use std::time::Instant; use glam::UVec2; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ UiInstance, layout::UiSize, rectangle::Sides, element::{ container::Container, progress_bar::ProgressBar, UiElement }, }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); let instant = Instant::now(); let mut pcnt = 0; event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); hui.add(Container { gap: 5., padding: Sides::all(5.), elements: vec![ Box::new(ProgressBar { value: 0.5, ..Default::default() }), Box::new(ProgressBar { value: instant.elapsed().as_secs_f32().sin().powi(2), ..Default::default() }), Box::new(Container { gap: 1., elements: { let mut elements: Vec> = vec![]; let cnt = instant.elapsed().as_secs() * 10000; if pcnt != cnt { log::info!("{cnt}"); pcnt = cnt; } for i in 0..cnt { elements.push(Box::new(ProgressBar { value: (instant.elapsed().as_secs_f32() + (i as f32 / 10.)).sin().powi(2), size: (UiSize::Auto, UiSize::Static(5.)), ..Default::default() })); } elements }, ..Default::default() }) ], ..Default::default() }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }