use glam::UVec2; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ UiInstance, UiSize, element::{ container::{Alignment, Container, Sides}, text::Text, } }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); hui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::Center, Alignment::Center), size: (UiSize::Percentage(1.), UiSize::Percentage(1.)), elements: vec![ Box::new(Text { text: "Hello, world!\nGoodbye, world!\nowo\nuwu".into(), text_size: 120, ..Default::default() }), ], ..Default::default() }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }