use glam::{vec4, UVec2}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ element::{ container::Container, text::Text, ElementList }, layout::{Alignment, UiDirection, UiSize}, rectangle::{Corners, Sides}, UiInstance }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); hui.add(Container { gap: 10., align: Alignment::Center.into(), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), children: ElementList(vec![ Box::new(Container { align: Alignment::Center.into(), size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)), background: vec4(1., 0., 0., 1.).into(), corner_radius: Corners { top_left: 10., top_right: 20., bottom_left: 50., bottom_right: 80. }, children: ElementList(vec![ Box::new(Container { padding: Sides::all(20.), direction: UiDirection::Horizontal, align: Alignment::Center.into(), size: (UiSize::Auto, UiSize::Auto), background: vec4(0.1, 0.1, 0.1, 0.5).into(), corner_radius: Corners::all(8.), children: ElementList(vec![ Box::new(Text { text: "Corners".into(), text_size: 50, color: vec4(1., 1., 1., 1.), ..Default::default() }), Box::new(Text { text: "!".into(), text_size: 50, color: vec4(1., 1., 0., 1.), ..Default::default() }), ]), ..Default::default() }), ]), ..Default::default() }), Box::new(Container { gap: 10., direction: UiDirection::Horizontal, children: ElementList(vec![ Box::new(Container { size: (UiSize::Static(100.), UiSize::Static(100.)), background: Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) ).into(), corner_radius: Corners::all(0.), ..Default::default() }), Box::new(Container { size: (UiSize::Static(100.), UiSize::Static(100.)), background: Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) ).into(), corner_radius: Corners::all(10.), ..Default::default() }), Box::new(Container { size: (UiSize::Static(100.), UiSize::Static(100.)), background: Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) ).into(), corner_radius: Corners::all(20.), ..Default::default() }), Box::new(Container { size: (UiSize::Static(100.), UiSize::Static(100.)), background: Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) ).into(), corner_radius: Corners::all(30.), ..Default::default() }), ]), ..Default::default() }), ]), ..Default::default() }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }