use std::time::Instant; use glam::{UVec2, vec4}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ UiInstance, element::{ ElementList, UiElementListExt, container::Container, text::Text, }, layout::{Alignment, UiDirection, UiSize}, rectangle::{Corners, Sides}, }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); hui.add({ Container::default() .with_size((UiSize::Fraction(1.), UiSize::Fraction(1.))) .with_padding(Sides::all(5.)) .with_children(|ui: &mut ElementList| { Text::default() .with_text("Hello, world") .with_text_size(120) .with_color(vec4(0., 0., 0., 1.)) .add_to(ui); }) }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }