable multi-threading support (currently only affects some 3rd-party libraries)
|
||||
# parallel = ["fontdue/parallel"]
|
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|
|
|
@ -1,40 +1,40 @@
|
|||
// Layout stuff:
|
||||
|
||||
#[cfg(feature = "el_container")]
|
||||
#[cfg(feature = "builtin_container")]
|
||||
pub mod container;
|
||||
|
||||
#[cfg(feature = "el_fill_rect")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod fill_rect;
|
||||
|
||||
#[cfg(feature = "el_spacer")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod spacer;
|
||||
|
||||
#[cfg(feature = "el_br")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod br;
|
||||
|
||||
// Basic elements:
|
||||
|
||||
#[cfg(feature = "el_text")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod text;
|
||||
|
||||
#[cfg(feature = "el_image")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod image;
|
||||
|
||||
// "Extras":
|
||||
// (meant to be replaced if needed)
|
||||
|
||||
#[cfg(feature = "el_progress_bar")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod progress_bar;
|
||||
|
||||
#[cfg(feature = "el_slider")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod slider;
|
||||
|
||||
// Wrappers:
|
||||
|
||||
#[cfg(feature = "el_transformer")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod transformer;
|
||||
|
||||
#[cfg(feature = "el_interactable")]
|
||||
#[cfg(feature = "builtin_elements")]
|
||||
pub mod interactable;
|
||||
|
||||
//TODO add: Image
|
||||
|
|
|
@ -1,41 +1,39 @@
|
|||
//! Simple filled rectangle with the specified size, background and corner radius
|
||||
|
||||
use derive_setters::Setters;
|
||||
use glam::vec2;
|
||||
use glam::{vec2, Vec4};
|
||||
use crate::{
|
||||
draw::{RoundedCorners, UiDrawCommand},
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
frame::{Frame, FrameRect},
|
||||
layout::{Size, Size2d},
|
||||
measure::Response,
|
||||
size
|
||||
rect::{Corners, FillColor},
|
||||
size,
|
||||
};
|
||||
|
||||
/// Simple filled rectangle with the specified size, background, and corner radius
|
||||
#[derive(Setters)]
|
||||
#[derive(Debug, Clone, Copy, Setters)]
|
||||
#[setters(prefix = "with_")]
|
||||
pub struct FillRect {
|
||||
/// Size of the rectangle
|
||||
#[setters(into)]
|
||||
pub size: Size2d,
|
||||
|
||||
/// Frame
|
||||
#[setters(skip)]
|
||||
pub frame: Box<dyn Frame>,
|
||||
}
|
||||
/// Background color of the rectangle
|
||||
#[setters(into)]
|
||||
pub background: FillColor,
|
||||
|
||||
impl FillRect {
|
||||
pub fn with_frame(mut self, frame: impl Frame + 'static) -> Self {
|
||||
self.frame = Box::new(frame);
|
||||
self
|
||||
}
|
||||
/// Corner radius of the rectangle
|
||||
#[setters(into)]
|
||||
pub corner_radius: Corners<f32>,
|
||||
}
|
||||
|
||||
impl Default for FillRect {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
size: size!(10, 10),
|
||||
frame: Box::new(FrameRect::color((0., 0., 0., 0.5))),
|
||||
background: Vec4::new(0., 0., 0., 0.5).into(),
|
||||
corner_radius: Corners::all(0.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,17 +62,16 @@ impl UiElement for FillRect {
|
|||
}
|
||||
|
||||
fn process(&self, ctx: ProcessContext) {
|
||||
// if !self.background.is_transparent() {
|
||||
// ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
// position: ctx.layout.position,
|
||||
// size: ctx.measure.size,
|
||||
// color: self.background.corners(),
|
||||
// texture: None,
|
||||
// rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
|
||||
// RoundedCorners::from_radius(self.corner_radius)
|
||||
// }),
|
||||
// });
|
||||
// }
|
||||
self.frame.draw(ctx.draw, ctx.layout.position, ctx.measure.size);
|
||||
if !self.background.is_transparent() {
|
||||
ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
position: ctx.layout.position,
|
||||
size: ctx.measure.size,
|
||||
color: self.background.corners(),
|
||||
texture: None,
|
||||
rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
|
||||
RoundedCorners::from_radius(self.corner_radius)
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,12 @@ use derive_setters::Setters;
|
|||
use glam::{Vec2, vec2};
|
||||
|
||||
use crate::{
|
||||
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, frame::{Frame, FrameRect}, layout::{compute_size, Size2d}, measure::Response, rect::FillColor, signal::{trigger::SignalTriggerArg, Signal}
|
||||
draw::UiDrawCommand,
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
layout::{Size2d, compute_size},
|
||||
measure::Response,
|
||||
rect::FillColor,
|
||||
signal::{trigger::SignalTriggerArg, Signal},
|
||||
};
|
||||
|
||||
|
||||
|
@ -41,31 +46,22 @@ pub struct Slider {
|
|||
#[setters(into)]
|
||||
pub size: Size2d,
|
||||
|
||||
/// Track frame
|
||||
#[setters(skip)]
|
||||
pub track: Box<dyn Frame>,
|
||||
/// Color of the slider handle
|
||||
#[setters(into)]
|
||||
pub handle_color: FillColor,
|
||||
|
||||
/// Track active frame
|
||||
#[setters(skip)]
|
||||
pub track_active: Box<dyn Frame>,
|
||||
/// Color of the slider track
|
||||
#[setters(into)]
|
||||
pub track_color: FillColor,
|
||||
|
||||
/// Handle frame
|
||||
#[setters(skip)]
|
||||
pub handle: Box<dyn Frame>,
|
||||
/// Color of the "active" part of the slider
|
||||
#[setters(into)]
|
||||
pub track_active_color: FillColor,
|
||||
|
||||
/// Track height *relative to the slider height*\
|
||||
/// Track height relative to the slider height\
|
||||
///
|
||||
/// Range: 0.0..=1.0
|
||||
pub track_height: f32,
|
||||
|
||||
/// Handle size
|
||||
///
|
||||
/// Please be aware that:
|
||||
///
|
||||
/// - Width is *static* and specified in *pixels* (e.g. `15.0`)
|
||||
/// - Height is *relative* to the slider height,\
|
||||
/// ...and is specified as a *ratio* in range `0.0..=1.0`
|
||||
pub handle_size: (f32, f32),
|
||||
pub track_height_ratio: f32,
|
||||
|
||||
/// Follow mode
|
||||
pub follow_mode: SliderFollowMode,
|
||||
|
@ -79,11 +75,10 @@ impl Default for Slider {
|
|||
Self {
|
||||
value: 0.0,
|
||||
size: Size2d::default(),
|
||||
handle: Box::new(FrameRect::color((0.0, 0.0, 1.))),
|
||||
track: Box::new(FrameRect::color((0.5, 0.5, 0.5))),
|
||||
track_active: Box::new(FrameRect::color((0.0, 0.0, 0.75))),
|
||||
track_height: 0.25,
|
||||
handle_size: (15.0, 1.),
|
||||
handle_color: (0.0, 0.0, 1.).into(),
|
||||
track_color: (0.5, 0.5, 0.5).into(),
|
||||
track_active_color: (0.0, 0.0, 0.75).into(),
|
||||
track_height_ratio: 0.25,
|
||||
follow_mode: SliderFollowMode::default(),
|
||||
on_change: None
|
||||
}
|
||||
|
@ -106,21 +101,6 @@ impl Slider {
|
|||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_track(mut self, track: impl Frame + 'static) -> Self {
|
||||
self.track = Box::new(track);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_track_active(mut self, track_active: impl Frame + 'static) -> Self {
|
||||
self.track_active = Box::new(track_active);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_handle(mut self, handle: impl Frame + 'static) -> Self {
|
||||
self.handle = Box::new(handle);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl UiElement for Slider {
|
||||
|
@ -141,65 +121,55 @@ impl UiElement for Slider {
|
|||
//Compute handle size:
|
||||
// This is kinda counter-intuitive, but if the handle is transparent, we treat it as completely disabled
|
||||
// To prevent confusing offset from the edge of the slider, we set the handle size to 0
|
||||
// let handle_size = if self.handle_color.is_transparent() {
|
||||
// Vec2::ZERO
|
||||
// } else {
|
||||
