use std::time::Instant; use glam::{UVec2, vec4}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ UiInstance, layout::{Alignment, UiSize, UiDirection}, rectangle::{Sides, Corners}, element::{ UiElement, progress_bar::ProgressBar, container::Container, rect::Rect }, }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); let instant = Instant::now(); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); let z = instant.elapsed().as_secs_f32().sin().powi(2); hui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::Begin, Alignment::Center).into(), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), elements: vec![ Box::new(ProgressBar { value: 0.5, ..Default::default() }), ], ..Default::default() }, resolution); hui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::End, Alignment::Center).into(), size: (UiSize::Fraction(1.), UiSize::Fraction(1.)), elements: vec![ Box::new(ProgressBar { value: z, corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT), ..Default::default() }), Box::new(Container { size: (UiSize::Fraction(1.), UiSize::Auto), align: (Alignment::Center, Alignment::End).into(), padding: Sides::all(5.), gap: 10., elements: vec![ Box::new(Rect { size: (UiSize::Fraction(0.5), UiSize::Static(30.)), color: vec4(0.75, 0., 0., 1.).into() }), Box::new(Rect { size: (UiSize::Fraction(z / 2. + 0.5), UiSize::Static(30.)), color: Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) ).into() }), ], ..Default::default() }), Box::new(Rect { size: (UiSize::Fraction(z / 2. + 0.5), UiSize::Static(30.)), color: vec4(0., 0.75, 0., 1.).into() }), Box::new(Container { gap: 5., padding: Sides::all(5.), background: vec4(0., 0., 0., 0.5).into(), direction: UiDirection::Horizontal, elements: { let mut x: Vec> = vec![]; for i in 0..10 { x.push(Box::new(Rect { size: (UiSize::Static(50.), UiSize::Static(50.)), color: if i == 1 { vec4(0.75, 0.75, 0.75, 0.75).into() } else { vec4(0.5, 0.5, 0.5, 0.75).into() } })); } x }, ..Default::default() }), Box::new(Container { background: vec4(1., 0., 0., 1.).into(), padding: Sides { top: 10., bottom: 20., left: 30., right: 40., }, corner_radius: Corners { top_left: 0., top_right: 30., bottom_left: 0., bottom_right: 0., }, elements: vec![ Box::new(Rect { size: (UiSize::Static(50.), UiSize::Static(50.)), color: vec4(1., 1., 1., 0.75).into() }), ], ..Default::default() }), ], ..Default::default() }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }