use std::rc::Rc; use glam::Vec2; use glium::{ Surface, DrawParameters, Blend, Program, VertexBuffer, IndexBuffer, backend::{Facade, Context}, texture::{SrgbTexture2d, RawImage2d}, index::PrimitiveType, implement_vertex, uniform, uniforms::{Sampler, SamplerBehavior, SamplerWrapFunction}, }; use hui::{ UiInstance, draw::{UiDrawPlan, UiVertex, BindTexture}, text::FontTextureInfo, IfModified, }; const VERTEX_SHADER: &str = include_str!("../shaders/vertex.vert"); const FRAGMENT_SHADER: &str = include_str!("../shaders/fragment.frag"); const FRAGMENT_SHADER_TEX: &str = include_str!("../shaders/fragment_tex.frag"); #[derive(Clone, Copy)] #[repr(C)] struct Vertex { position: [f32; 2], color: [f32; 4], uv: [f32; 2], } impl From for Vertex { fn from(v: UiVertex) -> Self { Self { position: v.position.to_array(), color: v.color.to_array(), uv: v.uv.to_array(), } } } implement_vertex!(Vertex, position, color, uv); struct BufferPair { pub vertex_buffer: glium::VertexBuffer, pub index_buffer: glium::IndexBuffer, pub vertex_count: usize, pub index_count: usize, } impl BufferPair { pub fn new(facade: &F) -> Self { log::debug!("init ui buffers..."); Self { vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(), index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(), vertex_count: 0, index_count: 0, } } pub fn ensure_buffer_size(&mut self, need_vtx: usize, need_idx: usize) { let current_vtx_size = self.vertex_buffer.get_size() / std::mem::size_of::(); let current_idx_size = self.index_buffer.get_size() / std::mem::size_of::(); //log::debug!("current vtx size: {}, current idx size: {}", current_vtx_size, current_idx_size); if current_vtx_size >= need_vtx && current_idx_size >= need_idx { return } let new_vtx_size = (need_vtx + 1).next_power_of_two(); let new_idx_size = (need_idx + 1).next_power_of_two(); log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size); if current_vtx_size != new_vtx_size { self.vertex_buffer = VertexBuffer::empty_dynamic( self.vertex_buffer.get_context(), new_vtx_size ).unwrap(); } if current_idx_size != new_idx_size { self.index_buffer = IndexBuffer::empty_dynamic( self.index_buffer.get_context(), PrimitiveType::TrianglesList, new_idx_size ).unwrap(); } } pub fn write_data(&mut self, vtx: &[Vertex], idx: &[u32]) { //log::trace!("uploading {} vertices and {} indices", vtx.len(), idx.len()); self.vertex_count = vtx.len(); self.index_count = idx.len(); self.vertex_buffer.invalidate(); self.index_buffer.invalidate(); if self.vertex_count == 0 || self.index_count == 0 { return } self.ensure_buffer_size(self.vertex_count, self.index_count); self.vertex_buffer.slice_mut(0..self.vertex_count).unwrap().write(vtx); self.index_buffer.slice_mut(0..self.index_count).unwrap().write(idx); } pub fn is_empty(&self) -> bool { self.vertex_count == 0 || self.index_count == 0 } } struct GlDrawCall { active: bool, buffer: BufferPair, bind_texture: Option>, } pub struct GliumUiRenderer { context: Rc, program: glium::Program, program_tex: glium::Program, font_texture: Option>, plan: Vec, } impl GliumUiRenderer { pub fn new(facade: &F) -> Self { log::info!("initializing hui glium backend"); Self { program: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER, None).unwrap(), program_tex: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER_TEX, None).unwrap(), context: Rc::clone(facade.get_context()), font_texture: None, plan: vec![] } } pub fn update_draw_plan(&mut self, plan: &UiDrawPlan) { if plan.calls.len() > self.plan.len() { self.plan.resize_with(plan.calls.len(), || { GlDrawCall { buffer: BufferPair::new(&self.context), bind_texture: None, active: false, } }); } else { for step in &mut self.plan[plan.calls.len()..] { step.active = false; } } for (idx, call) in plan.calls.iter().enumerate() { let data_vtx = &call.vertices.iter().copied().map(Vertex::from).collect::>()[..]; let data_idx = &call.indices[..]; self.plan[idx].active = true; self.plan[idx].buffer.write_data(data_vtx, data_idx); self.plan[idx].bind_texture = match call.bind_texture { Some(BindTexture::FontTexture) => { const NO_FNT_TEX: &str = "Font texture exists in draw plan but not yet inited. Make sure to call update_font_texture() *before* update_draw_plan()"; Some(Rc::clone(self.font_texture.as_ref().expect(NO_FNT_TEX))) }, Some(BindTexture::UserDefined(_)) => todo!("user defined textures are not implemented yet"), None => None, } } } pub fn update_font_texture(&mut self, font_texture: &FontTextureInfo) { log::debug!("updating font texture"); self.font_texture = Some(Rc::new(SrgbTexture2d::new( &self.context, RawImage2d::from_raw_rgba( font_texture.data.to_owned(), (font_texture.size.x, font_texture.size.y) ) ).unwrap())); } pub fn update(&mut self, hui: &UiInstance) { if let Some(texture) = hui.font_texture().if_modified() { self.update_font_texture(texture); } if let Some(plan) = hui.draw_plan().if_modified() { self.update_draw_plan(plan); } } pub fn draw(&self, frame: &mut glium::Frame, resolution: Vec2) { let params = DrawParameters { blend: Blend::alpha_blending(), ..Default::default() }; for step in &self.plan { if !step.active { continue } if step.buffer.is_empty() { continue } let vtx_buffer = step.buffer.vertex_buffer.slice(0..step.buffer.vertex_count).unwrap(); let idx_buffer = step.buffer.index_buffer.slice(0..step.buffer.index_count).unwrap(); if let Some(bind_texture) = step.bind_texture.as_ref() { frame.draw( vtx_buffer, idx_buffer, &self.program_tex, &uniform! { resolution: resolution.to_array(), tex: Sampler(bind_texture.as_ref(), SamplerBehavior { wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp), ..Default::default() }), }, ¶ms, ).unwrap(); } else { frame.draw( vtx_buffer, idx_buffer, &self.program, &uniform! { resolution: resolution.to_array(), }, ¶ms, ).unwrap(); } } } }