// vec2(15., ctx.measure.size.y)
|
||||
// };
|
||||
let handle_size = vec2(self.handle_size.0, self.handle_size.1 * ctx.measure.size.y);
|
||||
let handle_size = if self.handle_color.is_transparent() {
|
||||
Vec2::ZERO
|
||||
} else {
|
||||
vec2(15., ctx.measure.size.y)
|
||||
};
|
||||
|
||||
//Draw the track
|
||||
//If the active part is opaque and value >= 1., we don't need to draw the background as the active part will cover it
|
||||
//However, if the handle is not opaque, we need to draw the background as the active part won't quite reach the end
|
||||
//Of corse, if it's fully transparent, we don't need to draw it either
|
||||
// if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
|
||||
if !(self.track_active.covers_opaque() && self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value >= 1.) {
|
||||
self.track.draw(
|
||||
ctx.draw,
|
||||
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
|
||||
ctx.measure.size * vec2(1., self.track_height),
|
||||
);
|
||||
if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
|
||||
ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
|
||||
size: ctx.measure.size * vec2(1., self.track_height_ratio),
|
||||
color: self.track_color.into(),
|
||||
texture: None,
|
||||
rounded_corners: None,
|
||||
});
|
||||
}
|
||||
|
||||
//"Active" part of the track
|
||||
//We can skip drawing it if it's fully transparent or value <= 0.
|
||||
//But if the handle is not opaque, it should be visible even if value is zero
|
||||
// if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
|
||||
if !(self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value <= 0.) {
|
||||
self.track_active.draw(
|
||||
ctx.draw,
|
||||
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
|
||||
(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height) + handle_size * Vec2::X / 2.,
|
||||
);
|
||||
if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
|
||||
ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
position: ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height_ratio / 2.),
|
||||
size: (ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height_ratio) + handle_size * Vec2::X / 2.,
|
||||
color: self.track_active_color.into(),
|
||||
texture: None,
|
||||
rounded_corners: None,
|
||||
});
|
||||
}
|
||||
|
||||
// The handle
|
||||
// if handle_size.x != 0. && !self.handle_color.is_transparent() {
|
||||
// let value = self.value.clamp(0., 1.);
|
||||
// ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
// position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
|
||||
// size: handle_size,
|
||||
// color: self.handle_color.into(),
|
||||
// texture: None,
|
||||
// rounded_corners: None,
|
||||
// });
|
||||
// }
|
||||
if (self.handle_size.0 > 0. && self.handle_size.1 > 0.) {
|
||||
self.handle.draw(
|
||||
ctx.draw,
|
||||
ctx.layout.position +
|
||||
((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X +
|
||||
ctx.measure.size.y * ((1. - self.handle_size.1) * 0.5) * Vec2::Y,
|
||||
handle_size,
|
||||
);
|
||||
if handle_size.x != 0. && !self.handle_color.is_transparent() {
|
||||
let value = self.value.clamp(0., 1.);
|
||||
ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
position: ctx.layout.position + ((ctx.measure.size.x - handle_size.x) * value) * Vec2::X,
|
||||
size: handle_size,
|
||||
color: self.handle_color.into(),
|
||||
texture: None,
|
||||
rounded_corners: None,
|
||||
});
|
||||
}
|
||||
|
||||
//handle events
|
||||
if let Some(res) = ctx.input.check_active(ctx.measure.rect(ctx.layout.position)) {
|
||||
let new_value = match self.follow_mode {
|
||||
SliderFollowMode::Absolute => {
|
||||
((res.position_in_rect.x - handle_size.x / 2.) / (ctx.measure.size.x - handle_size.x)).clamp(0., 1.)
