//WARNING: THIS EXAMPLE IS EXTREMELY OUTDATED AND USES DEPRECATED API use std::time::Instant; use glam::{UVec2, vec4}; use glium::{backend::glutin::SimpleWindowBuilder, Surface}; use winit::{ event::{Event, WindowEvent}, event_loop::{EventLoopBuilder, ControlFlow} }; use hui::{ element::{ container::Container, frame_view::FrameView, progress_bar::ProgressBar, ElementList, UiElement }, frame::RectFrame, layout::{Alignment, Direction, Size}, rect::{Corners, Sides}, UiInstance }; use hui_glium::GliumUiRenderer; fn main() { kubi_logging::init(); let event_loop = EventLoopBuilder::new().build().unwrap(); let (_window, display) = SimpleWindowBuilder::new().build(&event_loop); let mut hui = UiInstance::new(); let mut backend = GliumUiRenderer::new(&display); let instant = Instant::now(); event_loop.run(|event, window_target| { window_target.set_control_flow(ControlFlow::Poll); match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { window_target.exit(); }, Event::AboutToWait => { let mut frame = display.draw(); frame.clear_color_srgb(0.5, 0.5, 0.5, 0.); let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2(); hui.begin(); let z = instant.elapsed().as_secs_f32().sin().powi(2); hui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::Center, Alignment::Begin).into(), size: (Size::Relative(1.), Size::Relative(1.)).into(), children: ElementList(vec![ Box::new(ProgressBar { value: 0.5, ..Default::default() }), ]), ..Default::default() }, resolution); hui.add(Container { gap: 5., padding: Sides::all(5.), align: (Alignment::Center, Alignment::End).into(), size: (Size::Relative(1.), Size::Relative(1.)).into(), children: ElementList(vec![ Box::new(ProgressBar { value: z, // corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT), ..Default::default() }), Box::new(Container { size: (Size::Relative(1.), Size::Auto).into(), align: (Alignment::End, Alignment::Center).into(), padding: Sides::all(5.), gap: 10., children: ElementList(vec![ Box::new(FrameView { size: (Size::Relative(0.5), Size::Absolute(30.)).into(), frame: Box::new(vec4(0.75, 0., 0., 1.)), }), Box::new(FrameView { size: (Size::Relative(z / 2. + 0.5), Size::Absolute(30.)).into(), frame: Box::new(Corners::left_right( vec4(1., 0., 0., 1.), vec4(0., 1., 0., 1.) )), }), ]), ..Default::default() }), Box::new(FrameView { size: (Size::Relative(z / 2. + 0.5), Size::Absolute(30.)).into(), frame: Box::new(vec4(0., 0.75, 0., 1.)), }), Box::new(Container { gap: 5., padding: Sides::all(5.), background_frame: Box::new(RectFrame::color(vec4(0., 0., 0., 0.5))), direction: Direction::Horizontal, children: { let mut x: Vec> = vec![]; for i in 0..10 { x.push(Box::new(FrameView { size: (Size::Absolute(50.), Size::Absolute(50.)).into(), frame: Box::new(if i == 1 { vec4(0.75, 0.75, 0.75, 0.75) } else { vec4(0.5, 0.5, 0.5, 0.75) }), })); } ElementList(x) }, ..Default::default() }), Box::new(Container { background_frame: Box::new(RectFrame::color((1., 0., 0.)).with_corner_radius(Corners { top_left: 0., top_right: 30., bottom_left: 0., bottom_right: 0., })), padding: Sides { top: 10., bottom: 20., left: 30., right: 40., }, children: ElementList(vec![ Box::new(FrameView { size: (Size::Absolute(50.), Size::Absolute(50.)).into(), frame: Box::new(vec4(1., 1., 1., 0.75)), }), ]), ..Default::default() }), ]), ..Default::default() }, resolution); hui.end(); backend.update(&hui); backend.draw(&mut frame, resolution); frame.finish().unwrap(); } _ => (), } }).unwrap(); }