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679ee9a2ce
Author | SHA1 | Date | |
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679ee9a2ce | ||
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5515cbf84b |
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@ -22,3 +22,4 @@ rect_packer = "0.2" # TODO: use sth else like `crunch` instead?
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hashbrown = "0.15"
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nohash-hasher = "0.2"
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fontdue = "0.9"
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rustc-hash = "2.0"
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@ -1,4 +1,7 @@
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use std::hash::Hash;
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use glam::Vec2;
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use hui_shared::rect::Rect;
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use crate::{paint::buffer::PaintBuffer, PainterInstance};
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// mod root;
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@ -29,14 +32,16 @@ pub trait PaintCommand {
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/// Do not allocate new textures or cache glyphs here, use `pre_paint` instead!\
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/// (Doing this WILL lead to atlas corruption flicker for a single frame if it's forced to resize!)
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer);
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}
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pub trait Measurable: PaintCommand {
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fn size(&self, ctx: &PainterInstance) -> Vec2;
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/// Hash of the parameters that affect command's appearance
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///
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/// Must be unique for each possilbe combination of parameters
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fn cache_hash(&self) -> u64;
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fn bounds(&self, ctx: &PainterInstance) -> Rect;
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}
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// TODO move paint_root to PaintCommand instead of separate trait?
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pub trait PaintRoot: PaintCommand {
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/// Paint the root command, calling `pre_paint` before painting
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///
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@ -1,3 +1,7 @@
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use std::hash::Hasher;
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use hui_shared::rect::Rect;
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use crate::PainterInstance;
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use super::PaintCommand;
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@ -42,4 +46,29 @@ impl PaintCommand for PaintList {
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command.paint(ctx, into);
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}
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}
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fn cache_hash(&self) -> u64 {
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let mut hasher = rustc_hash::FxHasher::default();
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for command in self.commands.iter() {
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hasher.write_u64(command.cache_hash());
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}
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hasher.finish()
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}
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fn bounds(&self, ctx: &PainterInstance) -> Rect {
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if self.commands.is_empty() {
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return Rect::ZERO;
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}
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let mut position = glam::Vec2::splat(f32::MAX);
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let mut size = glam::Vec2::splat(f32::MIN);
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for command in &self.commands {
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let bounds = command.bounds(ctx);
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position = position.min(bounds.position);
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size = size.max(bounds.size);
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}
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Rect {
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position,
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size,
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}
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}
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}
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@ -1,13 +1,14 @@
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use std::num::NonZeroU16;
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use std::{hash::Hasher, num::NonZeroU16};
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use glam::{vec2, Vec2};
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use hui_shared::{color, rect::{Corners, FillColor}};
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use hui_shared::{color, rect::{Corners, FillColor, Rect}};
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use crate::{
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paint::{
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buffer::{PaintBuffer, Vertex},
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command::PaintCommand,
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},
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texture::TextureHandle,
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PainterInstance
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util::{hash_vec2, hash_vec3, hash_vec4},
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PainterInstance,
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};
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/// Calculate the number of points based on the maximum corner radius
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@ -93,6 +94,11 @@ impl PaintRectangle {
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impl PaintCommand for PaintRectangle {
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fn paint(&self, ctx: &mut PainterInstance, into: &mut PaintBuffer) {
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// Offset from (0, 0) to the actual origin
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// We calculate positions in the range of [0, size] for simplicity
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// And then subtract this offset to get the actual position of a rectangle centered at (0, 0)
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// let origin_offset = self.size / 2.;
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// If texture is set:
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// - Get texture UV
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// - Map local UVs to texture UV coords
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@ -165,22 +171,22 @@ impl PaintCommand for PaintRectangle {
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]);
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into.vertices.extend([
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Vertex {
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position: vec2(0., 0.) * self.size,
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position: vec2(0., 0.) * self.size, // - origin_offset,
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uv: uvs.top_left,
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color: colors.top_left,
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},
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Vertex {
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position: vec2(1., 0.) * self.size,
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position: vec2(1., 0.) * self.size, // - origin_offset,
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uv: uvs.top_right,
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color: colors.top_right,
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},
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Vertex {
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position: vec2(0., 1.) * self.size,
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position: vec2(0., 1.) * self.size, // - origin_offset,
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uv: uvs.bottom_left,
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color: colors.bottom_left,
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},
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Vertex {
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position: vec2(1., 1.) * self.size,
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position: vec2(1., 1.) * self.size, // - origin_offset,
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uv: uvs.bottom_right,
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color: colors.bottom_right,
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},
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@ -207,7 +213,7 @@ impl PaintCommand for PaintRectangle {
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uvs.bottom_left * (1. - point_uv.x) * point_uv.y +
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uvs.top_left * (1. - point_uv.x) * (1. - point_uv.y);
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Vertex {
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position: point,
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position: point, // - origin_offset,
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color: color_at_point,
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uv: uv_at_point,
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}
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@ -271,7 +277,27 @@ impl PaintCommand for PaintRectangle {
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]);
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}
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unimplemented!("Border radius is not supported yet");
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// unimplemented!("Border radius is not supported yet");
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}
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}
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fn bounds(&self, _: &PainterInstance) -> Rect {
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// Rect {
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// position: -self.size / 2.,
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// size: self.size / 2.,
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// }
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Rect {
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position: Vec2::ZERO,
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size: self.size,
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}
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}
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fn cache_hash(&self) -> u64 {
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let mut hasher = rustc_hash::FxHasher::default();
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hash_vec2(&mut hasher, self.size);
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for corner in self.color.corners() {
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hash_vec4(&mut hasher, corner);
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}
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hasher.finish()
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}
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}
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@ -1,6 +1,7 @@
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use std::borrow::Cow;
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use std::{borrow::Cow, hash::{Hash, Hasher}};
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use fontdue::layout::{CoordinateSystem, Layout};
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use glam::{vec2, Vec2};
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use hui_shared::rect::Rect;
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use crate::{
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paint::{
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buffer::PaintBuffer,
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@ -8,7 +9,6 @@ use crate::{
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}, text::FontHandle, PainterInstance
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};
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use super::Measurable;
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// TODO align, multichunk etc
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@ -75,12 +75,12 @@ impl PaintCommand for PaintText {
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// let glyph_raster = ctx.fonts().render_glyph(atlas, font, config);
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// }
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todo!()
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}
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}
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// todo!()
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impl Measurable for PaintText {
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fn size(&self, ctx: &PainterInstance) -> Vec2 {
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// TODO_IMPORTANT text rendering
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}
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fn bounds(&self, ctx: &PainterInstance) -> Rect {
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let font_array = self.build_font_array(ctx);
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let layout = self.build_layout(&font_array);
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@ -92,6 +92,17 @@ impl Measurable for PaintText {
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}).unwrap_or(0.);
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let height = layout.height();
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vec2(width, height)
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Rect {
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position: vec2(0., 0.),
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size: vec2(width, height),
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}
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}
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fn cache_hash(&self) -> u64 {
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let mut hasher = rustc_hash::FxHasher::default();
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self.text.font.hash(&mut hasher);
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hasher.write_u32(self.text.size.to_bits());
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hasher.write(self.text.text.as_bytes());
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hasher.finish()
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}
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}
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@ -1,3 +1,8 @@
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use std::hash::Hasher;
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use glam::vec2;
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use hui_shared::rect::Rect;
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use crate::{
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PainterInstance,
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paint::{
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@ -23,6 +28,11 @@ impl<T: PaintCommand + 'static> PaintCommand for PaintTransform<T> {
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// paint children node
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self.child.paint(ctx, into);
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if starting_index == into.vertices.len() {
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// no vertices were added, no need to transform
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return;
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}
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let mut min_point = glam::Vec2::splat(f32::MAX);
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let mut max_point = glam::Vec2::splat(f32::MIN);
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for vtx in &into.vertices[starting_index..] {
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@ -40,4 +50,41 @@ impl<T: PaintCommand + 'static> PaintCommand for PaintTransform<T> {
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vtx.position += offset;
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}
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}
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fn cache_hash(&self) -> u64 {
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let mut hasher = rustc_hash::FxHasher::default();
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hasher.write_u64(self.child.cache_hash());
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self.transform.to_cols_array().iter().for_each(|v| {
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hasher.write_u32(v.to_bits())
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});
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hasher.finish()
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}
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fn bounds(&self, ctx: &PainterInstance) -> Rect {
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let Rect { position, size } = self.child.bounds(ctx);
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// XXX: to match the behavior above, transform the corners around the center
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// FIXME: the behavior may not actually match?
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let half = size / 2.0;
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let center = position + half;
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let points = [
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self.transform.transform_point2(vec2(-half.x, -half.y)) + center,
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self.transform.transform_point2(vec2( half.x, -half.y)) + center,
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self.transform.transform_point2(vec2(-half.x, half.y)) + center,
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self.transform.transform_point2(vec2( half.x, half.y)) + center,
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];
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let mut min_point = glam::Vec2::splat(f32::MAX);
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let mut max_point = glam::Vec2::splat(f32::MIN);
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for point in points {
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min_point = min_point.min(point);
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max_point = max_point.max(point);
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}
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Rect {
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position: min_point,
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size: max_point - min_point,
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}
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}
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}
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@ -3,7 +3,7 @@ use nohash_hasher::BuildNoHashHasher;
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pub(crate) type FontId = u16;
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy, Hash, PartialEq, Eq)]
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pub struct FontHandle(pub(crate) FontId);
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pub(crate) struct FontRepr {
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@ -76,7 +76,7 @@ type TextureId = u32;
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///
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/// Can be cheaply copied and passed around.\
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/// The handle is only valid for the texture atlas it was created from.
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy, Hash, PartialEq, Eq, Debug)]
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pub struct TextureHandle {
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pub(crate) id: TextureId,
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pub(crate) size: UVec2,
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@ -0,0 +1,22 @@
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use std::hash::Hasher;
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#[inline]
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pub(crate) fn hash_vec2(hasher: &mut impl Hasher, vec: glam::Vec2) {
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hasher.write_u32(vec.x.to_bits());
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hasher.write_u32(vec.y.to_bits());
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}
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#[inline]
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pub(crate) fn hash_vec3(hasher: &mut impl Hasher, vec: glam::Vec3) {
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hasher.write_u32(vec.x.to_bits());
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hasher.write_u32(vec.y.to_bits());
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hasher.write_u32(vec.z.to_bits());
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}
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#[inline]
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pub(crate) fn hash_vec4(hasher: &mut impl Hasher, vec: glam::Vec4) {
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hasher.write_u32(vec.x.to_bits());
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hasher.write_u32(vec.y.to_bits());
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hasher.write_u32(vec.z.to_bits());
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hasher.write_u32(vec.w.to_bits());
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}
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@ -1,5 +1,7 @@
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use std::mem::ManuallyDrop;
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/// Represents 4 corners of a rectangular shape.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
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pub struct Corners<T> {
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pub top_left: T,
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pub top_right: T,
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@ -7,6 +9,32 @@ pub struct Corners<T> {
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pub bottom_right: T,
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}
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impl<T> Corners<T> {
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#[inline]
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pub fn to_array(self) -> [T; 4] {
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[self.top_left, self.top_right, self.bottom_left, self.bottom_right]
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}
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#[inline]
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pub fn as_array(&self) -> [&T; 4] {
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[
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&self.top_left,
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&self.top_right,
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&self.bottom_left,
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&self.bottom_right,
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]
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}
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pub fn as_array_mut(&mut self) -> [&mut T; 4] {
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[
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&mut self.top_left,
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&mut self.top_right,
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&mut self.bottom_left,
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&mut self.bottom_right,
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]
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}
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}
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impl<T: Clone> Corners<T> {
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#[inline]
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pub fn all(value: T) -> Self {
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@ -83,3 +111,61 @@ impl<T> From<(T, T, T, T)> for Corners<T> {
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}
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}
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}
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impl<T> IntoIterator for Corners<T> {
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type Item = T;
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type IntoIter = std::array::IntoIter<Self::Item, 4>;
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fn into_iter(self) -> Self::IntoIter {
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self.to_array().into_iter()
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}
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}
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impl<'a, T> IntoIterator for &'a Corners<T> {
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type Item = &'a T;
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type IntoIter = std::array::IntoIter<Self::Item, 4>;
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fn into_iter(self) -> Self::IntoIter {
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self.as_array().into_iter()
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}
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}
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impl<'a, T> IntoIterator for &'a mut Corners<T> {
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type Item = &'a mut T;
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type IntoIter = std::array::IntoIter<Self::Item, 4>;
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fn into_iter(self) -> Self::IntoIter {
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self.as_array_mut().into_iter()
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}
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}
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// over-engineered :p
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// struct CornersIter<T> {
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// values: [ManuallyDrop<T>; 4],
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// curr: u8,
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// }
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// impl<T> Iterator for CornersIter<T> {
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// type Item = T;
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// fn next(&mut self) -> Option<Self::Item> {
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// if self.curr >= 4 {
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// return None
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||||
// }
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// let result = unsafe {
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// ManuallyDrop::take(&mut self.values[self.curr as usize])
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// };
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// self.curr += 1;
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// Some(result)
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// }
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// }
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// impl<T> Drop for CornersIter<T> {
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// fn drop(&mut self) {
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// for i in self.curr..4 {
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// unsafe {
|
||||
// ManuallyDrop::drop(&mut self.values[i as usize]);
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// }
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// }
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// }
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// }
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|
|
|
@ -11,6 +11,18 @@ pub struct Rect {
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|||
}
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||||
|
||||
impl Rect {
|
||||
/// A rect with both position and size set to zero.
|
||||
pub const ZERO: Self = Self {
|
||||
position: Vec2::ZERO,
|
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size: Vec2::ZERO,
|
||||
};
|
||||
|
||||
/// A rect with size of 1x1 and position of zero.
|
||||
pub const UNIT: Self = Self {
|
||||
position: Vec2::ZERO,
|
||||
size: Vec2::ONE,
|
||||
};
|
||||
|
||||
pub const fn new(position: Vec2, size: Vec2) -> Self {
|
||||
Self { position, size }
|
||||
}
|
||||
|
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