|
||||
},
|
||||
SliderFollowMode::Absolute => ((res.position_in_rect.x - handle_size.x / 2.) / (ctx.measure.size.x - handle_size.x)).clamp(0., 1.),
|
||||
SliderFollowMode::Relative => {
|
||||
let delta = res.position_in_rect.x - res.last_position_in_rect.x;
|
||||
let delta_ratio = delta / (ctx.measure.size.x - handle_size.x);
|
||||
|
|
|
@ -9,16 +9,5 @@ mod impls;
|
|||
pub use rect::FrameRect;
|
||||
|
||||
pub trait Frame {
|
||||
/// Draw the frame at the given position and size
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
|
||||
|
||||
/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
|
||||
///
|
||||
/// Returns true if the frame:
|
||||
/// - Is fully opaque (i.e. `alpha >= 1.0`)
|
||||
/// - Completely covers (or exceeds the size of) the frame
|
||||
///
|
||||
/// False negatives are acceptable, but false positives ***are not***.\
|
||||
/// May be used for optimization purposes
|
||||
fn covers_opaque(&self) -> bool { false }
|
||||
}
|
||||
|
|
|
@ -16,10 +16,6 @@ impl Frame for ImageHandle {
|
|||
rounded_corners: None,
|
||||
})
|
||||
}
|
||||
|
||||
fn covers_opaque(&self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for FillColor {
|
||||
|
@ -32,10 +28,6 @@ impl Frame for FillColor {
|
|||
rounded_corners: None,
|
||||
})
|
||||
}
|
||||
|
||||
fn covers_opaque(&self) -> bool {
|
||||
self.is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
// impl for various types resembling colors
|
||||
|
@ -46,36 +38,24 @@ impl Frame for Corners<Vec4> {
|
|||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for (Vec4, Vec4, Vec4, Vec4) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for [[f32; 4]; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
// Corners (RGB):
|
||||
|
@ -84,36 +64,24 @@ impl Frame for Corners<Vec3> {
|
|||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for (Vec3, Vec3, Vec3, Vec3) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for [[f32; 3]; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
// RGBA:
|
||||
|
@ -122,27 +90,18 @@ impl Frame for Vec4 {
|
|||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for (f32, f32, f32, f32) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for [f32; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
// RGB:
|
||||
|
@ -151,25 +110,16 @@ impl Frame for Vec3 {
|
|||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for (f32, f32, f32) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for [f32; 3] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
|
||||
FillColor::from(*self).draw(draw, position, parent_size)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
FillColor::from(*self).is_opaque()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,6 @@ use crate::{
|
|||
};
|
||||
use super::{Frame, point::FramePoint2d};
|
||||
|
||||
/// A rectangular frame
|
||||
///
|
||||
/// Can optionally be tinted, textured, and have rounded corners
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct FrameRect {
|
||||
/// Background color of the frame\
|
||||
|
@ -62,9 +59,7 @@ impl FrameRect {
|
|||
}
|
||||
}
|
||||
|
||||
/// Create a new [`FrameRect`] with the given image\
|
||||
///
|
||||
/// Color will be set to [`WHITE`](crate::color::WHITE) to ensure the image is visible
|
||||
/// Create a new [`FrameRect`] with the given image
|
||||
pub fn image(image: ImageHandle) -> Self {
|
||||
Self {
|
||||
color: color::WHITE.into(),
|
||||
|
@ -129,17 +124,4 @@ impl Frame for FrameRect {
|
|||
),
|
||||
});
|
||||
}
|
||||
|
||||
fn covers_opaque(&self) -> bool {
|
||||
self.top_left.x.absolute <= 0. &&
|
||||
self.top_left.x.relative <= 0. &&
|
||||
self.top_left.y.absolute <= 0. &&
|
||||
self.top_left.y.relative <= 0. &&
|
||||
self.bottom_right.x.absolute >= 0. &&
|
||||
self.bottom_right.x.relative >= 1. &&
|
||||
self.bottom_right.y.absolute >= 0. &&
|
||||
self.bottom_right.y.relative >= 1. &&
|
||||
self.color.is_opaque() &&
|
||||
self.image.is_none()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,11 +9,6 @@ impl Frame for FrameStack {
|
|||
self.0.draw(draw, position, parent_size);
|
||||
self.1.draw(draw, position, parent_size);
|
||||
}
|
||||
|
||||
fn covers_opaque(&self) -> bool {
|
||||
self.0.covers_opaque() ||
|
||||
self.1.covers_opaque()
|
||||
}
|
||||
}
|
||||
|
||||
pub trait FrameStackExt: Frame {
|
||||
|
|
|
@ -83,44 +83,6 @@ impl UiInstance {
|
|||
self.atlas.add(width, data, format)
|
||||
}
|
||||
|
||||
//TODO better error handling
|
||||
|
||||
/// Add an image from a file to the texture atlas\
|
||||
/// (experimental, may be removed in the future)
|
||||
///
|
||||
/// Requires the `image` feature
|
||||
///
|
||||
/// # Panics:
|
||||
/// - If the file exists but contains invalid image data\
|
||||
/// (this will change to a soft error in the future)
|
||||
#[cfg(feature = "image")]
|
||||
pub fn add_image_file_path(&mut self, path: impl AsRef<std::path::Path>) -> Result<ImageHandle, std::io::Error> {
|
||||
use std::io::Read;
|
||||
|
||||
// Open the file (and wrap it in a bufreader)
|
||||
let mut file = std::io::BufReader::new(std::fs::File::open(path)?);
|
||||
|
||||
//Guess the image format from the magic bytes
|
||||
//Read like 64 bytes, which should be enough for magic byte detection
|
||||
//well this would fail if the image is somehow smaller than 64 bytes, but who the fvck cares...
|
||||
let mut magic = [0; 64];
|
||||
file.read_exact(&mut magic)?;
|
||||
let format = image::guess_format(&magic).expect("Invalid image data (FORMAT)");
|
||||
|
||||
//Parse the image and read the raw uncompressed rgba data
|
||||
let image = image::load(file, format).expect("Invalid image data");
|
||||
let image_rgba = image.as_rgba8().unwrap();
|
||||
|
||||
//Add the image to the atlas
|
||||
let handle = self.add_image(
|
||||
TextureFormat::Rgba,
|
||||
image_rgba,
|
||||
image.width() as usize
|
||||
);
|
||||
|
||||
Ok(handle)
|
||||
}
|
||||
|
||||
/// Push a font to the font stack\
|
||||
/// The font will be used for all text rendering until it is popped
|
||||
///
|
||||
|
|
|
@ -62,18 +62,6 @@ macro_rules! size {
|
|||
}
|
||||
|
||||
/// Helper macro for constructing a `FrameRect`
|
||||
///
|
||||
/// # Example:
|
||||
/// ```
|
||||
/// frame_rect! {
|
||||
/// color: (0.2, 0.2, 0.3, 1.),
|
||||
/// corner_radius: 5.,
|
||||
/// };
|
||||
/// ```
|
||||
///
|
||||
/// # Note:
|
||||
/// - If the `image` field is set, but not `color`, the `color` field will default to [`WHITE`](crate::color::WHITE) (to ensure visibility)
|
||||
/// - If both `color` and `image` are not set, the `color` field will default to [`TRANSPARENT`](crate::color::TRANSPARENT)
|
||||
#[macro_export]
|
||||
macro_rules! frame_rect {
|
||||
{} => {
|
||||
|
|
Loading…
Reference in a new issue